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DaBrain
12-16-2005, 03:38 PM
If you want to join the team please PM me.

Right now we're looking mainly for the following people:

Coder
Coder (OpenGL)
Sound engineer.

If you want to apply to work on something else, PM me anyway.

We'll probably want to see a preview of your work.


Coder

The SCP coders took care of a lot many feature requests. Hoever, more dedicated coders for SoL would help us to get some things done right when we need them, as well as getting some really special features done, which might only be interesting for SoL at the moment.
Mostly minor features are needed, as well as some features for the LUA scripting.

OpenGL coder

You may have heared about the comming features of the engine already. They include normal mapping and pixel shader.
We'd like to make use of these new techniques asap. So we're looking for GLSL shader coder, writing shaders for effects and materials and maybe providing some infos for the artists, so they can write at least simple stuff on their own.
Joing the FS2 SCP team is not needed, neither is working on the engine itself, but it would be a plus.

Sound engineer

We're looking for a good audio engineer to rework some of our sound effects for our first release.
This doesn't involve music, but all kinds of sound effects, like lasers, hit sounds, but also some environment sounds.

hoshikitsuneomega
04-13-2006, 11:05 PM
Now I heard from DZ that you were looking for a few artists, I happen to be one, that and Strike suggested I sign up here and see what's happenin'. Did DZ talk with you about this yet?

AqueousShadow
04-14-2006, 01:22 AM
Of course. He linked to a couple of the forums where he was asking around for help. We saw your work :)

hoshikitsuneomega
04-14-2006, 01:31 AM
Oh, yay! I donno if I can help, or what you guys need, but if you want something, give me a task, I can make you some examples... ^^

Dashster Fox
04-20-2006, 01:58 AM
I heard you were looking for concept artists. I can draw all kinds of vehicles you need. But I haven't quite figured out if you're looking for Starfox only ships.

DaBrain
04-20-2006, 08:29 PM
Check your PMs. :)


Btw your sig pic is pretty cool.

XG Fox
04-25-2006, 05:43 PM
I also heard you were looking for concept artists via DZ on StarFox-Online and Arwing Landing... and so here I am! ^_^

Did you guys get to see the pics I submitted on SF-O or AL, because I hadn't registered here til just now... there's about 5 of em.

Alex Murdock
10-08-2006, 06:23 PM
Sorry for the BIG HEAVY dig, but After reading this I could help with the concept art, though mostly of Charaters and some vehicles

DaBrain
10-08-2006, 06:37 PM
Hi. Looks like we're getting a lot of new members atm,

It would be great of you could provide us with some samples of your work.

Alex Murdock
10-08-2006, 06:56 PM
Here's a link to my DA gallery
http://sonicgundam.deviantart.com/gallery/

DaBrain
11-21-2006, 01:18 AM
Job postion for an OpenGL coder added.

lemox
12-03-2006, 07:40 PM
I purposed my help by MP to 2 moderators, I always wait for a response ^^

- Concept artist
- Texture artist

http://mariomox.free.fr/sauv/lemoximage6.jpg
http://mariomox.free.fr/sauv/s91.jpg
http://mariomox.free.fr/sauv/1.jpg
http://mariomox.free.fr/croquis1.jpg
http://mariomox.free.fr/rubicube@roture.jpg

Some web designs :

http://mariomox.free.fr/poke/
Old website about Rpg Maker XP : http://mariomox.free.fr/rpgen/

DaBrain
12-09-2006, 02:53 PM
Check your PMs.

I'm sorry, it took me so long. :(

lemox
12-10-2006, 04:44 PM
No worries ! I'm recently working on a 3D spaceship model for your texture example request. Maybe you'll recieve it next week, I don't know, actually I'm really busy with schoolwork and the exams arrive very quickly ... ^^

takashi
12-18-2006, 05:32 AM
if you may lend me a 3d program using something like http://zshare.net/
i would be willing to help out

Axem
12-18-2006, 05:48 AM
There are a few free 3D modeling programs out there. There's Blender (quite powerful, but has a large learning curve), Wings3D (simple, though it lacks some advanced features), and also a free version of Maya (though its a little tricky to export).

Jonathan_S47
12-18-2006, 05:54 AM
Blender (http://www.blender3d.org/cms/Home.2.0.html)
Wings 3D (http://www.wings3d.com/)

The “free” version of Maya is the Personal Learning Edition (PLE). The only way to export a model is though UnrealED (the editor program for the Unreal engine).

takashi
12-18-2006, 06:12 AM
thanks guys! i just dug up an old 3d landscape program, i should be with ya soon! ;)

edit: man...i used to primitive polygonal 2d like the stuff used to make the original star-fox. blenders hard, and wings is impossible with a trackball!

AtomicN
01-14-2007, 05:54 AM
I would like to join this project I'm really interested.

Texture Artist
Concept Artist
Maybe some modeling of new ships.

Just send me the model+targa UV file and I will texture it

Just tell me what maps you need like texture/bump mapping/ect
http://img406.imageshack.us/img406/7065/mapsln9.png

Water
01-14-2007, 11:30 AM
I would like to join this project I'm really interested.

Texture Artist
Concept Artist
Maybe some modeling of new ships.

Just send me the model+targa UV file and I will texture it

Just tell me what maps you need like texture/bump mapping/ect
In the - Shadows of Lylat is looking for a texture artist! - thread (that you have posted in), is a test ship to texture. It is already UV mapped.

Here is the updated file:Download (http://www.game-warden.com/starfox/Non_SF_related_stuff/v-fighter2.rar)
500kb

It contains a newer UV layout map, id colour map and an ambient occlusion map.

Three formats - Wavefront - Wings and Blender.

Mainly need a colour map. You could also do a shine and glow map. From the list you supplied they are Diffuse, Specular level and Self illumination

If you need a hand just post to the - looking for a texture artist! - thread
We will be happy to help with any questions. ;)

takashi
01-14-2007, 08:59 PM
the dreaded 404 error.

Water
01-15-2007, 06:55 AM
the dreaded 404 error.

Yeah sorry. Had an underscore _ instead of a dash - in the link. :o

Link works now

takashi
01-17-2007, 12:37 AM
for future reference- dont get overconfident and type an important link. copy n' paste is the ultimate.

Sounga
01-17-2007, 12:50 AM
! double post! HYPNOTIZE HIM!!!!

AtomicN
01-17-2007, 04:41 AM
I have some bad news looks like I wont be able to help you guys on the project for the time being. im posting using my bro's laptop XD

Looks like my computer broke (says my clock was dead so I replaced it but still had problem). So I may end up buying a new computer but I may just wait for the windows vista/DX10 cards.

It really sucks as im starting classes next week and I may need my comp for some work. IWish you guys the best of luck on the project.

So I just hope when I do get a new comp and transfer all my stuff you guys may stll need modeling/texturing ;).
I wanna cry :shaking:

Water
01-17-2007, 05:34 AM
I have some bad news looks like I wont be able to help you guys on the project for the time being. im posting using my bro's laptop XD

Looks like my computer broke (says my clock was dead so I replaced it but still had problem). So I may end up buying a new computer but I may just wait for the windows vista/DX10 cards.

It really sucks as im starting classes next week and I may need my comp for some work. IWish you guys the best of luck on the project.

So I just hope when I do get a new comp and transfer all my stuff you guys may stll need modeling/texturing ;).
I wanna cry :shaking:

Yeah this seems to be a Starfox thing - Several of the guys had parts of their machines do the same. :hoppingma

Once the demo is out then there is more work to finish the game. So we may see you again. :yes:

AtomicN
01-17-2007, 08:12 AM
Alright my PC works, bought a new PC clock restarted several times now and it boots up perfectly.

I have moved all my project files onto my backup drive just in case my comp does die all the files will be saved.

:wtf: At my PC for randomly booting up right and then for no reason at all not working.

takashi
01-19-2007, 05:27 AM
clocks are not needed. you can get along if you can remove the file that notes it as a requirement. just like a mouse.

Water
01-19-2007, 05:34 AM
clocks are not needed. you can get along if you can remove the file that notes it as a requirement. just like a mouse.

Umm It's a hardware clock - works off a crystal. Machine won't boot without it.

takashi
01-19-2007, 05:45 AM
oh that clock! i thought he ment a time clock! :lol:

Ryokukitsune
02-24-2007, 01:25 AM
hello all, i am Ryokukitsune.

i'm a 3d Generalist, meaning i do a bit of everything.

I can model, texture, rig, animate. among other things. I mainly use Discreet Maya (formaly Alias Maya) I Love starfox and I love any aspect of game design. I'de like to learn a little more about your project. maybe I can offer my serivices.

if you would like to see some of my work please visit my DeviantArt account at:
ryokukitsune.deviantart.com (http://ryokukitsune.deviantart.com)

there you will find examples of some of my 3d models involving weapons, characters and props. but I am looking to be challenged by future projects and feel this is a worthy cause to fallow.

I hope you consider me,

Ryokukitsune

Water
02-24-2007, 02:38 AM
hello all, i am Ryokukitsune.

i'm a 3d Generalist, meaning i do a bit of everything.

I can model, texture, rig, animate. among other things. I mainly use Discreet Maya (formaly Alias Maya) I Love starfox and I love any aspect of game design. I'de like to learn a little more about your project. maybe I can offer my serivices.

I hope you consider me,

Ryokukitsune

Yes ;)

Give us a few days to get something together for you. :nod:

AqueousShadow
02-24-2007, 03:27 AM
Um. Holy crap. Yes.

takashi
02-24-2007, 04:38 AM
good. some-one needs to come and fill the gap. or atleast until im done with the area 6 boss and katinan mothership....

Water
02-24-2007, 04:57 AM
good. some-one needs to come and fill the gap. or atleast until im done with the area 6 boss and katinan mothership....

Say what?

Takashi, You have some way to go before you get to Ryokukitsune's level of ability.

Unknown Target
02-24-2007, 05:14 AM
Holy fuck-a-doodle-doo. That's some great work there Ryo :).
And er, Takashi...yeaaaa....

DaBrain
02-24-2007, 12:17 PM
@Ryokukitsune
What UT said. ;)

Actually there is one model we'll need pretty soon. However, we've multiple concepts and it might take a while till we have one we all agree with.

Anyway... I saw your Arwing. Well, we don't have the SF:Adventures one yet.

A more detailed and textured version would be very useful for us.

The upper limit should be 4k-5k polygons. And a cockpit would be nice.
You probably won't have to model the pilot yourself though. ;)

Also... lods are important. It should have at least two of them.
http://img228.imageshack.us/img228/2058/x03chart3dr.jpg

And one last note. Keep the wings as separate objects. We're going to animate them.


Seems like quite a lot work for the first task. I hope you were serious about looking for a challenge. ;)

Ryokukitsune
02-24-2007, 06:02 PM
well in all honesty i need to crack out my Game Cube again and see if I cant get some better screen shots of the Arwing. I did those from 320 screens i googled. the body is fine however i think the wings suck ass. they would end up being remodeled anyway. I have 0 idea of how to model the engines because no one ever posted an angle of it for that ^^; I whish Starfox worked on Dolphin GC so i could get a full screen capture of the bastard hehe.

Lod models are never a problem, i usualy automate that and let maya do it for me unless it does a really bad job... I might just start over on the project just because that model is about a year old rite now...

MegaNova
02-27-2007, 01:22 AM
I have just started learning to use blender this weekend.:nod:
If there is anything that is not to complicated that I could work on, I would love to help.

takashi
02-27-2007, 02:57 AM
blender has no real hiearchy...

make the body in blender, then each wing, then export the .3ds and do the rest in truespace.

Blink
02-27-2007, 05:42 AM
Glad to see you taking a leadership position Takashi!

Oh...wait, no, this isn't...oh, my bad, sorry....

:P

Guys, I think Takashi really, REALLY wants to do something big for this project. xD

Ryokitsune, as I said in the other thread, great job on the modelling. I didn't realize you too thought the wings were the worst aspect. xD

And uh... LOD4 looks absolutely horrible, DB. I complain because currently, that's the only thing that might be possible for me to run! D:

(ps. sorry I haven't done any blender stuff Water!)

Water
02-27-2007, 06:29 AM
I have just started learning to use blender this weekend.:nod:
If there is anything that is not to complicated that I could work on, I would love to help.

First thing - ignore Takashi's info on Blender. He will get there eventually, but at the moment he manages to mangle any info he is given. :(

Start here Fighter Guide (http://freespace.volitionwatch.com/fs2/mods/fighterguide/step1-1.php)

It is getting old but is still a good introduction to blender. Skip all the bits about texturing in Truespace. Blender has moved on since then. Once you can do that, make a better one of your own design or look for another tutorial to tackle. Then aim for a basic Arwing. Having a target to work towards helps.

Basic level modeling isn't much in demand but you end up picking up other skills that can be useful.

Water
02-27-2007, 06:43 AM
(ps. sorry I haven't done any blender stuff Water!)

no problem :)
It would not have been straight forward anyway.

Bluninja
03-15-2007, 11:18 PM
sent ya a PM for character concepts.
shamey shame that the voice actor call is over...i can do a mean general pepper impression.
hmm..anyone know if Land Masters ile be in it?

Blink
03-16-2007, 06:54 PM
Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)

Bluninja
03-18-2007, 10:08 PM
Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)
you make it sound so simple.
o.o

DaBrain
03-19-2007, 12:36 AM
sent ya a PM for character concepts.
shamey shame that the voice actor call is over...i can do a mean general pepper impression.
hmm..anyone know if Land Masters ile be in it?

Well, we've got a lot of concept artists in the team now. Plus StarSlayer, who throws in a concept from time to time too.

So we really can't use anymore concept artists right now.

Devestator
03-20-2007, 10:50 PM
Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)

I'm not familiar with the engine, but it might be possible with a little imaginaton... If you gave a "landmaster" no pitch, plenty of yaw, no role, and a turret, it might be possible. Forgive me if i completely pulled the FSII engine's capabilities. :squeeze:

Fox_McCloud3232
04-01-2007, 09:49 AM
you know, i'm a fair drawer. i can draw the sf assault arwing pretty well on paper but the texturing part,.............that is where i will need a bit of training
Fox_McCloud3232 @ your service! p.s i have an untitled 2.d sfx game so i'm not so bad at programming after all! :) btw. if i got trained up a bit i could be a texture artist for you

Water
04-01-2007, 10:47 AM
you know, i'm a fair drawer. i can draw the sf assault arwing pretty well on paper but the texturing part,.............that is where i will need a bit of training


Canada - cool.
Well there might be an opening for someone who can do cutscenes in South Park style.

Fox_McCloud3232
04-01-2007, 07:55 PM
Canada - cool.
Well there might be an opening for someone who can do cutscenes in South Park style.
ha ha verry funny! anyway, canada isn't all snow and ice! for instance i live in a
semi-desert area! anyways i dont like south park. but that comment was funny ;)

Ulala
05-23-2007, 09:31 PM
You guys still need a FREDder? It's been awhile since I've done it, but I imagine I'm still plenty capable if you guys need a hand. :)

Mobius
05-24-2007, 12:40 AM
Admiral Edivad is pretty good with cutscenes, but I don't think he has enough FreeTime now...

Axem
05-24-2007, 03:42 AM
Ulala: Do you have any links to any past work? Some of the missions we have planned have some tricky situations.

Ulala
06-06-2007, 01:11 AM
Uhmm, if the VW archives still have them somewhere, then maybe. They got formatted off my drive eons ago though. I thought someone mentioned 'basic multiplayer missions' or something which I think I'd be capable of at least. I suppose I could try and whip up a new FS2 mission.. ;)

Tiger778
06-19-2007, 08:10 PM
I would like to apply for a position as FREDer, I have allot of skill with the program and an advanced understanding of SEXP's.

I am able to create Co-op/Multiplayer missions quite easily and know quite a bit about Star Fox.


I've made Star Fox missions in the past, using the default Freespace Models in place off the Star Fox vehicles.

karajorma
06-19-2007, 10:55 PM
I can't speak for the team but you'd probably improve your chances if you can post a good mission to prove your skill. :)

Axem
06-19-2007, 11:18 PM
Ulala: I tried going around at the VW Archives but the list showed nothing was there. :blah: FREDding a new mission might be good, since we're using a lot of SCP features, it'd be great to see how you use them (not that you have to though).

Tiger: Yeah, like kara said, some sample missions would be good. :)

takashi
06-19-2007, 11:41 PM
i've learned that its best you disconnect your modem/internet device before FREDing. the internet is a huge distraction.

Flamewave
06-20-2007, 09:18 AM
Some of us don't have ADD.

takashi
06-20-2007, 07:17 PM
okaaaaay...*gets to making the tryout mission i've been putting off*

Tiger778
06-21-2007, 07:29 PM
I can't speak for the team but you'd probably improve your chances if you can post a good mission to prove your skill. :)


Strangely I can't seem to find any Missions on my PC. O.o

But not to worry, I'll begin creation off a new one.

Fox_McCloud3232
07-06-2007, 09:03 PM
Ok maybe i was a bitt too forward on that.
i can free hand an exact replica of the 64 arwing and a close replica of the assault. i could help by doing a couple of cutscene animations (cartoon syle) just give me something to do and i will "Help" you guys closer to a first mission demo. if you think that i am asking too much pm me or e-mail me @ Foxmccloud3232@hotmail.com

Hardsoftleandro
07-12-2007, 08:01 PM
Maybe I can to help too in some thing, if necessary.

My MSN to contact is:
hardsoftleandro@hotmail.com

Hugs!
Obs.: sorry again for my english. I try but ever leave something incorrect.
XD

Water
07-13-2007, 08:00 AM
just give me something to do and i will "Help" you guys closer to a first mission demo. if you think that i am asking too much pm me or e-mail me @ Foxmccloud3232@hotmail.com

Well there is one thing you could start with. It's pretty low key but will end up in the game.

For the tech room we need some Venom weapons. If you think you could do some interesting weapon drawings that would help. They will end up being modeled in 3d. You don't need to worry about the modeling part (unless you want to try)

If you are interested I'll post more info. If you haven't got a copy of Freespace, I could also post some pics of standard weapons to give you a starting point.

Hardsoftleandro
07-18-2007, 04:36 AM
Maybe, i can until to help at translate of the game of the english to portuguese.

XD

P.S.: The game will be "multilangue", it is, divers idioms to choose, how english, spanish, japanese, portuguese...?

[dw]-hunter
07-18-2007, 08:13 AM
The 4 most popular languages in FS2 are English, Polish, German and French in that exact order actually, and getting voice actors for each language would be a major pain, so even if you did record it in different languages, the only ones you would be able to do, would be the ones with enough volenteers who speak the targeted languages. But if your just gunna translate the English voice acting with the text, you could do that for every language easy, there are free translation sites that actually do a good job. I.E. www.freetranslation.com

Syphe D. Mar
07-19-2007, 02:34 AM
Assuming that the meaning won't be altered and the grammar and accent stays the same. ;) Babel Fish does a horrible job on that, and it takes everything literally. I'd rather trust someone who knows the language, but it doesn't really matter much.

DaBrain
07-19-2007, 03:03 AM
I'm not too concerned with translations atm.

That's something we can work on later, after we're done with the english version.

Hardsoftleandro
07-19-2007, 03:22 AM
So, give to translate only the words, and leave the original voices in english, how is made in a lot of games.
Would be excellent (in my notion) to have various languages for the player can to choose to, until same, get understand the game story.

Sorry for english again :lol:












Hum...Understold!

mmofpsrpg
07-23-2007, 07:10 AM
i dont know if im too late or not. but im an awesome concept artist. if you still needed concept artists email me at mmofpsrpg@yahoo.com

Fox_McCloud3232
07-23-2007, 08:42 AM
Well there is one thing you could start with. It's pretty low key but will end up in the game.

For the tech room we need some Venom weapons. If you think you could do some interesting weapon drawings that would help.

If you are interested I'll post more info. If you haven't got a copy of Freespace, I could also post some pics of standard weapons to give you a starting point.
ok thanks i dont currently have internet at my dads house but i'll do a couple concept drawings and see what i can come up with. and yeah i will probrably need to have a picture just to see what i'm aiming for. dont worry tho i will be @ internet acess for...(thinking here)..... three days approximately. give me a shout on my msn ( dont often check my p.m's on this thing ) (one more thing. these are for ships right?)

Water
07-23-2007, 09:00 AM
for. dont worry tho i will be @ internet acess for...(thinking here)..... three days approximately. give me a shout on my msn ( dont often check my p.m's on this thing ) (one more thing. these are for ships right?)

Don't worry about time -- just make them good and interesting.
Yes the weapons are for ships, but it's like the cannons on current jets -- most of it is inside the craft, and out of sight.

These are the Freespace ones to give you some ideas. The model will end up rotating -thats why they are about the same size.
http://homepages.paradise.net.nz/pcantwel/images/weapons.jpg

Fox_McCloud3232
07-24-2007, 09:36 AM
thanks for lettin me do this.. i wont let you guys down :D

Vertigo
08-28-2007, 05:11 PM
Need Beta Tester?

Hello, Just wondering if yous need someone to set the System Requirements, find bugs and help with technical support. I will gladly help yous.

Ive got a Good Range of PC to test on.
4 PC's

1st
WinXP 64bit (Soon going to install linux)
E6600 @ 3.2ghz
2GB 800MHZ Ram
Radeon HD 2900XT
250GB HDD SATA2

2nd
WinXP (Could install Linux)
Pentium 4 3.2ghz HT
1GB 553mhz RAM
6600LE 256mb (Can put a 2nd 6600LE to test SLI)
250GB SATA2 with 320GB IDE

3rd
Ubuntu Linux
Pentium 4 2.66ghz
256mb DDR 233mhz Ram
Intel Onboard Graphics Chip (Could properbly install another S478 Board and Radoen 9550)
20GB HDD

4th
FreeBSD
Pentium 3 733mhz
256mb SDRAM 133mhz Ram
SiS 610 Graphics Chipset
14GB with 10GB HDD

hoshikitsuneomega
08-29-2007, 12:45 PM
I am also around for beta testing, as Blink could probably tell you from his newly released creation...

I have a Dual Core Centrino laptop which should shortly have 2 gigs of RAM on it and plenty of hard drive space since there's nothing on here.

Since I couldn't do the character mapping very well, I might be able to help with giving you my critical eye.

Lemme know if I can do something for you, guys.

Aquaorca
09-28-2007, 05:40 AM
I'm a writer and could assist in the beta testing. Any openings for those I can help with?

DaBrain
09-28-2007, 09:01 AM
Atm not.

The story part for the chapter 1 release is already complete and we're not looking for testers unless they have professional experience in the gaming industry.

Swifty
02-29-2008, 07:22 AM
ZOMG, can I join the team?! I can code in C++!!!

In all seriousness, yeah, I'd like to be an SoL programmer, Brain.

DaBrain
02-29-2008, 08:50 AM
Of course! I've seen your work already, so there is no need to show me some work samples. ;)

Great to have you on board!

shiv
03-07-2008, 02:33 PM
Hi, I'd like to help.
I have never played Starfox, but I can FRED good :) I'm already working in The Apocalypse Project(Leader, freder), Earth Defence(doing nearly everything ^^), Apocalypse III(also guy that do everything), Inferno: Alliance as freder).
I know variables and SCP sexps usage.
If you want to check what can I do, play BtRL campaign - Battlecruiser Archangel.

My time is limited but I can help sometimes :)

Zero Flare
03-07-2008, 05:03 PM
I quite fancy doing some voice acting, but I don't think I would be able to, saying as I don't have the equipment...

AWSOMEABLE
03-07-2008, 07:25 PM
I think it's well done now...
Maybe if it's not too late I could do level designing, depending on what program you use...

DaBrain
03-08-2008, 09:45 PM
Hi, I'd like to help.
I have never played Starfox, but I can FRED good :) I'm already working in The Apocalypse Project(Leader, freder), Earth Defence(doing nearly everything ^^), Apocalypse III(also guy that do everything), Inferno: Alliance as freder).
I know variables and SCP sexps usage.
If you want to check what can I do, play BtRL campaign - Battlecruiser Archangel.

My time is limited but I can help sometimes :)

Thanks for your offer to help us.

We might need another FREDer later, but at the moment we wouldn't have any task for you.

As soon as we need more FREDers I will contact you again. ;)

shiv
03-08-2008, 10:08 PM
Thanks for your offer to help us.

We might need another FREDer later, but at the moment we wouldn't have any task for you.

As soon as we need more FREDers I will contact you again. ;)

I'm waiting for that :naughty: ;)

Hezron
03-21-2008, 03:06 PM
Hey, I know a bit about 3d modelling, I'm still learning a bit of the stuff but I'd like to help. What program yall using, I mainly use blender.

If there is anyway I can help please let me know. :):biggrin1::D

Evill Bob
04-10-2008, 03:06 PM
To say I have no experience in such matters is an understatement, however I'll see if i can knock some guys at Beyond Unreal over here. Just don't expect them to always be the nicest people around (or the sanest) if a few do come this way.

Starfoxfan224
04-14-2008, 03:13 AM
look i dont check this much i just registerd and i do want to help with this great game so far but my only skill that could possibly help is makeing theme music for levels or sfx. also i could help with the story line because i am a huge starfox fan and know basicaly anything about it so please help me learn this site and allow me to help with something i would love to be a part of the creation of this game :nod:

DaBrain
04-14-2008, 09:52 PM
Well, we are looking for a good sfx artist.

Of course, first I'd like to hear some samples of your work.

loudfang
04-14-2008, 11:50 PM
i would like to be an
FREDer or game tester or game desighner

DaBrain
04-15-2008, 12:00 AM
We're currently not looking for any testers, unless they have professional experience.

And at the moment we're not looking for FREDers, but that might change in the future.

A dedicated game designer would still be able to help out a bit, but I'd like to see at least one complete game design document of a previous project or a project that has not been realized (yet).

loudfang
04-15-2008, 12:06 AM
then can u show the options of wat i can do then plz

DaBrain
04-15-2008, 12:13 AM
Well, unless you're an experienced Coder, sound artists, or a great 3d artist, there isn't anything you can do.

The team is pretty big already. Getting too many people in will do more harm than good.
So we're only making exceptions for people with experience and/or above average skills.

loudfang
04-15-2008, 12:14 AM
um ya like could you tell me what is open or wat i can apply for or if i can be a graphic deisner or a level creator/ship creator/character disighner or admin/mod plz and thx

loudfang
04-15-2008, 12:20 AM
i would aprecate it a lot if i could be a freder of 3d desighner plz and if i do become one i will devote my time to help you guyz alot and try realy hard/ the best i can do + i do have exp with 3-d dighns and if i become one i might donate $ plz and thx:)

confusis once said that "one smart person is not to be feared but a mob of stupid people is to be feared":lol:

skater
04-15-2008, 12:37 AM
Hey come on u guys, it never hurt to have a lot of people helping to do a job did it? do even if he dose not have a lot of exp u should still let him apply if you need the space filled. i mean if he doent have a lot of exp another member could teach him some stuff . i say we let him join. and maybe me too. he he

loudfang
04-15-2008, 01:08 AM
i would aprecate it a lot if i could be a freder of 3d desighner plz and if i do become one i will devote my time to help you guyz alot and try realy hard/ the best i can do + i do have exp with 3-d dighns and if i become one i might donate $ plz and thx

confusis once said that "one smart person is not to be feared but a mob of stupid people is to be feared"

DaBrain
04-15-2008, 01:16 AM
Having too many people in the team makes the managment too complex.
It will be hard to keep track on who's doing what, and even harder to re-organize things, if one member is to busy.

Also, if Axem or I have to fix up every litte thing a new member works on, it's not going to help much. And I'm currently very short on time anyway. So we're mostly looking for people that can work on their own, as far as basic skills go.
I don't expect a new member to learn everything about the engine, or how all the map formats work, we're using.

If you're dedicated enough to go through learning the tools and get a good FREDer, I'll gladly welcome you to the team. (At that point we might even need another FREDer.)


admin/mod plz and thx

I am not the person to decide who's becomming admin, but I doubt you'll just become a mod or even an admin by just asking.

i might donate $

We neither want donations, nor are we alloed to take them.

You can only donate for Game-Warden/Hard-Light Productions, so they can pay for their webspace.

loudfang
04-15-2008, 05:33 AM
yo da braIN IF YA DINT GET MY PM I SAID ID BE HAPPY TO LEARN AND if i needed help i could call my friend whos a 3-d graphic desighner maybe i could get him to join too :) pm me to tell me el resulats thx
i can talk sideways !!!!!!!!!!!!!!!!!! or
d
j
e
d
s
w
a
l
l
i
ou
hd
b
v
v
c
r
p

DaBrain
04-15-2008, 11:50 PM
I don't think any of us has the time to teach you the basics.

So, learn it yourself and come back when you've gained more experience.


If you're dedicated enough to go through learning the tools and get a good FREDer, I'll gladly welcome you to the team. (At that point we might even need another FREDer.)

Starfoxfan224
04-16-2008, 03:20 AM
i will make some samples right away but i am getting pro sfx sounds and some synth stuff because it would sound ALOT BETTER with pro equitment hopefully i finish by the weeknd
IF THERE IS ANY REQUEST SUCH AS: a level theme song, main menu song, laser sound, boss voices because i have a voice machine, or credits song
PLEASE TELL ME SO I CAN PUT OUT THE DEMO

loudfang
04-16-2008, 03:12 PM
I don't think any of us has the time to teach you the basics.

So, learn it yourself and come back when you've gained more experience.



but i know the basics already!!!!;)

loudfang
04-16-2008, 03:14 PM
or i can draw chars & arwing realy well

DaBrain
04-16-2008, 07:38 PM
@loudfang

I already told you to stop trying to get into the team this way.
If you can do something that is useful for the project, send me some sample works.
And stop the double and tripple posting.

I've banned you for three days now, because the last pages of this thread are a mess.
Ignore the user title, it's standard for the "banned" user group.


@Starfoxfan224 and loudfang
Bad grammar and spelling are already an indicator for your teamwork skills.
Good communication is a core element of good team work.

Don't expect 100% proper language in the internal forum though, or our chat. We still try to have fun working on the game.
Still so far all members did a good job of keeping everything easy to read.

Evill Bob
04-18-2008, 04:43 AM
I would like to think it wasn't I who attracted those two... and it seems that the only the people I'm stirring up at BuF is whiners... Hurray... Apparently they've driven off those who have talent for anything more complicated than wiping themselves...

DarkPhoenixX
05-24-2008, 05:50 PM
Hello all together!

Your project interested me a long time, 'cause I liked StarFox64, but school hold me back to offer help. Now, my schooltime is nearly over and I can offer a helping hand.
I think, I can assist you in modelling new space ship. I mean not with a pencil, of course not, I prefere hard polygons. The question ist, do you need somebody like me?

You need somebody with textures. Yes, I know how to create a texture, but it's not so much fun. In fact, it's boring^^. But in combination with modelling, it's an other topic. Spaceship I created, I will paint! Exeptions are'nt the problem, but I defenetly don't want to create only textures.

Why I want to help?
I love doing art! Normally I programm only (Java! Therefore I don't think, I am suited as coder)
It's difficult to explain, but I stuck with my home project and now I am frustrated. Helping you, is helping me.
Sounds strange, but the things I created for your project, I want to use in my project. But there should be no problem, because I don't know, when I will start again on my project. So its better to help you guys^^


Actually I work with Maya. 3D Studio is something, I haven't figgured out yet, but Maya is nearly the same. Which file format are you using?
Maybe I can help to create a intro for your game, because Maya is capable of that. The question is "Do you need a intro?"

Well, if you are interested or have questions, send me an email
phoenixthedevelop@yahoo.de

A little screenshot of my work (It's not really good, but it should be enough.)

http://ms.media1.converdge.com/uploads/38/53/bb/c7/1a/fb/74/d0/d3/12/ed/ea/3e/08/40/3853bbc71afb74d0d312edea3e084019@t13.jpg

Looking forward for reply! See ya!

Jesse TV
05-25-2008, 04:31 AM
If you guys are looking for some LUA scripters, go to ROBLOX (roblox.com) It's a LEGO ripoff, but to get anything special to work, you have to LUA script it. I don't know how different LUA is from the way it is in ROBLOX to how it would be put in here. I can't script worth a damn, so don't ask me. My name is JesseTV there.

DaBrain
05-25-2008, 11:18 AM
@DarkPhoenixX

Hi and thanks for your offer, but we're not looking for another artist right now.
There is simply not enough work left for another artist.

Sorry, I should have updated the start posting earlier.

What we really need are more coders.

DarkPhoenixX
05-25-2008, 12:15 PM
I see

Nevertheless I hope we keep contact and wish you guys good luck!
Hope you find some coders!^^

MonarchyOne
06-09-2008, 09:30 PM
What positions are already taken, as of now?

DaBrain
08-03-2008, 01:38 PM
We're now looking for another SFX artist, with enough free time to help us to rework some old sound effects.

swiftfox260
08-04-2008, 03:33 AM
I can help, if you need anybody. I remix bootleg Scorpions recordings to at least sound better. Do you need recorded samples, or to modify what you have? I have a good arsenal of sound effects at the moment, all for my sampling stuff.

Do you have any samples in particular I can record right now?

DaBrain
08-04-2008, 09:22 AM
Well, this doesn't have anything to do with music and (atm) voice acting.

For now it's just redoing some sound effects, like laser sounds, and a lot of interface beep sounds.

swiftfox260
08-05-2008, 08:04 PM
Do you want older sound clips modified? Or to make some completely new? If I EQ the old ones, it might get what you're looking for. Do you know the sample rate of the current sound clips?

I don't have the technology to make them, but I can modify them, if necessary. I've got somenice sound editing software =D

DaBrain
08-05-2008, 09:15 PM
Some is the effects are still very old versions, I made myself (so they suck ;) ).

I doubt there is anyway way to use them as template. Also, we don't have all sounds covered yet, so we need completely new sounds for most of the interface sounds.

swiftfox260
08-06-2008, 05:14 AM
I've got a bunch of explosions and wind-rushing sound, as well as a few lasers, but nothing for the main console, unless you need a few different types of click.

Fulcon
09-30-2008, 09:16 PM
Hello, everyone.

I'm Fulcon, and I would like to help with this project.

I'm not that good at modeling or animation but I am good at ficcing and storytelling.

I'd like to help with that, assuming you don't already have that taken care of. Maybe I can help flesh stuff out?

DaBrain
09-30-2008, 10:56 PM
Hi Fulcon.

The story is aready written, but we might need somebody to write some more mission scrips. (A bit more technical. You have to come up with events during the mission, write a list of all needed ships, and may request new ships or models.)

Another modeler won't hurt as well, if you don't mind working on level-of-detail models for already existing ships.

I'd like to read something from you and take a look at some of your models.

Fulcon
09-30-2008, 11:31 PM
Hi Fulcon.

The story is aready written, but we might need somebody to write some more mission scrips. (A bit more technical. You have to come up with events during the mission, write a list of all needed ships, and may request new ships or models.)

Another modeler won't hurt as well, if you don't mind working on level-of-detail models for already existing ships.

I'd like to read something from you and take a look at some of your models.

1: Yeah, definantly! I specialize in stuff like that!

2: Okay, what I meant by 'not that good at modeling' I meant 'I completely suck at it.' Don't mean to be rude, and you guys are doing SPECTACULARLY on the game. You could easily pass what you have done already as the next Starfox game (not that you would try).

3: You'd like to read something? Sure, I'll get something typed up toot-sweet! How would you like me to get it to you, and do you have anything specific in mind?

DaBrain
09-30-2008, 11:58 PM
1: Yeah, definantly! I specialize in stuff like that!

2: Okay, what I meant by 'not that good at modeling' I meant 'I completely suck at it.' Don't mean to be rude, and you guys are doing SPECTACULARLY on the game. You could easily pass what you have done already as the next Starfox game (not that you would try).

3: You'd like to read something? Sure, I'll get something typed up toot-sweet! How would you like me to get it to you, and do you have anything specific in mind?


2. Ok, got it. ;)

3. I guess anything that isn't completely OT would do. If you've got anything that's similar to a mission script, that would be great.

Fulcon
10-01-2008, 12:03 AM
I'm working on a mission script as we speak! Should I post it here?

DaBrain
10-01-2008, 12:07 AM
No, please send it via PM.

Fulcon
10-01-2008, 12:15 AM
Hold on, do you want a briefing segment before the actual mission, or do you just want the mission?

DaBrain
10-01-2008, 12:24 AM
I'd count both to the mission script.

Fulcon
10-01-2008, 01:25 AM
Alright! :)

You shall have both.

I should have it to you by tomorrow.

EDIT: NVM, I sent it too you. Do you like it?

Falco314
10-12-2008, 03:30 AM
dang i wish i could help you guys somehow...:confused1
unfortunaly i can't.
wait i could help you doing a traduction to portuguese:)

Dood
10-14-2008, 01:13 AM
well, i aint good for anything you asked on the first post. on the other hand, i could translate the game to portuguese too (I hope i could, at least- dont know anything about coding:biggrin1:). theres also 2 more things i could do. maybe, just maybe, i could do something with the soundtrack. also, i'm quite sure i'd be able to do blueprints of the other ships, enemy ships, landmaster, anything. the big problem is i dont have any skills with 3d modeling, texturing, or anything like that, so when i say blueprint i really mean the scan of a piece of paper. but i really want to help the SoL project. also, my scanner went crazy(i know, pretty dumb excuse, but its true) so i dont have anything to show you guys yet, but i'm working on it. oh, and sry if i had to send this via PM, i just got here and dont quite know how to do it ^^'

see ya...

edit: discovered how to PM... yay.

Prototype
10-14-2008, 05:22 AM
Out of curiosity, what program(s) are you using to model geometry for the game?

DaBrain
10-14-2008, 08:47 AM
A lot of different programs.

But I'd say Wings3d is a good starting point cause it's not too hard to learn.

Falco314
10-14-2008, 05:53 PM
To Dabrain:good.
i saw that wings3D thing at baixaki, a (mostly) free download site.
anyway, would the translation thing be like editing a N64 ROM?
to dood: are u Br?

Falco314
10-14-2008, 05:57 PM
:hoppingma: oh, s---.:hoppingma:
it is for linux, i use Windows.
is there any other nice 3D program that you know, if possible to windows?

Turambar
10-14-2008, 07:52 PM
acquire 3dsmax 8.

we can all help you learn it

Falco314
10-15-2008, 02:37 PM
thx!
it's free, right?
wait... i guess i had it here somewhere...?

DaBrain
10-15-2008, 05:02 PM
There is a one month trial version... After a month you can upgrade to MAX9, then to MAX2008, then 2009, ect. ;)

Falco314
10-15-2008, 07:29 PM
DaBrain, i have two questions;
after the 1 month i have to upgrade it ?
and the upgrade costs money, right?

DaBrain
10-15-2008, 10:49 PM
It's a trial. You can test each version for one month.

3ds Max isn't cheap... unless you're getting really(!) good with it, you probably won't even consider buying it.

Turambar
10-16-2008, 09:42 PM
pfft, people throwing around words like 'buy' and 'expensive'

PROTIP: If you aren't making money, nobody will care

Falco314
11-10-2008, 06:40 PM
back to something else...
can i do the translation to Portuguese when it is done?
please?

karajorma
11-10-2008, 09:32 PM
Why wait?

http://www.hard-light.net/forums/index.php/topic,56811.0.html

Now I can't speak for the starfox team but getting a Portuguese translation for the table mentioned there would be a step in the right direction. Although it wouldn't do anything for the in-game dialogue it would mean that much of the menu and error stuff was in Portuguese.

And as I've said, Starfox wouldn't be the only game to benefit from that.

ArwingT
11-10-2008, 11:41 PM
:hoppingma: oh, s---.:hoppingma:
it is for linux, i use Windows.
is there any other nice 3D program that you know, if possible to windows?

Such language.
Luckily, I happen to have Linux. Just luckily.

VinsanityV20
12-25-2008, 08:37 AM
pfft, people throwing around words like 'buy' and 'expensive'

PROTIP: If you aren't making money, nobody will care

My saying is, "it's not really stealing if all you're doing is practicing", but I mean the same thing. You'd figure these people have never heard of BitTorrent or something,

,,,

not that I dabble in that kinda thing:naughty:

Still, were I to do so, I might start teaching myself how to do stuff in Max over at 3DTotal.com...

Falco314
12-25-2008, 04:37 PM
holy brick!
i have utorrent!
geez i'm so stupid...
gotta browse Mininova!

maxmccloud
12-26-2008, 11:52 AM
i think im ready to apply of rsothing of my intrest i could do many ranging things based on drawing concept art,logo's(which i havnt seen mentiond on here) tech drawings(personal favorite) and many others. i only have a few drawings on my deviant right now but being it christmas and all i havnt had too much time to myself to draw.

http://z3roco0l.deviantart.com/

more stuff on the way as soon as i get time.

oh and that arwing you see in my avatar made that in mspaint :P.

s0v0rtisk
01-15-2009, 07:17 PM
oh well i see you're very professional... as a star fox fan i'd like to help at shadows of lylat. best with drawing something technical like weapons or vehicles for concept art. i also could do some texturing, but i dunno...
but don't think i could spend all my time on drawin or texturin for ya ;)
don't forget: i have no freespace nor any freespace modding experience!

Prototype
01-16-2009, 05:12 AM
Lol, trolling, but funny none the less.

karajorma
01-16-2009, 12:20 PM
I'm not on the Starfox team s0v0rtisk but if they are hiring they'll want to see samples of your work.

s0v0rtisk
01-16-2009, 12:34 PM
well, i've drawn my avatar for myself.
and here (http://img90.imageshack.us/img90/2646/spaceshipoo5.png)'s an example of a spaceship (very simple, the 3d artists should add details)
i know that in blender you can show the different views in background so you can model the ship easily

s0v0rtisk
01-22-2009, 04:04 PM
sorry for double posting but I've uploaded to images of mine.
They're poor quality cause I used my PC camera but still looking good.
Space Ship (http://s6b.directupload.net/file/d/1682/e8zfsdyz_jpg.htm)
Anti Air Tank (http://s3b.directupload.net/file/d/1682/b32t7ucn_jpg.htm)

Falco314
01-23-2009, 05:27 PM
Whoa Whoa Whoa!
(you guys should add him to your team)
that look awesome dude!
you're talented at it(different of me, i suck at it).

s0v0rtisk
02-02-2009, 08:15 PM
thx
I'm not trolling anymore, what do you say, Prototype?

Prototype
02-06-2009, 04:22 AM
I say I'm still laughing, one way or the other. I had an initial hunch (however potentially wrong it may be) that you are already a member of the dev. team, most likely DaBrain unless you left Germany as your location to throw me off. Then there's the chance that you are just any random user doing the same. But I would still speculate that you are a troll, but again, one that is quite amusing.

s0v0rtisk
02-06-2009, 05:10 PM
pffff shut up

Falco314
02-08-2009, 10:45 PM
I say I'm still laughing, one way or the other. I had an initial hunch (however potentially wrong it may be) that you are already a member of the dev. team, most likely DaBrain unless you left Germany as your location to throw me off. Then there's the chance that you are just any random user doing the same. But I would still speculate that you are a troll, but again, one that is quite amusing.

conspiration theory?

s0v0rtisk
02-09-2009, 04:59 PM
Then there's the chance that you are just any random user doing the same.

That's right.

Prototype
02-11-2009, 01:49 AM
conspiration theory?

Very much so.


pffff shut up

I love you too! =D

s0v0rtisk
02-14-2009, 11:57 AM
^^ do not let it become a closer relationship!

DaBrain
02-14-2009, 01:48 PM
I think that's enough off-topic discussion.

I'll clean up in this thread eventually.

TLSO
02-15-2009, 04:07 PM
Nice mod. Need some logos or graphic designs?

I've some examples of my work. I can adapt the styles of various series to create new pieces fairly effectively.
1. A set of logos in the Indiana Jones style (http://dejaq.deviantart.com/art/Indiana-Jones-logos-112916237)
2. A set of logos in the Star Wars style, used as a basis for the three following pieces (http://dejaq.deviantart.com/art/Star-Wars-logos-95-redux-112096137)
3. One variation on the original set (http://dejaq.deviantart.com/art/Star-Wars-logos-1980-110558446)
4. Another variation on the first set (http://dejaq.deviantart.com/art/Star-Wars-weathered-112160513)
5. A different style logo for Star Wars (http://dejaq.deviantart.com/art/The-Power-of-the-Force-112122034)

These are some mockup arrangements that I've made for a project I'm working on right now - covers for DVD, Blu-Ray, and CD, respectively.
http://img12.imageshack.us/img12/9969/jedidvdze3.th.jpg (http://img12.imageshack.us/my.php?image=jedidvdze3.jpg)http://img216.imageshack.us/img216/5774/jedibrpreviewtw6.th.jpg (http://img216.imageshack.us/my.php?image=jedibrpreviewtw6.jpg)http://img410.imageshack.us/img410/6627/cdcopyzl6.th.jpg (http://img410.imageshack.us/my.php?image=cdcopyzl6.jpg)

DaBrain
02-15-2009, 08:54 PM
That's some quite nice stuff.


Would you be interested in doing interface art?
This also includes designing squad logos, buttons and icons.

TLSO
02-22-2009, 05:16 PM
I think I'd like to take a shot at them, buddy.

I don't know what you had in mind for a logo, but I've been working on one based on the SF64/Adventures typeface, and here's what I have so far - no added effects yet:
http://img17.imageshack.us/img17/4579/sol1preview.png (http://imageshack.us)
You've seen my previous work, so you should know that I try to emphasize the installment title rather than the series (otherwise I would've liked to have a go at Assault's Star Fox logo - I still might, if you want to use it in-game).

DaBrain
02-22-2009, 05:38 PM
Alright!

We ususally give prospective members one task before they get access to the internal forum and the FTP/SVN servers.

We need a completely new interface, which is a lot of work. You won't be working on that alone later, but first we need a new layout/style for our menus.

I'll send you two pictures of the current menus in a minute. It would be great if you could come up with a new look for them. We'll worry about the technical issues later.


Concerning the logo, there are two things which I'd like to change, but that is actually related to the plot of the game, so we should talk about that later.

TLSO
02-22-2009, 06:42 PM
Well, thanks very much, DB. I was actually having trouble designing an effective logo for this one, so it'd be great to have some new direction.

Dilrd
07-02-2009, 11:04 PM
You guys said you are looking for concept artists... what exactly are you guys working on as far as conceptualizing. Are we talking general, worlds, character, additional ships? depending on what you need I may be able to help. Also I'm kinda good at voice work if you guys still need that but I have a feeling that you guys are flooded with voice actors.

Falcory
07-03-2009, 04:02 AM
I'd like to do voice acting if that's alright. :)

DaBrain
07-04-2009, 02:35 PM
Right now, we're not looking for concept artists anymore.

There will be another voice casting, but that will probably take a few months.

Dilrd
07-05-2009, 08:53 PM
Right now, we're not looking for concept artists anymore.

There will be another voice casting, but that will probably take a few months.

So what do you guy need right now? Because I'd kind of like to help...

Icy
07-09-2009, 11:11 AM
Ah! I wandered my way into this topic after posting my own. Sorry 'bout that.

I'd like to help out with this project, too. It sounds and looks awesome.

I have a tad bit of experience in drawing. Still learning some concepts, though.
I 3D model not as a hobby, but as something I'd like to do as a profession. And I have a bit of experience in Photoshop. As in, I could texture some things for you guys. Mostly, I'm interested in modeling ships, objects, or anything. I'm just not good with human type models yet. I'm currently learning a lot about it, though. :)

So anyways, here's some of my work: http://arwinglanding.net/forum/index.php?topic=14122.msg349424#new

Thanks!
Icy

shadowmatt18
07-17-2009, 07:21 AM
Right now, we're not looking for concept artists anymore.

There will be another voice casting, but that will probably take a few months.

ah okay well i've already posted my acting info on another thread on this subject but count me in if you guys are doing voice over work tryouts anytime soon. :) also i may not be able to script textures but i've been a huge fan of star fox ever since i was a kid and i've always loved writing almost as much as acting so i could help write story if you guys want some help in the scripting department. it would be a breeze to work out dialogue between these characters since i've grown up with them and i know how they act. :)

Paul
07-20-2009, 10:59 AM
What more do you need in regards to sound effects? I could help out there.

DaBrain
07-21-2009, 08:12 PM
So what do you guy need right now? Because I'd kind of like to help...

Sound artists, scripters and coders.

Maybe an high-poly modeller.



What more do you need in regards to sound effects? I could help out there.

Interface an fighter sound effects.

I'll post the short list from the internal forum (don't worry... there is more to do ;) ):

Sound effect to-do list

-New boost effect
-Ice explosion effect
-New standard laser effect
-New Novabomb launch sound
-New collide sound
-Break sound
-Lock on sound

-New menu sounds
--Confirm
--Error
--Cycle
--On-mouse-over


@shadowmatt18
We're not directly looking for artists anymore, unless they have a lot of experience.
If you have any outstanding works, please post them here.
Our story is already written, so there isn't much more work to do.

shadowmatt18
07-21-2009, 11:23 PM
Sound artists, scripters and coders.



@shadowmatt18
We're not directly looking for artists anymore, unless they have a lot of experience.
If you have any outstanding works, please post them here.
Our story is already written, so there isn't much more work to do.

fair enough, i figured you guys had a story since you've done this for 6 years now :)

i'll send you my acting info in a message if you don't mind :)

djkennetha
07-22-2009, 05:18 PM
I should have a batch of confirmation sounds coming. There will be a fair number of them for you to use. In that instance you may be able to use some of them for other things such as error, menu movement etc.

kruai
07-22-2009, 06:32 PM
I would like to be of assistance if you need me. I have an understanding of C# and Java and used to have experience with both of them (I haven't done much coding in a while). I'd like to see some examples of what you'd like your coders to do. But if you have anything you'd like me to try to work on, I'd be glad to help.

PS it may seem that I haven't modded before. Well, that's because I haven't.

D-Mac
07-22-2009, 07:57 PM
fair enough, i figured you guys had a story since you've done this for 6 years now :)

i'll send you my acting info in a message if you don't mind :)

We're not quite ready to re-open auditions or cast any roles at the current moment, but I'd be happy to watch or listen to samples of anyone's acting in the meantime. Having a good voice demo reel will greatly up one's chances of being cast in the long run.

shadowmatt18
07-22-2009, 08:55 PM
We're not quite ready to re-open auditions or cast any roles at the current moment, but I'd be happy to watch or listen to samples of anyone's acting in the meantime. Having a good voice demo reel will greatly up one's chances of being cast in the long run.

fair enough, you guys have alot on your plate and that must be on the bottom of your list. i sent DaBrain my info already but when it comes to a demo reel what do you have in mind? just say lines from the games trying to do the characters voices? or do you want some improv done? any specifics you can give as to how the demo should be done?

karajorma
07-23-2009, 11:14 AM
I would like to be of assistance if you need me. I have an understanding of C# and Java and used to have experience with both of them (I haven't done much coding in a while). I'd like to see some examples of what you'd like your coders to do. But if you have anything you'd like me to try to work on, I'd be glad to help.

Take a look at the SCP forum on HLP (http://www.hard-light.net/forums/index.php/board,50.0.html) as that is where the coders who work on the engine hang out.

This thread (http://www.hard-light.net/forums/index.php/topic,52845.0.html) will explain how to get hold of the code. You'll need to read up a bit on how C/C++ work but as someone who made the Java->C transition just to work on this game's code I can say you shouldn't find it too difficult.

shadowmatt18
07-23-2009, 11:47 PM
also if i can't do story could i do concept art for ships, planets, character designs, bosses etc? or do you guys already have most of that done by now?

D-Mac
07-24-2009, 04:09 AM
fair enough, you guys have alot on your plate and that must be on the bottom of your list. i sent DaBrain my info already but when it comes to a demo reel what do you have in mind? just say lines from the games trying to do the characters voices? or do you want some improv done? any specifics you can give as to how the demo should be done?

In demo reels, I look for people to show off as much of their character vocal range, accents, etc, in an audio clip somewhere between 1 or 2 minutes. (For example, here's one a friend of mine made (http://www.newgrounds.com/audio/listen/230394).) In this case, don't bother with adding music, but good recording quality is very important. The lines you say can be improvized, but I find they turn out better when planned.

I actually DON'T want to hear Star Fox character imitations in anyone's demos, however. Save those for when formal auditions are re-opened, at which point I'll be listing out all the main Star Fox characters needed at the time, and providing audition lines for each. I plan on using demo reels strictly as a means to fill out the various additional voices that will be needed.

That all said, I strongly encourage anyone who'd like to make a demo to really take their time with it, to ensure it reflects their abilites well. Again, we're not quite ready to cast anyone yet, and I'll still be accepting demo submissions by the time formal auditions are re-opened.

shadowmatt18
07-24-2009, 06:29 AM
okay that sounds like a plan. umm and my previous question, would i be able to do an concept art for the game when it comes to ships, planets etc? or is most of that work done?

Brockenstein
07-24-2009, 08:01 PM
I don't think We are currently have a need for concept artists. Please note the first post of this thread. http://www.game-warden.com/forum/showthread.php?p=18709#post18709
This states what we are looking for at the moment.

Also the current web application form I am working on for everyone to fill out does not currently have the option to apply for Concept Artist. So I am pretty sure we are not in a need for that. Then again you could always try. See just like D-Mac pointed out about a demo reel. Showing a portfolio of really awesome work might do the trick. I don't know though I am not the one who reviews the applications.

We have gotten a lot of people wanting to join our team so best thing for anyone that wants to join that really feels they could add something to the team should be prepared to show what they can do. Just like when you go into a professional job interview. If I want to work at a magazine company and I go in there with out already having my portfolio of past graphic design work I have done they are NOT going to call me back for the second interview. So just keep in mind that we are looking for the same quality of people as in a real application.

shadowmatt18
07-25-2009, 02:33 AM
I don't think We are currently have a need for concept artists. Please note the first post of this thread. http://www.game-warden.com/forum/showthread.php?p=18709#post18709
This states what we are looking for at the moment.

Also the current web application form I am working on for everyone to fill out does not currently have the option to apply for Concept Artist. So I am pretty sure we are not in a need for that. Then again you could always try. See just like D-Mac pointed out about a demo reel. Showing a portfolio of really awesome work might do the trick. I don't know though I am not the one who reviews the applications.

We have gotten a lot of people wanting to join our team so best thing for anyone that wants to join that really feels they could add something to the team should be prepared to show what they can do. Just like when you go into a professional job interview. If I want to work at a magazine company and I go in there with out already having my portfolio of past graphic design work I have done they are NOT going to call me back for the second interview. So just keep in mind that we are looking for the same quality of people as in a real application.

okay sounds good. i'll see if i can come up with anything worthwhile that might get someone interested. yeah there are alot of fans on the forum that want to help something this cool. thanks for the info :)

AWSOMEABLE
07-26-2009, 05:36 AM
Sound artists.
I'll see what I can do.
And again, I can make an awesome radio-esque sound filter.

Ratge
09-05-2009, 09:59 PM
I don't understand =/
You may have heared about the comming features of the engine already. They include normal mapping and pixel shader.
We'd like to make use of these new techniques asap. So we're looking for GLSL shader coder, writing shaders for effects and materials and maybe providing some infos for the artists, so they can write at least simple stuff on their own.
Joing the FS2 SCP team is not needed, neither is working on the engine itself, but it would be a plus.

does that mean you're looking for grey maps and textures needet for parallax mapping?

(i could look how it looks with bump or parallax mapping with the irrlicht engine... i have that little bit of knowledge with C++ ...) <- stupid sentence xP

sorry for that stupid question =(

DaBrain
09-05-2009, 10:30 PM
No, we're actually looking for a (glsl) shader coder.

buttsyrup
09-10-2009, 09:50 PM
I'd love to help you guys out with this. this game looks amazing, im not to great with coding and whatnot, but when you release a demo ill inform you of any bugs i find.

Ratge
09-10-2009, 10:20 PM
i don't think that there will be any version of a beta or smth. like that...

i did some background peaces... but they all suck =(

Falco314
09-11-2009, 10:16 PM
it's niot going to be a demo, it's going to be a prologue...


as far as i've readen'

Prototype
09-12-2009, 06:16 AM
Alright, I'm seeing a bit of terminology betting traded around here, so without further adieu...

Stages of game development and YOU!
*alpha testing - Very early testing, generally what is seen here does not resemble the final game in any way. Often this is kept within the developers, but it varies with who makes the game.
*beta testing - Once the game is coming together, this stage usually goes into effect, whereupon it mostly consists of bug crushing and finding more more minor things to fix within the game.
*open beta v. closed beta - open, as implied, is open to anyone., where a closed beta is only accessible by a certain group (be them professional testers or a certain number of people who apply).
*demo - This is a section of a final game released to the public, intended to bring hype to the game. At this stage, it is usually intended that the game will not be changed further unless something catastrophic pops up, say, the installation wipes your hard drive.

Halcyal
11-12-2009, 10:10 PM
I offered my services as a script/dialogue editor once before via PM, but was unanswered. I was newly arrived at SoL, and soon realized the voice casting call had already closed, so I left things at that. Looking at some of the later postings in this thread, however, I see that another casting call may [still] be upcoming. This suggests to me that the story’s script and dialogue hasn’t been one hundred percent cast in stone yet (as in, it may not be too late to make changes). I thus make a second offer.

Now, I realize that, as far as direction and content go, the story is probably complete at this point; however, I’m not proposing to imagine and write new branches of plot. I’m proposing refinement and polishing for what’s already been penned. I’ve seen a great deal of discussion about modellers, coders and artists, but little about story and script development (or, by inference, the grooming of these). Unfortunately, in game development, this is an aspect of production that often finds itself forgotten or given only weak and cursory treatment. I don’t know how many games I’ve now come across that, while being otherwise good games, have had mediocre plots confounded by terrible script particulars and poor dialogue, or that have leapt blindly at sensation and failed at greatness in the same stroke. For me, at least, it’s disappointing to see these ham-stringed works, especially when they curtail their own might-have-been potential. Having said this, I note that some of the team members do seem to have a strong grasp of the English language, so these fears may ultimately prove unnecessary. It never hurts, however, to give something a strong editorial run, and I’m someone who could likely do this.


Halcyal

P.S. Some form of RSVP would be appreciated.

Prototype
11-12-2009, 11:22 PM
Dear sir, I do believe this is probably the most convincing application I have yet to see for this project. Mind you that I have no influence on the team itself, as I am not involved in development, however you present yourself in a way very appropriate and elegant as per the job you have requested. Though I would say that it would help if you could show prior experience in writing, specifically in creating various persona, as it would lend more credence to your already strong application.

Scourge of Ages
11-13-2009, 01:47 AM
I wd lik to hlp profrd txt 2, plz.



(joke)

DragonLost
11-13-2009, 03:29 AM
Sorry Scourage, I doubt there will be alot of reading to push the story since they are using voice actors.
I would like to help with spotting plot holes, im good (or at least I'm delusional about it) at noticing things in storys that need more/less info, or if an aspect of the story was completely ignored(and shouldn't have been)

seriously guys, let me do something, PLEASE!!!

Six Broken Strings
11-23-2009, 12:26 AM
I sent a comment on YouTube and a PM to DaBrain. Now I'm here to be even more of an annoyance.
I REALLY wanna help with the music. I play electric guitar and piano, and if someone would give me the name of some really good music freeware, I could do some fancy stuff. I currently don't have an example except for the really old crap on my YouTube Channel (http://www.youtube.com/jtnickelz).

kruai
11-28-2009, 06:58 PM
Well I've dumped the idea of helping with the programming a while ago due to lack of time to learn about this engine enough to be productive. However, I can be around for help with music if you want any help from me. I have a few samples of my music available on kruai.newgrounds.com if you want to check it out some. Really I like working with a lot of genres, but if you give me a specific one, I'll see what I can do. :)

Six Broken Strings
11-29-2009, 07:38 AM
Well I've dumped the idea of helping with the programming a while ago due to lack of time to learn about this engine enough to be productive. However, I can be around for help with music if you want any help from me. I have a few samples of my music available on kruai.newgrounds.com if you want to check it out some. Really I like working with a lot of genres, but if you give me a specific one, I'll see what I can do. :)

They said they had enough composers in another thread... Good luck anyway!

Player_72985
12-08-2009, 10:40 PM
I've technically just applied to be a QA Tester (for future testing of the game), and by technically, I mean I used the ultimate Private Message service :P

Vincent
03-14-2011, 07:45 PM
Hmm, well I don't do coding, but if you guys ever need an extra object modeller, concept artist, or level designer, let me know. Those are my areas of expertise.

karajorma
03-18-2011, 08:41 AM
I don't know if they need one but if they do the first thing they'll ask is for you to post examples of your work for them to look at.

starlord
04-09-2011, 11:31 AM
I've seen in one of your trailers that mechs were present! can they actually be animated? If so, that is awesome!
The star wars conversion might use that for it's own walkers, as well as a possible battletech/aerotech/battlespace conversion...

Also, your city scapes are awesome! does the arwing have full maneuvering here or is it related only to rail missions? If the first then once again ground based mods might wish to adopt those city scapes...

Wonderful job to all!

starlord
04-18-2011, 03:42 PM
Hello? anyone with answers?

Scourge of Ages
04-19-2011, 05:24 AM
Oh right sorry.
The forum is a little light on frequent visitors, but I think I can help a bit.

Mechs are very difficult to animate in the engine, if possible at all, and unless the team members know something (specific) that I don't, it wouldn't look very good. Most likely, any mechs will be static, or with very little motion. They won't be walking around and stuff.

I don't know what the team has planned mission wise, but there's nothing really stopping the environments from being wide open, to an extent anyways.

starlord
04-19-2011, 04:22 PM
ouch! pity. Any breakthrough in that would certainly be amazing!

Flaming Cobra
08-14-2011, 04:47 AM
DANGER!
Banning is imminent.
Banhammer will be used.

http://seablogs.zenfs.com/u/uSQntP.ZGRypjwPihAb5gzBgby4C/photo/ap_20110420111818478.jpg

Psygonis
08-14-2011, 05:40 AM
Spambot alert I'd say! :3

Scourge of Ages
08-15-2011, 01:38 AM
Seriously, flaming cobra, please do not respond to spammers. Just report them, and then ignore them please.

Falco314
08-15-2011, 05:48 PM
Seriously, flaming cobra, please do not respond to spammers. Just report them, and then ignore them please.

But it's so fun :(

Scourge of Ages
10-18-2011, 02:32 AM
Ummmm... OK.
Welcome, jones-Riki.
I checked your stats, and saw that you have one regular post, and one apparent bot post. A 50% rate is not good. I recommend you actually say something useful before you get banned.

and :welcome t

etertay
10-26-2011, 02:44 AM
so i just applied for sound effect artist http://soundcloud.com/erictaylor (http://soundcloud.com/erictaylor)


it would be great to help instead of forum lurking lol

Scourge of Ages
10-26-2011, 08:58 AM
Hey man, that's some pretty cool stuff!

etertay
10-26-2011, 05:36 PM
thanks, still waiting on a reply from debrain

Jonathan_S47
10-31-2011, 05:30 PM
It's going to be a while. DaBrain works professionally in the game industry. Currently he is working overtime (including his weekends) and will not be able to look at new member requests just yet. I am sure he will get around to them when he gets a chance.

DaBrain
11-03-2011, 12:55 AM
Sorry for the delay, JS is right. I was working overtime and didn't have the time to check out your application.

I'll take a look now. :)

etertay
11-08-2011, 05:13 PM
not a problem, take your time, im not going anywhere (virtually at least) ;)

mandobardanjusik
11-30-2011, 04:14 PM
hello, well I sent in my application to dabrain, I am a modeler, something I am currently working on, that is technicly for a FOC mod I have, but I am hoping to do for SOL as well are my Arwing defender and arwing interceptor models, if may post a development thread if I am accepted, as I am at the point where I need input to be able to finish the designs, though I did start up a thread on HLP after axem, who I messsaged for advice sugessted it
the interceptor is yellow, the defender is blue, and note, these are both WIPs, they are the 2 additional fighters introduced in the unreleased SF2. also, all the work you see here was done in 2 day, wiht only maybe 6 hours of work time, I started on these on monday, I literaly made the defender last evening. if you would like more pics of my work, ask, and sorry about the huge pic size, if you want I can downsize

http://images4.wikia.nocookie.net/__cb20100304214237/starfox/images/a/a6/ArwingInterceptor_Blue.gif

Scourge of Ages
11-30-2011, 05:48 PM
Hi Mando,

:welcome t

Thanks for your interest, your stuff looks pretty good. I don't know when DaBrain will be by to see it (he's pretty busy lately) but I look forward to seeing more of your stuff.

And yes, please please please resize those images. I think 800px wide would be pretty fair to most viewers. You could also upload a .7z file with the images somewhere and provide a link if you'd like us to have access to the full size pics.

mandobardanjusik
11-30-2011, 10:12 PM
thanks scourge, k here are the smaller pics, and the link to the fullsize pics
note, if any of you are on HLP you can comment here on the development of these, as I can use some advice and help to improve these 2 ships http://www.hard-light.net/forums/index.php?topic=79178.0 . future ships I hope to do (or in one case, redo as I did a model before) are such as the original conerian fighter (SF2), wolfen prototype (SF2), wolfen 2, cat's paw, adn others, but of course we have to see what is needed of course

mandobardanjusik
12-02-2011, 03:53 AM
thought it might help to show I have done some more work, here is a small update on the defender(wing and wing connecter fix), and two additional ships I started tonight(which means, pretty much the base is done, just needs a little more detailing) so wiht out further ado, I present my model of Cat's Paw(the pink one, yes I saw the arguement about having a seperate model, I thought a seperate one was needed so I went ahead and did it), and the Classic Conerian starfighter from the SF2 intro(green, I liked its design a bit and went ahead and made it, I think it was a good decision). yes I can start posting this stuff ont he screenshots thread, but that will have to wait till after I know I can actualy help of course. feel free to tell me what you think http://starfox.wikia.com/wiki/Cat%27s_Paw
and as always, realitive scaling is approximate

mandobardanjusik
12-10-2011, 03:03 AM
hi, still waiting from a response from dabrain, i know he is busy, btu I do hope for a response soon

mandobardanjusik
12-31-2011, 02:47 AM
I am still awaiting a response from dabrain :( though I have made much progress on the interceptor and defender

Scourge of Ages
12-31-2011, 10:51 PM
That's unusual, actually. He usually drops by once in a while if there's something going on. Hopefully soon.

etertay
01-01-2012, 02:53 AM
lol yeah, hopefully soon im STILL waiting