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View Full Version : Starfox type gameplay


CaptJosh
10-06-2005, 12:33 AM
I was reading the forums a while back and I remembered seeing something about not being able to duplicate the linear nature of the first part of Starfox levels, where you have to fly to a specific place.

Today I had an idea along those lines.

What about waypoint objectives with, say, some sort of nav buoy object? Plot out a straight line with all mission objectives along that line including following the waypoints so that if someone decided to go somewhere else, he or she could not complete the mission. This wouldn't stop people from flying off, but it would make it so that the mission wouldn't complete without staying on course.

Thoughts?

AqueousShadow
10-06-2005, 01:26 AM
Well, you said it yourself, it wouldn't stop people from flying off, and there are many advantages that come with linear (termed Corridor) style of simulation. We don't have to do the extra work to show off what players would see "outside" of the corridor if we had it working.

But in this case we do. So we might as well make the most of the freeflight instead of doing a hackjob. Plus, it's more fun to add the element of Freespace to StarFox, because as much as anyone calls anything a Total Conversion for a game, it's more like a melding of the features of both, which, as said, is fun.

Axem
10-06-2005, 01:56 AM
Actually I have a semi-working mission that is a lot like the corridor style missions. I even made it to that you can't fly out of the corridor. But the primary problem is that in StarFox they limited your movement. Your ship could only turn and point in one direction so much, but you can't really have that in FreeSpace. So the player could fly backwards or upside down, which would get hard to control.

It's an interesting idea, but a little complex to pull it off.

Anubis
10-06-2005, 02:20 AM
Well, you said it yourself, it wouldn't stop people from flying off, and there are many advantages that come with linear (termed Corridor) style of simulation. We don't have to do the extra work to show off what players would see "outside" of the corridor if we had it working.

But in this case we do. So we might as well make the most of the freeflight instead of doing a hackjob. Plus, it's more fun to add the element of Freespace to StarFox, because as much as anyone calls anything a Total Conversion for a game, it's more like a melding of the features of both, which, as said, is fun.

I like the idea of merging the features of freespace with starfox. It would give the player the freedom to fly anywhere he wants instead of the traditional straight foward style thats in pretty much every starfox game.:nod:

Anubis
10-06-2005, 02:21 AM
I double posted, sorry bout that. (Damn these forum glitches!)

Hiddengecko
10-12-2005, 06:54 PM
Corridor missions are very, very bad. :P At least I think so. *Prepares to run like mad*