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View Full Version : Final 3d shockwave release for all systems!


DaBrain
08-18-2005, 07:44 PM
http://img167.imageshack.us/img167/2464/sw3dr5eu.jpg

Final relase for all kind of systems!

Super-High-End - For systems with a fast gfx card and 256 MB gfx ram or more

High-End - For systems with a fast 128 MB gfx card

Mid-range For a wide field of systems

Low-End Needs almost now gfx ram, has no frames. It should perform a lot better than the standard effect. It looks very good.

Choose the version that works best for your system.

Super-High-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Super-High-End.rar) (22 MB)

High-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_High-end.rar) (6 MB)

Mid-Range download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Mid-range.rar) (2 MB)

Low-End download (http://www.game-warden.com/starfox/Non_SF_related_stuff/SW3D_Low-end.rar) (250 KB)

Some of you may know it already. I've added a small surprise.
You'll find out very soon. Just play for a while. ;7

Note: This effect may have minor effect on the gameplay. The new table is not valided for online matches.

Thanks for the hosting to Game-Warden (www.game-warden.com) :yes:

Roanoke
08-18-2005, 11:24 PM
Good work fella :yes:

Psychonaut
08-21-2005, 10:51 AM
a little enhancement.

blue torpedo shockwaves

Sorry for the parts. You may use it as a mod via the launcher. The .tbm file allows you to use it with almost every mod.


Edit by DaBrain: I got the files and have removed the attachments. I'll do some further work on it and upload it to the main FTP.
Check your ICQ messages. :)

@MP sorry for the 'abuse' of the attachment system. It was the best way to exchange this rather small file (5MB).

DaBrain
08-21-2005, 01:22 PM
Psychonaut's torpedo shockwave upgrade
Download (http://www.game-warden.com/starfox/Non_SF_related_stuff/TORPSHOCK.rar)

I hope I didn't mess anything up in there. There are a few changes:

The topdedo shockwave is now now. It uses the first 3d shockwave effect (blue). I've made some changes, so it's a lot more efficient memory-wise. (~2 MB)
So you really shoudn't have any problems with it.

I've also added a new glow. The old one kinda lacked symetry and looked a bit worse.

@Psychonaut I've renamed the model, the frames, and the name in the tables to t_shockwave. The naming is more consistent this way (f_shockwave).

Idea, table work and compilation by Psychonaut.

Taristin
08-21-2005, 04:22 PM
Make one that spells out BOOM! too :p It'd be great for a cellshaded mod :p

DaBrain
08-21-2005, 05:54 PM
Well, the Cell Shading stuff is currently set on ice.

I'll work on it again later. I've quite a few unreleased cell shading things here, but I won't release them until I can put together a big pack. ;)

BTW did you notice the recent build do not support cell shading anymore?

Maybe the support was broken...

Taristin
08-21-2005, 06:43 PM
Hadn't noticed, actually. I haven't really done anything with FS2 since i released the swarmercraft, and even then, I opened FS_O for the first time in weeks just to test it. It's not installed on this laptop, either.

Goober5000
08-22-2005, 06:34 AM
BTW did you notice the recent build do not support cell shading anymore?They're supposed to. Yell at Bobboau.