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View Full Version : I can't log on, any1 help me out?


Spirit_Weaver
01-22-2006, 06:05 PM
I use to play, but its been a long while. Some how my game was uninstalled and I reinstalled it, and downloaded all the stuff for the links in the other Forum. Yet something is still screwed up.:hoppingma If any1 could help me out, it would be much appreciated !! Also, if there are any projects around, I could join on. I'm a pretty good scripter for the FRED.:)

FusionStorm
01-22-2006, 07:42 PM
FS2DNeT is down at the moment while MP is fixing the server.

Spirit_Weaver
01-22-2006, 07:44 PM
K, I was starting 2 worry, lolz thx!! Is there a ranged time when it will be back on.? Ballpark :)

Foxer
01-24-2006, 06:48 PM
There isn't... I think.

Dajmin
01-24-2006, 11:28 PM
I think the current estimate is "Not soon enough" :)

MatthewPapa
01-25-2006, 12:18 AM
guys, just take my word for it: I am working on it.

me and taylor should have a solution very soon

Foxer
01-25-2006, 07:46 PM
Great, thanks for info MatthewPapa :). We are all believe in you and waiting for NetD day by day... Some of us just can't wait. Please, post us some info about the progress from time to time, it will make us more patient : ). Greetings!

taylor
01-26-2006, 12:40 AM
Progress has been made, just not very much. So far the issues have been problems related to going from MySQL 3 to MySQL 4.x. Most of the SQL commands have been rewritten, though not with 100% functionality (mods are causing an issue for some reason), and it seems to be in better communication with the database now. There are remaining issues of connectivity, but that would appear to be more general to the FS2NetD server code itself and some adjustments will need to be made.

More time will be spent debugging the issues over the next day or so and hopefully it will be up and running this weekend. No promises, but that's the goal.

Oh and it would probably be a good idea to avoid attempting to connect until you get the OK from MatthewPapa. The FS2NetD server is continually going down and restarting as changes are made and new builds are tested. FS2_Open can crash if you happen to try and connect when the server is being shut down.

taylor
02-02-2006, 04:42 PM
Ok, I think it's just about going. If any brave people want to test it out, please do, just be sure to promptly report any problems please. It's still not 100% but I think it will limp through a test phase or two as additional issues get worked out. The server should be left running at least until sometime tomorrow for those that want to give it a try.

If you try it and it works fine, let us (either MP or myself) know.
If you try it and it fails horribly, let us (either MP or myself) know.

[dw]-hunter
02-02-2006, 06:24 PM
what was wrong with the old one anyways

taylor
02-02-2006, 06:54 PM
I know it was moved to Linux (there are likely many reasons for that, and it apparently never worked right under Windows as far as I know) and that's why it went down in the first place. You'll have to ask MatthewPapa if you want any more detail than that.

Why it's been down is something I do have details on though:

- It moved to a newer version of MySQL so the SQL commands had to be changed, as did several functions.

- There was some DOS specific code that needed replacing in order to work under Linux.

- CPU hogging that needed (and partly still needs) fixing.

- Timer fixes which still need better rollover protection, something that it never had in the first place.

- Plus numerous socket problems due to missing code, incorrect code, or code bugs that just never managed showed up under Windows.

[dw]-hunter
02-02-2006, 06:58 PM
have u found the problem of stat saving? so we dont have to rehost every time we play a game to save our stats?

taylor
02-02-2006, 07:08 PM
-hunter']have u found the problem of stat saving? so we dont have to rehost every time we play a game to save our stats?
Haven't looked, and I can't say that I am really up on what the problem is. I've never really be a fan of online play so I tend to not pay much attention to all of that, or this, or whatever. :)

I am good and finding a fixing bugs though so I don't mind taking a look at the problem if you can give me a detailed refresher on what the problem is, how to replicate it, and how you have gotten around it in the past. The server is running under Linux now so that opens up a ton of debugging tools that can be brought to bare on the problem. I'm sure that Kazan looked at the problem at some point so if he's offered any insights into the problem before then that may be helpful as well.

[dw]-hunter
02-02-2006, 07:18 PM
right after the game, we exit the game out of debrief, then open up a new game, rather then just press accept

tom
02-02-2006, 08:30 PM
Great that it's working again! Thanks Matt and Taylor.

So far, log in, hosting, joining a game and mission validation is working.

problems:
- some missions are not shown as valid
- online users and active games are not shown at the website

saving stats not yet tested

tom
02-02-2006, 09:29 PM
ok, we've tested a valid mission and it says <stats have been accepted>, but after accepting and restarting fs2 i got my old stats of november 2005.
so there might be alittle problem with saving stats.

Garibaldi
02-02-2006, 09:45 PM
Great, that it is working!!!!


So far i can't create a new Account ...

taylor
02-02-2006, 09:58 PM
I'll leave the server going through the night and continue to monitor everything. Keep reporting any issues and I'll shut it down after it appears to be empty (or after a good warning on the forums about it going down) and put a newer build in place.

I'm getting some SQL errors that are coming from a user name of "CASH". Is that you Garibaldi? If so I'll fix that tonight, otherwise that person should let me know who they are and what they were trying to do that got the error.

I'll have a good look into the stats thing, though I'm not sure if that would be client side or server side error.

Is the valid mission issue random or does it always happen to the same missions? If it's always the same missions, which ones?

I'm not sure about the web side, it may also need a little updating for the newer database version. Maybe MatthewPapa can take a look at that.

cash
02-02-2006, 10:21 PM
first thanks alot for working ,

@ taylor cash is cash ;),

a erro was i have creating a new pilot ,

THE DIE IS CAST CET_M06

FLIGHT OF ICARUS CET_M08

THROUGH THE IRON GATE GUARD

SIRIUS BLOCKADE M-SB

and some tvt mission

cash

taylor
02-02-2006, 10:30 PM
@cash, thought so but I wanted to make sure. :)

Problem creating a new pilot has been fixed and I put some debugging on the stats updating, just to make sure it is or isn't a database error, and modified the SQL command since it was also still wrong (though I haven't restarted the server for the changes to go into affect).

If there is a paticular time that eveyone would be ok with me restarting it let me know (it should only be down a few seconds). Otherwise I'll just wait until late tonight or tomorrow morning.

cash
02-02-2006, 10:52 PM
have a new test but same erro

well a first come pxo button you have creating a new pilot , must be ok clik

and connect for server

in the end come a new erro , stats are saved but read this :

warnig your pilot was invalid , this is a serious erro , possible data corrution ,

and when i press accept come the first ... you habe creating a new pilot

hope this help a litte bit

english not my faivor ;)

cash

correktion . stats are accep but not saved , my mistake ,
sory .

have not right read ..... danm ...

[dw]-hunter
02-03-2006, 07:50 PM
ill have to test out multiplayer with a few buddies tonight and let you know about any bugs :D

MatthewPapa
02-03-2006, 09:25 PM
good