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DaBrain
01-20-2005, 07:10 PM
If you have a good idea, or want to see a special ship, weapon, or level (location-wise) in the mod, just write it down here.

We are always open for your wishes.

FusionStorm
01-20-2005, 08:26 PM
Are you guys gonna include that level that you have to defend the Great Fox from Missiles?

DaBrain
01-20-2005, 09:03 PM
Well, we're not planning to make a remake.
But we probably could add something like that in the second mission. ;)

OmegaUltima
01-23-2005, 02:16 AM
Heh. I hate defence missions...

Corneria is a must have.

DZComposer
01-23-2005, 06:43 AM
Linking this thread in SF Message boards now.

DZComposer
01-23-2005, 05:27 PM
Suggestion from The Flying Fox on Arwing Landing:

"What you could do, is incorporate a few battles that would chronologically take place before the SF games and after them. Kind of like, help Corneria conquer Titania (perhaps it was under wolven/venomian rule before? :3) and if ya win, you play on Titania later on as a defence mission, if you lose, you need to conquer it later on or something. Winning in the pre-campaigns give you bonuses like better armor and weapons or something, and winning on the same level in the later campaign earns you a medal which will give you bonuses."

Some interesting ideas, but the whole pre-campaign thing might not fit with our current story.

KingTiger313
01-23-2005, 09:39 PM
I'm really unfamiliar with the engine you guys are building this on. So I'd like to ask a question before I make suggestions.

What types of vehicles will be in it? Spacecraft? Wheeled and/or tracked vehicles?

Axem
01-23-2005, 09:44 PM
FS2 at the heart is a space sim, so mostly spacecraft. Ground based vehicles are quite fustrating to get working correctly. However as the FS2 Source Code Project progresses, we might be able to add in stuff like tanks and that.

KingTiger313
01-23-2005, 10:17 PM
Sweet. So I assume you guys are going to (of course) use the Arwing, but...

you're going to use original ships too? Because that'd be pretty sweet.

Axem
01-23-2005, 10:29 PM
What do you mean by original ships? The ones from the SNES version? There may be a few SNES related ships, like the SNES Arwing, but we're primarily basing everything off of Star Fox 64.

KingTiger313
01-23-2005, 11:28 PM
I should have specified, I suppose. I meant ships that have appeared in any of the games. You know how some people just make their own ships.

Axem
01-23-2005, 11:49 PM
Ah, I see what you mean. Yeah, we'll be having canon ships and a few ones made by us.

DaBrain
01-24-2005, 08:33 PM
There are no plans for a completely new craft for the player.

But you might fly something else apart from the Arwing. ;)

KingTiger313
01-26-2005, 03:39 AM
Sweet.

Any really huge battles? Can't have a game without those. With frantic radio chatter? Does the game have radio chatter? With audio or with just text?

I'm curious. Sorry. I've got more questions than suggestions, it seems.

Axem
01-26-2005, 03:43 AM
Hehehe. I think the best way to find out is to play FS2 and see for yourself.

Just click the magic link: http://www.game-warden.com/forum/showthread.php?t=167

But if 1.5 GB is too big to download, the answers to your questions are:

Probably
Maybe
Yes
Both
Pancake

KingTiger313
01-26-2005, 03:59 AM
I like those odds. :yes:

DZComposer
01-27-2005, 03:50 AM
Suggestion from Todd McCloud from the OTG Star Fox board:

"We've seen stars, hollowed-out planets, space sectors, and the like. We need to brainstorm new ideas.

how's about a forested level?
A level with a combination of space / planet?
a very, very mountainous planet, the kind you see in new flight simulators?"

DaBrain
01-27-2005, 01:48 PM
A combination of space and planet?

We're not really able to do this. Though the first mission will consist of two parts (planet/space). But the 2 second part has to be loaded after the player completed the first part.

A forested level is more or less possible, but not planned ATM. We might add this to one of the upcomming levels.

A very, very mountainous planet is probably not possible. Some mountains are no problem, but as FS2 was not designed to support planetary levels, they need many polygons to look good. Placing to many of them will make the game impossible to be played on non-High-End systems.

If we were to use many of them, the only way to make it playable is to reduce the polycount, and the game will look worse than MS Flightsim 98. ;)

Most missions will be in space anyway.

Dapple33
02-26-2005, 11:33 PM
In Star Fox for the snes and Star Fox 64 pulse weapons were used mostly.
In the new Star Fox we have both sides using beams.
So will beam weapons be used by capships and others in this game?

Hiddengecko
04-07-2005, 02:56 PM
There is one very important thing. (I'm a new member, but I've been to this site before) You need to make the full HUD available in 3rd person camera mode. At least the crosshairs and sheild stuff. It wouldn't be starfox if you can't play in 3rd person the whole time!!
I love this smiley: :hoppingma

Axem
04-07-2005, 06:02 PM
Dapple: It'd be a crime not to use beam weapons with this engine. ;)

Hiddengecko: Yup yup, already in FS_Open. :biggrin1: With a press of the key (default is NumPad *) you can switch from 1st to 3rd person, HUD and all.

slippy
06-08-2005, 05:50 AM
Are you going to be fox or multiple charictars? :confused1

DaBrain
06-08-2005, 12:15 PM
You are going to be Fox. And you'll be alone for a while. :drevil:

slippy
06-09-2005, 01:06 AM
I think there should Be cerina and you are in its space zone and you have to fight starwolf :shaking:

Blink
06-10-2005, 01:21 AM
Darn well better let me pilot that there greatfox. I've been waiting through two games now to pilot that thing! Also, about a year ago...on the wretched Lylat.net forums, I heard someone say they wanted to play as Andross in Starfox Assault. Not with hands, just as andross's head, slowly floating around the city, smashing into buildings and making them crumble, or grinding his chin against the ground and crushing pedestrians. Anyways, that would be an awesome extra for when you beat the game. Maybe durring the credits or something...

DaBrain
06-10-2005, 01:32 AM
Darn well better let me pilot that there greatfox. I've been waiting through two games now to pilot that thing! Also, about a year ago...on the wretched Lylat.net forums, I heard someone say they wanted to play as Andross in Starfox Assault. Not with hands, just as andross's head, slowly floating around the city, smashing into buildings and making them crumble, or grinding his chin against the ground and crushing pedestrians. Anyways, that would be an awesome extra for when you beat the game. Maybe durring the credits or something...


Well, the second idea is proably to hard to realize, but the first idea is very nice. Perhaps some kind of 'avoid the asteroids' mission.
The Great Fox is too slow and clumsy for real battle missions.

I'll keep that idea in mind. We could really use it. :)

slippy
06-10-2005, 01:45 AM
yeah that would be cool!!

AqueousShadow
06-10-2005, 07:30 AM
Haha. You'd be screwed with a copperhead missile on your tail. lol

slippy
06-10-2005, 06:32 PM
"Ahh get thisguy off me "
"we all are in here we cant help"










anyways what would you rate the game E E10 T M A

Grug
06-11-2005, 11:03 AM
As in friendlyness wise? Keep in mind there are different rating systems for different countries.

I doubt Fox will suddenly grow a spitefull toungue or anything and explosions will mostly be the same, so I'm guessing it falls into a similar catagory as the games on N64 etc.

slippy
06-14-2005, 04:44 AM
there should be a levle where you are going to save cerina and starwolf comes and you beat them but you have to reoair your ships.

Lylatian Bounty Hunter
06-15-2005, 04:14 PM
Is there multyplayer in this game? Like two player? One person could be in the tank, another in Arwing! Then when your in a space level, the Second player switches from Landmastr to Arwing (but no split screens on the planet side levels)


just an idea...

DaBrain
06-15-2005, 06:40 PM
FS2 engine + tank = won't work

We may get it working somehow, but I highly doubt it.

Enemies may still have/be tanks.

Grug
06-16-2005, 12:41 AM
Ah, because this is a PC game and because of the limits of the SCP engine, there won't be any Split Screen sorry. Online \ LAN Multiplayer is a distinct possibility however. :)

Lylatian Bounty Hunter
06-20-2005, 04:05 PM
basically, thats kinda of wut i ment....

slippy
07-05-2005, 01:53 AM
Please can you change the first levle song I want to hear this original Song please!!
http://starfoxfans.com/downloads/sfx_Corneria.mp3

And Could you put aquas Blue marine.

DZComposer
07-05-2005, 07:38 AM
As of now, I have no plans of using that BGM. Though it may appear later in a different form than you think. ;)

The first mission BGM is in that style that it is for a reason. That reason is still classified.

KCat
11-02-2005, 11:46 AM
Sorry for the bump, but here's my suggestion. If you could, could you try doing a Blackhole level? That's always fun to get to from the asteroid belt.

DaBrain
11-02-2005, 04:28 PM
Sorry for the bump [...]

Don't worry. This is one of the threads you can always post in. No matte how old it is. ;)


[...]
, but here's my suggestion. If you could, could you try doing a Blackhole level? That's always fun to get to from the asteroid belt.

Hmm, I almost forgot that mission... *has a great idea for an animated background* :naughty:


Anyway it would be optional and of course hidden/secret. Sooo... I won't tell you if we include it or not. :p :lol:

Anubis
11-02-2005, 06:36 PM
The black hole that Andross set up for McCloud Sr. :devel:

strike911
12-27-2005, 04:05 AM
I certainly hope the old SF64 Katina base shows up. Seems like a simple enough level, lone building in the desert... *shrugs* I think that was one of my favorite levels back in SF64.

supernova
01-31-2006, 07:14 AM
can we just up the poly count of different ships...especially the Arwing?

You guys talked about not making this a "remake" which I think is wonderful, because you ought to have a little Freespace mixed in there with it..because it's not Starfox...it's a total conversion, and we can't make it a 'tunnel sim' like SF64. Plus, I think it would be awesome to give fans of the game something new. Again, it's not a total remake of an older game, you guys are doing something totally new with an existing universe, similar to whats being done with Freespace 2 with all the new campaigns like Inferno. Take the existing story and plot, and expand it into something amazing...and you'll have something truly amazing.

Black_Cat
02-12-2006, 05:30 AM
I would love to see Zoness. One of my favorite planets. And Katt too in the newer games )Assault and Adventures) you never see her or Bill, Zoness would be good.
I like the 64 Wolfen better then the new one that would be good to have too.

Bluewolf
04-18-2006, 09:35 PM
Two things i really want to see.
1: A huge battle between Cornaria and Venoms fleet. Having it frantic,brutal and desparate to win. To many times do you just plough trough a huge force with no worrys and not much damage. Make it so its hard but not impossble to win.

2: Not sure if wingmen are useful in FS2(Never played it) But please make them if they are not useful. Not always getting your ass to save them. In a battle from point 1 i would love to see evey member as being a vaulble resorce so there is a reason to help them.

Just my ideas.

Arcthoudor
04-23-2006, 06:49 AM
Cockpit mode.

For the love of God, it has to have cockpit mode.

Kaid
04-23-2006, 10:22 PM
One thing I'd absolutely love to see...

A cameo of an older model arwing (http://upload.wikimedia.org/wikipedia/en/c/c5/F-zero_wp_m10_james_800.jpg) that gets peppy reminicing on back in the days with Fox's father.

Axem
04-23-2006, 10:44 PM
Two things i really want to see.
1: A huge battle between Cornaria and Venoms fleet. Having it frantic,brutal and desparate to win. To many times do you just plough trough a huge force with no worrys and not much damage. Make it so its hard but not impossble to win.

2: Not sure if wingmen are useful in FS2(Never played it) But please make them if they are not useful. Not always getting your ass to save them. In a battle from point 1 i would love to see evey member as being a vaulble resorce so there is a reason to help them.

Just my ideas.


1) Those are what are commonly referred to as "Battle of Endor" missions. They are an extreme pain to do correctly, because typically the player's role is greatly reduced. But this is Star Fox where capital ships are taken down by a few well placed shots. ;)

2) FS2 AI isn't the best, but we can sorta "help" them to make them less prone to needing help every 5 seconds.

Cockpit mode.

For the love of God, it has to have cockpit mode.

Okay.

One thing I'd absolutely love to see...

A cameo of an older model arwing that gets peppy reminicing on back in the days with Fox's father.

Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)

Kaid
04-23-2006, 11:47 PM
Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)

I'm guessing you missed the hotlink to the ship I was refering to... I think it would make a fun reference to the SF/F-zero connection.

Bluewolf
04-24-2006, 07:02 PM
1) Those are what are commonly referred to as "Battle of Endor" missions. They are an extreme pain to do correctly, because typically the player's role is greatly reduced. But this is Star Fox where capital ships are taken down by a few well placed shots. ;)

2) FS2 AI isn't the best, but we can sorta "help" them to make them less prone to needing help every 5 seconds.



Okay.



Well we already have the SNES Arwing, the N64 Arwing, and the Assault Arwing. I think that's quite Arwings. But mind you those are only a few of the playable ships we have planned so far. ;)

Well lets have a battle for corusant from ROTS then!:drevil:

Could have so you surving several largish assualts that or not on BOE scale and when one is almost destroyeed another pops up again. You could have powerfull wave pushing you alliles to breaking point.

The things is that 64 had fleet battles that have the CDF getting owned then you come along and own the enemy. Theres never any "im not sure we can do this factor"

I'm not asking for a impossibe mission but a mission where you pushed to the limits. So when you win you fell like you've achived something.


PS: Have a James apperence please. :P Does not mater if he's dead or not.:drevil:

AqueousShadow
04-25-2006, 01:20 AM
Pushed to the limits, eh? Oh you'll be pushed alright. Falling off or staying on top is up to you.

James? Well, if the concept artists are up to it, maybe just a sketch in the credits. I don't know about you, but James just looked like a Fox with shades. And it boggled me when a Fox with shades (or James himself) showed up in your Arwing after completing certain challenges of the game.

DZComposer
04-25-2006, 01:34 AM
<rant>
*sigh* I really wish that they didn't put that James cameo in F-Zero. The crap it has caused people to think....
</rant>

Kaid
04-26-2006, 08:34 AM
F-zero X came out 15 months after Starfox 64 (the first time James was refered to by name.) and was made by the same people. We can only assume they decided to reuse the name for one of the 30 racers in that game. It's not like the games have ANY connection... the characters arn't even the same species! there's no reason for them to be associated.

F-Zero GX was made by Sega at Nintendo's behest, and stole as much inspiration as possible from the name similarity. So blame Sega for every SF/FZ crossover you've ever heard of.

EDIT: actually, now that I think about it, there WAS one other thing linking the two universes. G-Diffusers. I know they are mentioned by name in SF 64, but I'm not sure if FZX did- if so, it would be in the manual somewhere.

strike911
04-26-2006, 08:41 AM
yeah, but its a fun little cameo imho. I don't think it was ever meant to be used as strong evidence towards a story or anything.

Kaid
04-26-2006, 08:50 AM
For the cameo in this game all you would need is whenever James (as a furry) shows up, he's flying the Little Wyvern, (possibly with Arwing-style wings) not a modern Arwing.

Blink
05-01-2006, 03:38 AM
Actually, F-zero, Starfox, and Metroid all seem to take place around the same time. Technology and characters are passed between the games now and then. Maybe Pikmin too.

Blue Thunder
05-01-2006, 05:42 AM
How about making a bomber variant of the Arwing?
Could make some interesting missions.....although I doubt your wingmen will be willing to cover you.

Kaid
05-01-2006, 06:47 AM
Blink: I see only G-Diffusers as F-zero/Starfox, Charge Beam tech for Metroid/Starfox, and the Galactic Federation for F-zero/Metroid. Did I miss anything?

DaBrain
05-01-2006, 10:27 AM
How about making a bomber variant of the Arwing?
Could make some interesting missions.....although I doubt your wingmen will be willing to cover you.

The new Arwing is kinda something like a bomber you could say...

In the games, the Arwings had no problem with taking down capital ships. So I guess they don't really need bombers.

Blue Thunder
05-01-2006, 02:20 PM
[post edited] lol@DaBrain. Editing while you were replying.

When you say "In the games", do you mean in the offical ones (eg. Lylatwars) or in FreeSpace2?

Now Ive really only had experience with Lylatwars (StarFox 64) so forgive me if Im wrong:

The bosses could be considered capital ships, I guess, but I remember one mission where you had to engage an enemy fleet. But I don't remember arwings being able to take those down, only their turrets. So you could have a bomber-type able to carry special armor piercing ordinance. An allied capital ship can't always be around you know :D

Or you could always try what Star Fox 2 did, have different variants of arwings (interceptor, standard, heavy assualt) with varying amounts of shield, speed and firepower/armament capacity. Add a little variety, unless you've already got something planned.... :drevil:

DaBrain
05-01-2006, 02:28 PM
The official Starfox games.

In FS2 you also can take out some capships in a fighter, but anything bigger than a Cain means quite a bit of work. ;)

Blue Thunder
05-02-2006, 07:52 AM
I see, could you give me any examples where arwings handled capital ships by themselves? (only had experience with Lylatwars)

I would also like to know your response to my edited post above, raising other possible topics of discussion.

strike911
05-02-2006, 09:39 AM
In Lylat wars you took could take out a whole bunch of big ships towards the end of Area 6. Remember the big green ones, that when you shot the bridge enough it would destroy the whole ship? There were a few cap ships in that level. The GreatFox could take them out in one shot, anywhere though. hehe. Of course, then you have the Sector Y ships, that you couldn't really destroy, ALTHOUGH you never really had an opportunity to destroy them as you were just flying through the area...

You've also got in StarFox 1, entering a cap ship and destroying its core. That happened quite a few times in that game, same with the Star Fox 2 rom that got leaked. Heh, of course in that one you like transformed into a mecha to do it. lol.

I remember playing through StarFox Assault, the first level you're taking out really cool looking cap ships that are in formation (Macross and Gundam style!) by shooting them in their weak point. Man that first level was probably the best level in the entire game. Hehe. I loved that feeling of seeing all those ships in the distance in perfect formation.

Well, so it seems to me, after listing these enemies, that Arwings rely more on finding weaknesses rather than utilizing overwhelming firepower on strong enemies. Again, i guess thats a theme that can be carried across the the entire series. The arwing, in my opinion, functions as an air/spacecraft that is well-rounded for most missions where cap ships need to be taken on, and when fighters need to be taken on.

Blue Thunder
05-02-2006, 10:03 AM
For some reason I don't remember anything of Area 6 and I don't think I ever got to Sector Y. Maybe it's coz I haven't played Lylatwars in.......ummm well even I can't remember.

Anyway I just did recently play Star Fox 2. There was some tactical value with having different variants of arwing, but I guess the standard arwing could suffice, although by having a heavy assault variant, it could be used for taking out multiple warships (bigger weapon capacity). And an interceptor variant could be used for stealth recon, etc..

uk_resistant
09-21-2006, 02:04 AM
Voice acting is one of the most difficult htings to do, and ive barely seen it done anywhere decent in professional games and less so then in amatuer developement, so i tihnk you shouldnt have it, or better style have the origianl lylat dialect.

Also the adventures arwing has got to be included! Its underrated!

ngtm1r
09-21-2006, 04:16 AM
If it/she isn't already in, I'd like to request Kat's fighter from SF64. :p

Axem
09-21-2006, 04:37 AM
If I'm not mistaken, Katt's ship (atleast in Star Fox 64) was just a repainted Invader 2 fighter. Jonathan modelled it already, so all we'd need to do it paint it pink. (Insert winking smiley here)

Skysurfer Y. Zypher
10-04-2006, 12:58 AM
Methinks you all should get Starfox:Command and update some of your ships abit. Heres a thought: Make the story mode, but have it ONLINE (like 1-12 players on a mission and so on). And have Factions(what you do with one faction ship affects another faction.) I know this will be dinied because of programing issues, but I just wanted to get it out there.

DaBrain
10-04-2006, 01:50 AM
Also the adventures arwing has got to be included! Its underrated!

That's one of those low-priority things... It would be nice for the multiplayer part though.

You could give it a shot! What do you think? ;)

Methinks you all should get Starfox:Command and update some of your ships abit. Heres a thought: Make the story mode, but have it ONLINE (like 1-12 players on a mission and so on). And have Factions(what you do with one faction ship affects another faction.) I know this will be dinied because of programing issues, but I just wanted to get it out there.

I still don't have a DS... I bought one, but it was a present for somebody else. ;)

We got a lot of work ahead of us. The content for the demo doesn't seem all too bad, but after that there is more to do.

One of two very complex missions(for the designers, not for the players ;) ) will be in the demo, the other one will be in the full version.

If we really do something else, it would be a single fun mission, like a retro SNES mission. I know many people are interested in that.

XG Fox
10-04-2006, 02:16 AM
If we really do something else, it would be a single fun mission, like a retro SNES mission. I know many people are interested in that.

Hah, that would be funny. Completely insulting the awesome power of the FS2 game engine by putting in a simple little ship made up of maybe ten triangles. xD

Although... having little things like the ACTUAL SNES arwing (the little triangly one) would make multiplayer that much more interesting. :lol:

DaBrain
10-04-2006, 02:26 AM
No big deal... give me 15 minutes...but I guess I should focus on things for the demo for now. :blah:

Taristin
10-04-2006, 02:38 AM
Oh oh! Do a paper-mario mod! Use 2 single sided polygons with a cartoon drawing of the ship on it!

AqueousShadow
10-04-2006, 03:33 AM
bahaha, but if you did that, you'd have to put faces for the back, sides, and front, and then change them as the camera gets to each side

Skysurfer Y. Zypher
10-04-2006, 04:50 AM
And I doubt the FS2 engine will support that, and DaBrain, thanx for giving it a chance!!

Skysurfer Y. Zypher
10-05-2006, 01:45 AM
Heres another thought: After the missions are done, make the game ongoing, as in, side missions on bases here and there, and both the FS2 AND Shadows of Lylat levels playable, so you can explore and still have fun in an arwing, or cornerian ship, or any other FS2 ship there is. I tkow thats alot, but it is just a thought. And theres my two cents.

AqueousShadow
10-05-2006, 03:11 AM
Actually, the FS2 engine already kinda supports that feature. Problem is that instead of just flying around a level, you'd have to replay the mission and fulfill the objectives. Or get yelled at by command and eventually get shot at by your wingman. But that's what cheats are for, right? :D

Taristin
10-05-2006, 03:25 AM
And I doubt the FS2 engine will support that

Let me tell you, I know full well what this engine can handle. Ive been modding it for going on 7 years now. ;)

Alex Murdock
10-08-2006, 06:08 PM
Though this sugesstion Might be already here ,but ther it goes.

Well I looked at the trailer and I know you added all the arwings and cornerian ships. I think you could make some new Cornerian ships Like heavy fighters, bombers, Interceptors , etc. So then you could have more vairity of ships. Also Like Freespace 2 Logos of various squadrons

Like i said I think this idea may have already been said and answered so please don't flame me ._.;

AqueousShadow
10-08-2006, 08:37 PM
How about....we're working on it :p

Alex Murdock
10-09-2006, 12:42 AM
How about....we're working on it :p

XD that'll do

DaBrain
10-09-2006, 12:50 AM
Yeah, great idea. Something new to model. It's some much easier with concept art.

Alex Murdock
10-09-2006, 01:04 AM
Yeah, great idea. Something new to model. It's some much easier with concept art.

Well I had a idea for a Cornerian Heavy Assault fighter in my brain from a fanfic of mine With my racoon charater Alex a leader of a heavy assault fighter group called the ThunderHawks. I could draw it tonight


Edit: Finished the drawing
http://img95.imageshack.us/img95/614/outlawheavyfighterconceptsd0.jpg

It's not much, but meh

uk_resistant
10-10-2006, 12:13 PM
I had a thought about the roll defense manuver you can do in the games.
I mean would that be in the game?
I think I might be better to have it so that if you just barell roll you take less damage, rather then deflect any shots hitting you.

(this seems to happen in star wars too, esp phantom menace).


also if this get's foxed, dont scrap it, just alter the designs slightly (dif colours, proportions etc) and called it Sol-wing (based off the starwing title starfox got in the uk).
youd also have to remove any reference to the main characters but it would be easy to have dif animals, but just set in the same universe, or maybe even an alternative universe.....

DaBrain
10-10-2006, 01:04 PM
http://img95.imageshack.us/img95/614/outlawheavyfighterconceptsd0.jpg


Well... it doesn't look bad, but it doesn't really match the style of the other ships in SoL.

A more stream-lined version would be better.
Maybe more like a heavy version of our cornerian fighter adaption.
http://www.game-warden.com/forum/showpost.php?p=38753&postcount=446


@uk The barrel roll is actually a problem. ATM we're not able to get it into the game. We're have to wait for some fixes/additions in the scripting code.
It will probably be in the demo. In which form depends on game balance and how it will be most fun for the player.

Alex Murdock
10-10-2006, 03:15 PM
Ok i'll try coming up with something like that.

Edit: Some concepts using the pic and being bored in my college algebra class.

http://img201.imageshack.us/img201/2707/moreconceptsyq7.jpg

Darth HoJaPe
10-12-2006, 04:00 AM
you know what, a cool ided be if i was a voice-actor.

Axem
10-12-2006, 05:55 AM
If only there was an entire thread about voice acting... (http://www.game-warden.com/forum/showthread.php?t=2558)

Taristin
10-12-2006, 06:03 AM
If only there was an entire thread about voice acting... (http://www.game-warden.com/forum/showthread.php?t=2558)


Indeed, if only... (http://www.game-warden.com/forum/showthread.php?t=2558)

dragonmilk908
10-13-2006, 04:00 AM
I dont no if any1 suggested tis, but do a cooler version of the blue-marine. And while im at it, make a mission were u have to go into the depts of solar. (lava-proof blue-marine)

AqueousShadow
10-13-2006, 09:38 AM
red-marine? but even then, it wouldn't be called marine...because...it's fire.

at this point, i don't think aquas or solar type missions are in reach.

Alex Murdock
10-17-2006, 05:41 PM
So does anyone has opinions, comments about the concept heavy fighters i drew?

DaBrain
10-19-2006, 12:31 AM
Sorry, thus week is kinda bad. I'm pretty busy, there's not much tme for SoL till it's weekend I guess.

Well these shisp that could be made of your concept art would still look different from the rest of the game. This is still not matching our style, but it is better then your first concept.

strike911
10-19-2006, 12:42 AM
I'm not a big fan of them for this mod, they're okay, but I don't think your style matches what the artists have already done so far.

Alex Murdock
10-19-2006, 12:57 AM
Wel i think i'll give up on trying to make one that is to the style.. I'm kinda more of the Sci- fi like ness of movies like Aliens. So yeah it's extremly hard for me to get to a certain style that best suits your need

Psygonis
10-20-2006, 11:09 PM
Hi all,
I haven't posted since I've registered here, just the introduction post in the introduction topic...
But PMs aren't posted yet and now, I'm kind of part of the team, at the "concept art dept.". :P

Well, I've designed a Fighter during my Biology lesson this morning, a heavy one.
So, here is the Cornerian Crusader Class Heavy Starfichter, le CCHS-Mk.III.

http://psygonis.lylatwing.com/sol/CCHS-MkIII (Sheet1s).PNG

It was designed and produced for the S&D (Seek & Destroy) 3rd CSF (Corneria Space Fleet) and espacially for the squadrons of the 41th KNIGHTS a division of Tactical Space Superiority.
Alone, it can intercept with ease a bomber-type ship or an other heavy starfighter. But it's major use, the Small and Medium Capital-class Ship Interception is made possible by a formation of several CCHS (typically 3 but 2 skilled pilots could have some close results...). Robust, quite agile, the CCHS-III was firstly a single-seater but the second and the third versions of the ship were built to let a second pilot have a seat and assist the first one.

The CCHS-III is powered by a double Zero-Point Energy Cell, providing an increased lifetime toward the starships which fit a fusion power core. Indeed, it can stabilize a great energy stream stability to the throttles, the gravometric sensor array and moreover, to the quite powerfully deflective shields.

The weaponary configuration wasn't drawn on that datasheet but reshearches are in progress to gather datas... ;)

Flamewave
10-21-2006, 12:35 AM
It's missing nos and stabs. :P

DaBrain
10-21-2006, 04:58 PM
Well, I think it's a pretty good concept. It wouldn't look out of place in the circle of our other fighters. :)

Psygonis
10-22-2006, 09:13 PM
Flamewave> Quite well noticed! I'll check these sheets that I've been hacking from the cornerian database. Corrupted files, maybe... ;)

DaBrain> Thanks, but I still need to deepen the specs. It must fit the FS2 style as much as the Starfox one.

Alex Murdock
10-23-2006, 03:33 PM
Maybe i might take another go at some concepts. I was playing the final frontier mod for total annhilation spring and it gave me some ideas and the final frontier mod designs as almost identical to the designs for SOL

Here's the link

http://www.ta-spring.com/mods/final_frontier/Media/media.html
Note: the graphic are not to today's standreds cause the engine it's based off of is the original total annilation engine

Also The art style of the game is Assault style yes?

AqueousShadow
10-24-2006, 03:16 AM
I believe it's appropriate to say that the art style of the game is...

SoL-style.

Alex Murdock
10-24-2006, 03:59 PM
Well that doesn't help me at all of how you say it ._.

Psygonis
10-24-2006, 06:36 PM
He tried to tell you that SoL have it's own style, even in the universe of Starfox. Look at the previous artworks and screenshots of the game and adapt your styles to the SoL patterns... ;)

Alex Murdock
11-11-2006, 03:30 AM
Finnaly got to posting this drawing i did at school

If this is acceptable then that's good

If not then probally this will be the last drawing i did as of now I'm doing alot of concept artwork for Starfox:Annhilation (Working title untill i cna come up with a better name)

http://img96.imageshack.us/img96/7695/oldheavyfighterconceptaab3.jpg

Syphe D. Mar
12-02-2006, 07:06 PM
After reading the whole thread, I have made a couple suggestions.

First, instead of changing the Blue Marine, why not just make it more... "modern"? It could act like any other spacecraft, because the only thing that needs to be change would be the background (Aquas?). The ship may only be able to be used stages with water backgrounds.

Another idea would be to make Pigma still part of team Star Wolf, because during the attack on Sargasso in Assault, Fox didn't know that he's been kicked out before. In other words, the last time Fox met Wolf would mean that Pigma is still with them. Oikonny doesn't need to be in Star Wolf because Fox already knows he's not with them in Assault. I'm not sure about Panther in the story, but he could be added... somehow. Maybe not part of Star Wolf, but a ruffian with a very unique design (Wolfen II aka Black Rose in Star Fox Command).

Also, since there are seven years inbetween 64 and Adventures, I'd suggest that there be different forms of the Wolfen, the one from 64 and Assault. Wolfen II should be specifically for Panther only, because that's what he used in Command, but make it similar to Wolfen in stats. Not better, because he shouldn't have better statistics compared to Star Wolf.

So, Panther with Wolfen II < Pigma
Panther with Wolfen = Pigma
Panther with Assault Wolfen > Pigma gets booted (Fox doesn't know)

lemox
12-03-2006, 07:33 PM
I've got a question about the gameplay of your Starfox game ... Will it be more like a real starfox game, counting the classic interface, loopings etc. or more like the original gameplay of Freespace ? Cause, I think gameplay of original Starfox games is one of the most important things that create the special ambiance of the series; loopings, rolling left and right, ... and I saw you keep the HUD of Freespace for your project ...

Sorry for my english, maybe incomprehensible sometimes, but I'm french ^^

Evil Duck
12-03-2006, 10:02 PM
Hey, I have loads of ideas but there to long to list,

I was thinking I might base my comic on shadows of lylat considering it is in the same "time line"

But there is stuff I definatly want to keep in my comic so I don't suppose we could Colab? ;)

PM me if you wish to know more

Oh and here's my comic

http://focusarmada.smackjeeves.com/

AqueousShadow
12-03-2006, 10:15 PM
Lemox: refer to our faq thread for your questions.

Syphe D. Mar
12-05-2006, 05:32 AM
In the Star Fox games, the Wolfen is faster, stronger, and has a more wider lock (that is, when Wolf uses it, of course and the assumed possibility with the rest of Star Wolf) than the Arwing, but it has three weaknesses: It big, it cannot fully brake, and it cannot make sharp turns. So, in Shadows of Lylat, how will the Wolfen work?

Can it be possible that, using Freespace's engine, you can make the Wolfen cannot make a complete stop? Like, give it a minimum speed limit instead of zero, but something obvious, like maybe equivalent to 15 or more meters in FreeSpace. That may also make the turning wider. This, I would rather have because it stays true to the series.

Another possibility that may work is (although it breaks from the Star Fox schematics greatly) to make the Wolfen stronger in attacks but slower. I do not think this is a good idea, because the Wolfen is supposed to be faster too. But if the first step is possible, then this doesn't need to be used.

Wolfens also have better aim, due to the wider lock. To make that correct, you can make the Wolfen shoot faster. Maybe, if you have this added in the game, you can cause the Wolfen to deplete its energy faster, or instead of increasing fire rate and energy consumption, just decrease energy consumption as a way to show accuracy.

Also, the game doesn't need to be balanced in the main campaign (Story Mode). Star Wolf should be very challenging, at least, more than the common grunties. They should have a little more health than you and do more damage to you too.

It'd be a nice addition if we could be Wolf in a Wolfen too. Maybe as a Side Story, if allowed. I'd even accept them for multiplayer, although that could be a little disappointing. But if they do get in the game, they should follow the stats from the second to fourth paragraph and no major buffs from the fifth.

Also, when creating your own "Pilot"... if you use this in FreeSpace, can you have the animals of Wolf Leader, Dogs Soldier, Ape Ruffians, Fox Leader, Bird Ace, Frog Engineers, Rabbit General, and more for both Male and Female? Again, only if this is added from FreeSpace.

AqueousShadow
12-05-2006, 06:34 AM
You play as Star Fox. "Creating your own pilot" deviates as much from the series as you're suggest we should not do with Star Wolf.

AI is handled by your difficulty setting.

Also, all ships that appear in multiplayer will be balanced accordingly.

Syphe D. Mar
12-06-2006, 01:05 AM
Um... I'm assuming that you're saying there will not be a create your own pilot, or avatar to make it easier to understand. If I am correct, then refer to the following paragraph. If you're saying that the "Pilot System" won't stay, then I'll understand. Anyway:

In FreeSpace 2, before you begin the game, you are told to create your own pilot and have the option to customize what you look like. (Default choice is a human) I'm not saying that it would affect the game or story in any way. Like in multiplayer, you can have yourself look like anything you want, logo (or division) included. In Star Fox, it should be fairly simple to change the "avatar" option and could be changed to add more variety, although single player will be have you as Fox, like FreeSpace always have you as human no matter what you look like. The logo could simply have "Venom", "Corneria", "Bulldog", "Husky", "Star Wolf", "Star Fox", symbols and more.

If you mean there is no System like that in FreeSpace, then I won't complain, although it would be a little disappointing, considering that the change would only need a few more drawings for the characters and the logo (e.g. Suicide Kings, 109th, ect.)

EDIT: By the way, in Star Fox 64, Wolfens have 2 G-Diffusers instead of 4 Gravity Blades. Maybe the incarnation should probably be allowed to stop in mid-air. Just some information. I'll hope that the demo is available quickly. I really want to compare the statistics with those of the Nintendo.

Jonathan_S47
12-06-2006, 04:49 AM
From what I am getting from your statement you are asking about the pilot profiles. They are unaffected by the mod as the game’s source code requires them. I had talked to DaBrain a bit about making Starfox themed “squadron logos.” We did try out a Corneria logo for it but it will be sometime before we start messing with it again as other things are more important right now.

As for the Wolfen, like a lot of things in Starfox it changes depending on the developer’s interpretation. In 64 the Wolfens were inferior to the Arwings it was the Wolfen 2s that were better. So if we were to decide that the Wolfens were powered by a hamster on a spinning wheel, well I guess that’s their power source. :p

Syphe D. Mar
12-06-2006, 05:06 AM
Well, that answered all the questions I have, except one that I can't fully interpret. I am asking about the character profiles, so I thank you for presenting the idea. My question is, because I didn't understand what you meant by source code, this: Is the profiles avatars going to change? I'm assuming it won't because it would be too hard. If I am correct, then I would know that you at least tried. Anyway, thank you both for informing and correcting me.

Jonathan_S47
12-06-2006, 05:47 AM
The Source Code is what is used to create the Freespace2 program that your computer runs. When the game starts it looks for the Pilot profiles files which are set up a certain way if any of the files deviate from the format it dismisses them as corrupt and doesn’t load them. Anyway what it seems you are asking about is the 8-bit .pcx (image format) images that the game displays up in the corner of the pilot profile screen. They are just that a 160x120 8-bit (256-color) .pcx image. You can create your own and just toss it in the FreeSapce2/data/players/images folder and the game will automatically detect it the next time it loads and add it to the list of images you can select. We probably will do some Starfox themed ones eventually but like I said other things take the priority right now.

takashi
12-16-2006, 01:09 AM
i would like to see macbeth in this...now that you can support planet missions (which is so cool! i envy the guy who could do that!)

Syphe D. Mar
12-19-2006, 02:23 AM
Er... I got another suggestion.

Before Star Fox Adventures took place, there was only one official story after Star Fox 64. It's the Star Fox comic that came out before Adventures. Anyway, it has a plot, correct timeline (3 years before Adventures), fits the plot of Adventures, reintroduces minor characters, and has dogfights (literally). The only major problem I see here is having the "boss" fight, since it's a land boss. Maybe it can be remodelled to act as a flying enemy (Oikonny's Crab) rather than a monster, but if possible, land. Another problem, although minor, is having Falco as the main pilot. Maybe have Fox during the beginning when he fights in an Arwing and then switch to Falco when Fox isn't fighting, or have the ability to switch to Falco and Fox, like the "Spy Missions" in FreeSpace. Whatever the decision, including the only official Star Fox scenario inbetween 64 and Adventures would be a nice tribute and a great addition, as well as staying true to Star Fox.

takashi
12-19-2006, 02:35 AM
*thumbs up!*

Ragna
12-19-2006, 11:08 AM
Just out of curiosity, will there be different AIs for your allies or would all of them have the same skill?

Axem
12-19-2006, 05:47 PM
Yes you will be seeing Macbeth along with nearly every other planet in the Lylat System.

Our current story plans don't have the events in that comic in it. But once we release, you will have all the tools to make your own campaign based on whatever you like.

And since Retail FS2, we've been able to give different ships their own skill level, so you'll see that too.

takashi
12-20-2006, 02:05 AM
falco and slippy+low shields= ^o^ shooting fun!

Syphe D. Mar
12-20-2006, 04:30 AM
Okay, but will Falco be there? If he is, it has to be at most 4 years after Star Fox 64. Any later and he'll be flying solo, which can be easily taken care of by removing Falco from the missions, though Peppy should be a pilot no matter what (Star Wolf's 4 > 2, and if 2 actually beats 4, then Star Wolf has faced utter humiliation).

AqueousShadow
12-20-2006, 04:50 AM
Technically, Fox single-handedly defeats Star Wolf anyway.

Syphe D. Mar
12-20-2006, 04:57 AM
When? I don't remember him taking out three or four Wolfens by himself. It was never implied that he took out them by himself ever.

takashi
12-20-2006, 06:01 AM
-opinion-

the wingmen are there to chase and save, not help. thin back to the snes....they were useless and still are. we should get newer, cooler wingmen. like billl.

-end opinion-

AqueousShadow
12-20-2006, 08:53 AM
Fox never did anything "himself," but you, as the player, did.

takashi
12-20-2006, 08:08 PM
Fox never did anything "himself," but you, as the player, did.



well said. its even hinted in command, they say things like "lets take out this missle" and "lets take out this *insert name here*"

when you only had him! how could i not notice that?:lol:

Syphe D. Mar
12-21-2006, 12:02 AM
Fox never did anything "himself," but you, as the player, did.

And Fox could never take out the entire Star Wolf team by himself. Although the player has the ability to take out all of Star Wolf, that was never meant to happen. Not in the story, at least. Making 2 Arwings greater than 4 Wolfens is very messed up. Also, I just remembered that Oikonny should not be in Star Wolf long, as the death of Andross should cause him to instantly decide to go rebel. So, that means Peppy, Slippy, and Fox vs. Pigma, Leon, and Wolf should be fairer to both sides.

PS Leon is greater than Slippy in terms of piloting. I think he should have the most problems.

Also, Slippy, Peppy, and Falco DO shoot opponents as seen in Star Fox 64. They kill the nameless and can take out Star Wolf, as long as they aren't calling for help, of course.

takashi
01-19-2007, 05:30 AM
this thread is to important to let fade away. so sorreh for the necromancy.

i think if there were tobe any good idea, it would be tonake unique animated pilot textures. a whole bunch of motionless fox mclouds is pretty bland :\

Devestator
01-19-2007, 02:04 PM
Yeah, i think this Ressurect was deserved. :)

But, Yeah, we HAVE to have a level where the cornerian fleet takes on an enemy fleet. :nod:

Dont forget a 3rd person and 1st person view (someone already said that)

Snark
01-19-2007, 05:38 PM
I request a feature whereby the devs are left alone so that they can release the stand-alone mod asap. Feature ideas and requests should come later. We can all agree that we want the release to come soon. So let's not be requesting stuff to be tacked on before the release, further delaying it.

takashi
01-19-2007, 10:31 PM
whats a space flight game without...

order battlecruisers! XD!

just love those. shoot at you from any angle!

Axem
01-19-2007, 10:44 PM
I request a feature whereby the devs are left alone so that they can release the stand-alone mod asap. Feature ideas and requests should come later. We can all agree that we want the release to come soon. So let's not be requesting stuff to be tacked on before the release, further delaying it.

Well we obviously won't be implementing every single suggestion. Ones that stand out or have quite a few voices behind them will probably get looked at. The end decision lies with us though.

We pretty much have what we need for the demo, so taking suggestions for the future won't slow that down very much.

Mr.SmileyFace
01-20-2007, 04:09 AM
As you could probably instantly tell from lack of avatar, etc. im new. However, though i may be at the bottom of the totem pole (again) i still wanted to suggest this idea. Just like how StarFox has the Great Fox, i was wondering if you could do the same thing with StarWolf. When i was younger id ponder the idea alot about a base of operations for StarWolf, so i figured id suggest it to you guys. Ive made sketches before, but they dont seem to match your style. I could sketch a newer image down and show you if youre interested. Let me know what you think.

Bobboau
01-20-2007, 04:29 AM
ther is an idea for a player ship I've had in my mind for a long while for this mod, a heavy assault arwing, it has one standard primary weapon bank in the normal location, but the second weapon bank... well, the lower section of the hull opens up and a massive beam cannon on rotateing brackets moves into it's fireing position. this ship would be an alternative to a bomber, the beam would have a super long charge up time (>5s) and nearly wipe out all weapon energy but do huge damage. it'd also have reasonably large secondary weapon capasity.

takashi
01-20-2007, 05:56 AM
bobs thinking freespace with a starfox look. this game is freespace with stafox looks and systems. in other words, no giant beam cannons.

Axem
01-20-2007, 06:00 AM
Uh what? What about the Katina boss? Area 6 boss? The Meteo Crusher had some really big beam like cannon. Big ass weaponry is not foreign to the Star Fox universe at all.

Jonathan_S47
01-20-2007, 06:02 AM
Takashi, you are not on the SoL staff and have no grounds as to say what is and is not in the mod. We do have beam cannons in our weapons table. I will not elaborate any more on that other than to say they are there.

Bobboau
01-20-2007, 05:42 PM
freespace has no ship even remotely like I described.

DaBrain
01-20-2007, 06:00 PM
Sounds like a mix of a beam cannon and a nova bomb.

I really hoped to get something like this for some boss enemies, but not for the Arwings.

However... the Arwings (two of them) can charge their lasers. We never really were able to do that right. Atm the charged version of the laser is just a missile-like weapon.

I think we won't get that fixed for till the demo release, but if we could get help with that, I'd LOVE to add it.

takashi
01-28-2007, 11:23 PM
so one can instantly fire a charge shot because of problems with the game engine, or it can support it, but you prefer the instant shots? :confused:

Unknown Target
01-29-2007, 03:19 AM
If you read his post/know anything about FS2 (either or), you'd see that they can't do it because the engine doesn't support it.

Bobboau
01-29-2007, 10:08 PM
I tryed doing charged shots the other day, it's a bitch of a problem to solve.

DaBrain
01-29-2007, 10:22 PM
Well... would be pretty cool. Maybe it's selfish to ask for it again, but I know some other mods could use it as well. There is a charged mass driver weapon win Wing Commander and I bet Nuke and Woomeister would use it too, cause it's cool. ;)


Btw what is the problem with charged weapons?

karajorma
01-29-2007, 10:53 PM
I tryed doing charged shots the other day, it's a bitch of a problem to solve.

It's an even bigger bitch when you consider trying to make it work in multiplayer!

takashi
01-30-2007, 04:04 AM
im fine with having a wide array of missle based weapons. are charged lasers and all that other stuff that make the game easier realy needed?

strike911
01-30-2007, 05:03 AM
They don't necessarily make the game easier, per se. They level the playing field between you and your enemies who also have more than just lasers.

takashi
01-30-2007, 05:11 AM
so enemies can fire a stream of nova-bombs too?

*hand moves toward the "home" key*

strike911
01-30-2007, 06:08 AM
bombs are limited, and there is a delay on firing them just the same as in StarFox, one button to shoot, another to detonate. Shooting streams really isn't a factor..... but yeah, some of the test maps I've played has enemies firing missiles quite often and really the enemies are pretty fierce when in formation firing on you with lasers, much less additional firepower...

Fox McCloud
01-31-2007, 02:04 AM
Might I suggest that along with DZ's awesome musical composing skills, you also incorporate a few other fan-made music creations in the game too? Or what about the actual Star Fox theme performed by a live orchestra? (also there's 2 tracks on the Smash Concert DX that could possibly be incorporated into the game).

Of fan-made creations, "Fortuna Favors the Funk" and "Meteorave" both come to mind as being particularly nice pieces.

Blink
01-31-2007, 02:10 AM
Original music is usually better, because the composer creates it with the level in mind. Sometimes a song can be used as concept art of sorts for a level, but in general, the music comes once the composer has an idea of the level.

(or at least to my knowledge. Correct me if I'm wrong ;) )

Fox McCloud
01-31-2007, 02:19 AM
Blink, I agree with you completely, but at the same time, I do think certain pieces that have already been composed can work well.

The main drawback to Fortuna Favors the Funk and Meteorave is that they have a set limit (and for that matter an end)--the original composers/arrangers would have to be contacted and asked if they would be willing to make a endless sequence for the game.

I think and easy one to incorporate would be the Venom Theme from Smash Concert DX--in short, this is the main theme from Star Fox 64, only orchestrated...I think it could work extremely well for the introduction, or possibly a cut-scene or two.

I also think that "Star Fox: Godspeed" would be an excellent credits theme, but at the same time, it would be interesting to see if anyone else has any ideas...*shrug* time will tell, I do suppose.

takashi
01-31-2007, 02:37 AM
endless sequences are hard. you have to specify the exact second it loops to another part, ans specify that second also, and then specify how many loops till the music changes (ala "boss entry"). or you could make a realy long piece. whatever works :\

Bobboau
01-31-2007, 08:55 AM
Btw what is the problem with charged weapons?

oh there is a whole host of problems, for one thing there is a function that is called when ever a ship is fireing, note the 'ing' it is called every frame that a ship would have the trigger squeezed (think about how the AI probably works) and this function is responsible for both figuring out when a ship is supposed to fire as well as how, these are two very separate responsibilities and I can't just bypass it. there is no 'the trigger has just been released' function, the weapons damage is taken from the ships table at every place were it is referenced (so you can't just make a weapon with 74.2% charge) the fire primary function has a rediculus amount of painfully poorly written code, mostly from me... and there is the issue of interface.

I _realy_ wanted to get this one done, but it's a much bigger problem than it should be.

takashi
01-31-2007, 06:54 PM
so how about forcing a delay in firing a charged laser? that would make the player think it was charging. and in sf64, charged lasers alway did the same damage. it was how long you held em' that affected whether or not they lock. like an aspect seeking missle.

Devestator
02-01-2007, 03:34 AM
Yeah, kinda like trying to get a homing-lock. The games X-wing, Tie Fighter, X-wing Vs. Tie fighter (go figure) and X-wing alliance from Lucasarts have the same kind of thing.

3 types of lock:

1. No lock: For the people who just fire & forget, or dont wanna turn on their targeting computer. :P

2. Semi-lock: Well...it'll kinda home in on its target, but unless the target is a capital ship, its extremely easy to avoid

3. Hard-lock:...You feelin lucky?

Maybe we could implement something like that...?

takashi
02-01-2007, 03:37 AM
we have aspect lock, no lock, and homing. same things, different words.

Taristin
02-01-2007, 03:39 AM
Heat seaking/dumbfire; Aspect-locking; and no aspect (think Fury/Tempests)

All present.

takashi
02-01-2007, 03:46 AM
....

i need to read through the FS1 manual again....

Taristin
02-01-2007, 03:47 AM
No... you need to get acquainted with FS2. SoL is based on FS2's engine, and FS2 handles just a little differently than FS1 did.

takashi
02-01-2007, 05:27 AM
man...it'll take me around 2 months to get the entire HoTU version. or so says the download manager.

Blink
02-02-2007, 02:25 AM
Forgot to ask: For those who already have Freespace 2, will there be a non-standalone version of the game released? You know, as just a mod, so that it's not such a big file? Or...would there not be a significant enough difference between file sizes?

Axem
02-02-2007, 02:32 AM
It'll just be stand alone. There's nothing we really want to use thats already in FreeSpace. Its all in the name of making it a real Star Fox experience.

I'm not sure on what the file size differences would be. The only thing of significance you could really cut out would be the interface and that would be around 100-200MB.

Fox McCloud
02-02-2007, 02:45 AM
Axem, do you know about how large this mod would be by the time it is all said and done?

Axem
02-02-2007, 02:50 AM
Dunno exactly. Anywhere from 700MB to 1GB? Its hard to say this early.

takashi
02-02-2007, 03:11 AM
so its going to have a simple control scheme, no large array of choosable weapons, restricting corrifor and all range modes, in mission instant recovery, and having the enemy at a huge disadvantage? that starfox?

sounds like the easy mode of easy modes.

or...

the freedom of actual flight, no edge of the map, no auto-u-turns, a large array of weapons, enemys that macth up to your ship or even do better, non-recovering armor and slowly regenerating shields, energy distribution sytems, subsystems on capships that need to be disabled, swarms of enemys firing swarms of missles, more than 3 ships starfox?

you know, the fun one.

Axem
02-02-2007, 03:50 AM
Neither. It's going to be an RPG.

Fox McCloud
02-02-2007, 06:02 AM
Takashi, could you knock it off with the useless postings?

Anyway, thanks for the information, Axem, that'll be an extremely large download for me, dare I even say impossible (dial-up user), but I know I should be able to download it at a friends house or whatever.

Anyway, back on topic:

Will you allow users to put their own music in the game?

Killfrenzy
02-02-2007, 08:55 PM
Technically, users CAN put their own music in. The thing is, is the way that the FS2 engine handles music.

I'm no expert, but in simple terms this is how it works.

You have an overall music track, which is then split into segments for various things, such as an enemy jumping in, a friendly jumping in, battle, objective completed, mission victory, mission defeat etc etc.

When a cue like that arrives, the music changes slightly. It gives it a dynamic feel.

So, in order to have your own music, you have to have different music clips that all seemlessly mesh together.

Then there's the mucking about with the music.tbl file........:nervous:

Fox McCloud
02-02-2007, 10:15 PM
hmm, sounds complicated and labor intensive for the general user..it would be a nice option, but I wouldn't want the SoL development team to go completely out of their way to implement it.

Also, how hard would it be to change a minor detail on a character mesh or ship mesh? Like, for example in a former thread, I wanted to change Fox's eyes from green to blue--would this be fairly simple to do?

Axem
02-02-2007, 10:31 PM
If you want your own music, best thing to do is set the ingame music to zero then play the stuff you want in the background. Otherwise, yeah, what KF said.

Changing minor details would be incredibly easy. Just extract them from the VP file, edit it, and then place it in the appropriate data folder.

Fox McCloud
02-02-2007, 10:42 PM
ok, would I need any special FS2 editors to accomplish that?

takashi
02-02-2007, 10:57 PM
maybe VP view, model view, the gimp, photoshop (for logos and textures), truespace, pof2cob and cob2pof, FRED, or whatever you want to use. (blender, 3dsmax, wings3d, paint)

other than that im clueless when it comes to good freespace editing programs.

Axem
02-02-2007, 11:37 PM
You'd mainly need VPView to extract it. takashi's list is pretty complete for any editing you'd need to do. He just forgot the POF Constructor Suite which you can use to convert and edit POF files.

karajorma
02-03-2007, 12:23 AM
ok, would I need any special FS2 editors to accomplish that?

For changing eye colour all you'd need from that list would be VPView to extract the file and a paint package to change the colour.

Then stick the file in ShadowsOfLylat\Data\Maps and you'd be done.

takashi
02-03-2007, 02:50 AM
sound like you have the whole thing in order. does this mean its a whole different game, in a different directory, and a different launcher (absolute standalone) or you make a directory in the alrady existant freespace folder (mod)?

karajorma
02-03-2007, 09:01 AM
Isn't this just another variation of the "Is this a mod or a standalone?" question which by now you should know the answer to?

takashi
02-03-2007, 08:30 PM
but which type of standalone? total or you need a previous FS2 install just so it will run? (like FRED does)

karajorma
02-03-2007, 08:45 PM
If you need a previous install of FS2 it's not a standalone is it?

takashi
02-03-2007, 09:54 PM
terminology!

standalone: does not need another thing to work

mod: requires a previous install to work

the name of the board says mod. :\

strike911
02-03-2007, 10:18 PM
terminology!

standalone: does not need another thing to work

mod: requires a previous install to work

the name of the board says mod. :\

It's a standalone technically, as you don't need anything but a PC to run it and an internet connection to download it. No previous game needed...

... but at the same time it's a mod for FS2. It's both kinda.

Just to clarify, you don't need anything to run this. Just download the program and it'll run. It's a mod, but it includes all the FS2 stuff that it needs.

It's a standalone program, but its all modified FS2 code. So... really its a mod that you don't need the original program for, because the devs are providing everything you need for you. It's a standalone mod.

strike911
02-03-2007, 10:23 PM
I can't put it any more simply than my previous post, however, I can restate what I've said in big, capital, red letters if you want?

YOU DON'T NEED FREESPACE2 TO RUN SHADOWS OF LYLAT! IT IS RUNNING USING MODIFIED FS2 CODE.

DaBrain
02-03-2007, 10:55 PM
the name of the board says mod. :\

I don't see 'mod' anywhere in the board name.

It has been stated quite a few times that SoL will be stand-alone, so I can completely understand strike911 here.

AqueousShadow
02-03-2007, 11:06 PM
It's answered in the FAQ.

Blink
02-04-2007, 01:35 AM
Just say standalone mod. It is a mod, but it's stand alone. It's never not been a mod, but it's always going to aim to be standalone. It's a standalone mod. Shortened to standalone. It's a standalone. Fin.

Syphe D. Mar
02-04-2007, 02:40 AM
I don't see 'mod' anywhere in the board name.

It has been stated quite a few times that SoL will be stand-alone, so I can completely understand strike911 here.

"Shadows of Lylat FreeSpace Mod" was stated in an unused logo. Still, it is a mod regardless.

BUT mods can be stand-alone, as stated by the above post. Mods are modified version of the original game. Usually, mods don't work by themselves. This one, though, seems to be an exception. Hence the mod being considered a stand-alone mod.

Star Yoshi
02-04-2007, 03:19 AM
In my opinion, I'd love to see this:

1) The Cluster Bomb from Assault

2) The Slip Away: A cool thing my brother and I always did. After killing that one Attack Carrier in Corneria, we would time a Loop to go off right as he died. This made the ship fly into the air straight up and barrel roll off into the sky. If you could have this be the ending scene after killing a boss, that'd be sweet.

3) Wings ripping off so that the ship tilts to one side.

4) A Laser Bomb function. An upgrade to the arwing where you can fire a bomb and laserfire at the same time.

takashi
02-05-2007, 01:52 AM
freespace has a function to fire multiple weapons similtaneously.

Xtreme Starfox
03-05-2007, 05:38 PM
All The different types of arwings and wolfens from starfox command?:biggrin1:

Bluninja
03-15-2007, 10:47 PM
this games shaping up ta be something real spiffy.
no complaints here except for a little question...
are there gonna be landmasters involved?

Water
03-16-2007, 01:34 AM
this games shaping up ta be something real spiffy.
no complaints here except for a little question...
are there gonna be landmasters involved?

Umm thats easy to answer - For the demo we don't have anything called a "Landmaster". :)

Bluninja
03-16-2007, 02:49 AM
Umm thats easy to answer - For the demo we don't have anything called a "Landmaster". :)

heh.
fair enough.
>.>

Syphe D. Mar
03-16-2007, 03:15 AM
Well, Star Fox 64 already has a Landmaster, but I'm sure you knew that. :p

Seeing as how we can ask questions here, I'll go FaQ.


Is the Blue Marine added?I think someone said that the team was trying to implement it.

Does Barrel Roll work now?

Is there a limit to decelerating/accelerating?

Are any recurring bosses appearing other than Star Wolf, assuming that Andross is not appearing?

Is Andross coming back, even though DaBrain stated that he won't?

Will there be side stories? (e.g. In the end of the game, play as Falco solo)

Will there be special missions? (e.g. Spy missions in FreeSpace2) If yes, will any involve someone else other than Fox (e.g. In Star Fox Assault, be Wolf helping destroy Aparoids)

Will there be any fan-made recurring characters (e.g. imagine Bill Grey as a fan-made character that is involved in the story) that plays a prominent role, either as main or villain? Supporting as well?

Will there be a mission briefing? Is R.O.B. 64 going to be the person briefing?

Are most of the questions too controversial?

Am I asking too much? :p

AqueousShadow
03-16-2007, 04:19 AM
Well, Star Fox 64 already has a Landmaster, but I'm sure you knew that. :p

Seeing as how we can ask questions here, I'll go FaQ.


Is the Blue Marine added?I think someone said that the team was trying to implement it.

Who said? Trying to add the Blue Marine would mean we'd have to try to add a water mission. As far as FS goes, attempting to simulate an underwater mission would be...a feat, to say the least. And then we'd have to make special content just for a mission in the water.

Does Barrel Roll work now?

Not yet.

Is there a limit to decelerating/accelerating?

Not sure what you mean, but what ships don't have a top speed? You will be able to make a complete stop.

Are any recurring bosses appearing other than Star Wolf, assuming that Andross is not appearing?

I won't discuss this.

Is Andross coming back, even though DaBrain stated that he won't?

No. And if he would, would we tell you? :p

Will there be side stories? (e.g. In the end of the game, play as Falco solo)

AFAIK, no.

Will there be special missions? (e.g. Spy missions in FreeSpace2) If yes, will any involve someone else other than Fox (e.g. In Star Fox Assault, be Wolf helping destroy Aparoids)

SoL will have more..."dynamic" missions akin to FS, rather than the blow everything up = win that most of Star Fox is known for.

Will there be any fan-made recurring characters (e.g. imagine Bill Grey as a fan-made character that is involved in the story) that plays a prominent role, either as main or villain? Supporting as well?

You'll see.

Will there be a mission briefing? Is R.O.B. 64 going to be the person briefing?

There will be mission briefings. ROB may or may not be the person briefing.

Are most of the questions too controversial?

Yes.

Am I asking too much? :p

Refer to the above question.



I hope that helps.

Axem
03-16-2007, 04:25 AM
Well darn. I had answers but then AS came in and ruined it. I had slightly more revealing answers too. Oh well.

Unknown Target
03-16-2007, 04:39 AM
You know, you could probably make an underwater mission with some futzing with the nebula.

takashi
03-16-2007, 04:45 AM
will the balance be more old school starfox, or SCP freespace?

will it be a single.exe, or a whole multitude of .vp files?

will the demo require freespace2, to cut down on download size?

(random may-be stupid question) can fox mccloud sound like bosch in freespace?

---not questions----


underwater missions are easy....all you need is a skybox and a sort of bubble model, that replaces asteriods, and floats up. (doable with velocity and warpin direction). or UT's nebula suggestion, but with the skybox/bubble as well.

(just a method) barrel rolls are NOT easy. it requires lotsa coding. you make the same effect as holding down the "7" key in freespace, but faster and in a single keypress, and make it temporarily trigger the "ship-invulerable" sexp.


the landmaster could have a sort of code applied to it that made it "hug" the land (already existant). then it wouldnt float up.

Axem
03-16-2007, 05:01 AM
will the balance be more old school starfox, or SCP freespace?

I've told you before, its a mix.

will it be a single.exe, or a whole multitude of .vp files?

1 VP+EXE probably...

will the demo require freespace2, to cut down on download size?

I think we're leaning to a standalone demo.

(random may-be stupid question) can fox mccloud sound like bosch in freespace?

...I'm not even touching this one.


underwater missions are easy....all you need is a skybox and a sort of bubble model, that replaces asteriods, and floats up. (doable with velocity and warpin direction). or UT's nebula suggestion, but with the skybox/bubble as well.


Bubble asteroids wouldn't work because you can only have about 200 of them and you can't control which direction they move.


(just a method) barrel rolls are NOT easy. it requires lotsa coding. you make the same effect as holding down the "7" key in freespace, but faster and in a single keypress, and make it temporarily trigger the "ship-invulerable" sexp.

But what if the player wants to make a slight bank adjustment? It would be very hard to make fine adjustments to it.

takashi
03-16-2007, 05:03 AM
the 0 key could be mapped to the SEPERATE FUNCTION

Axem
03-16-2007, 05:06 AM
Wouldn't work out well. 0 is already mapped to mouse free look. And how would you decide which way you're going to barrel roll?

Syphe D. Mar
03-16-2007, 05:07 AM
Um... for any underwater mission, why not just have... water and aquatic enemies? Low quality is better than no quality if it's not going to be added.

Jonathan_S47
03-16-2007, 06:15 AM
Part of the problem is the Ships table limit. We can only have so many entries in the ships table before FS2 refuses to load any more. There is a build in use by the inferno mod that does increase this limit but it does so by sacrificing multiplayer.

AqueousShadow
03-16-2007, 07:58 AM
Umm. No. Low quality is not better than no quality. Low quality is worst of all.

Sorry for the blue font :nervous:

karajorma
03-16-2007, 09:58 AM
There is a build in use by the inferno mod that does increase this limit but it does so by sacrificing multiplayer.

Actually no. Multiplayer on inferno builds was fixed months ago. An inferno build will corrupt any non-inferno build pilot but if you're thinking about going stand alone that's not an issue.

Inferno builds will become obsolete with the 3.7 release anyway when we bump the limits for FS2_Open as a whole.

takashi
03-16-2007, 08:45 PM
why not bump it in 3.6.10?

@axem: about the fox-bosch thing...i dont want to end up removing the voice files for fox myself if he ends up sounding like a dog talking into a muffler with a french accent (like in command)

karajorma
03-16-2007, 09:22 PM
why not bump it in 3.6.10?

3.6.10 is a bug fix build. There will be very little in the way of new features in that build. That means that Taylors new pilot file changes have to go in 3.7. Which means that things which are dependant on those changes also have to go into 3.7.

Syphe D. Mar
03-17-2007, 04:09 AM
Umm. No. Low quality is not better than no quality. Low quality is worst of all.

Sorry for the blue font :nervous:

Well, I know that N64-graphics aren't good, but there's not much one can really expect from water anyway, right? If the ocean water looks like... ocean water, isn't that enough? We don't really need bubbles... just environments that doesn't make the world look empty. I don't know, but to me, it feels like a ship that needs a tribute.

AqueousShadow
03-17-2007, 07:44 PM
Haha, the N64 graphics are nowhere close to good now, but back then, there were some really great graphics, especially for games like Perfect Dark.
And actually, Aquas looked pretty good in SF64. Anyway, I know how much you want to see it, but please let the dev team decide whether they will include it or not. :)

Blink
03-17-2007, 09:38 PM
Hah, I didn't realize this conversation was going on in here when I posted this in the Join Us thread...

Unless these guys implement a flying Landmaster, I'd say chances are nil. :P

There's never been any ground based combat, or even planet based combat in Freespace 2 before, from what I've heard. So, having battles in Corneria and whatnot is already a huge leap for the mod. Implementing a Landmaster however, that's probably pushing it a bit far.

Hey though, ya know, they could probably implement a Blue Marine level if they wanted to. Just switch out the background to blue and the star particles with bubbles and you'd be set. ;)

I don't know much about freespace, but from what I've seen in the videos, there's a system to show stars close to your ship to give the illusion of speed. If those could be replaced with bubbles, that might work, and wouldn't be as complex as trying to control the asteroids, since all you'd do is change a visual aspect, the stars into bubbles.

takashi
03-18-2007, 01:19 AM
eh, multi bug. im afraid it might ruin shadows of lylat.

aspect/heat seeking missles fail to home 75% of the time in multi. tested in openGL mode, same thing. we cant have starfox with unrelieable charge shots (which, are apparently glowing secondarys with arm time.)

karajorma
03-18-2007, 01:24 AM
I believe the bug is already in Mantis actually.

Wanderer
03-18-2007, 10:54 AM
Yes.. There is a way to create bubbles.

Yes.. We can make 'bubblethrusters'

No.. Our missiles are (or rather were last i tried) accurate enough :D

The Time Traveller
03-18-2007, 09:33 PM
I'm a Mecha fan, so I'd suggest a new type of Arwing that Transforms into a Fox-like Mecha. The Blue bits on the bottom of the wings would flip over and become feet. The Blue Bits on the top of the wing would break off into Fox Ears, and Shoulders/forearms. No Idea what the nose will do, maybe turn into a tail, while the Cockpit could turn into a chest and cover the glass. The wings would join together some how and stay on the back, or just go inside the Mecha.

I'll do a concept design later on and some experiments on Maya, I don't care if it won't work on FSO, I'll still give it a shot. I could borrow some designs from Macross and Robotech, and since the Arwing is too small to transform, the Arwing I'll be designing would be bigger, but the Mecha would be roughly the same size as Andross' Mecha fighters in Sector Y on Star Fox 64.

Bluninja
03-18-2007, 09:43 PM
good thing andross is out of the picture...
MOST ANNOYING BOSS EVER.
but how are boss battles gonna be done this time around?

Fox_McCloud3232
04-01-2007, 08:40 AM
you know... i never thought of the boss battles. since the game is "fixed" in all range mode, how is it going to be done? the attack carrier would have to be verry slow for you to beat it. correct? or does it just stay in one place firing missiles?

P.S do you think that this game might "leak" into community like sfx command did? make sure your guy's p.c's are secure or ppl just might release it BEFORE due date. ( i would probrably be the first one with the "leaked" file" ) :)

Fenix
04-19-2007, 03:37 PM
I just want to second a two of the ideas that were put forward in this thread.


Massive capital ship battle - Even if it's just one level, just imagine how cool it could be. Fleets of huge ships hammering each other, exploding left and right, sending hulks and debris everywhere while the fighters dogfight in between it all. Granted... the limitations of the engine may not allow this, but I can dream.

Piloting the Great Fox - Just plain cool. Perhaps make a mission where you need to intercept the Starfox team at various points on a map and either rescue them from overwhelming forces or recover their crippled craft. Get 'em to dock with you can then plow through to the next teammate. Or even capture enemy ships.


... and a few suggestions of my own...

I'd like to see the boost meter implemented similar to the SF2 beta. While boosting/breaking, the meter reduces but if you stop, you won't need to wait for it to fully recharge before you boost/break again. Also, if you fully deplete the boost charge, your engine overheats, belching out smoke and rocking your ship a bit while it recharges. This might seem out of place for the newer model Arwings, but I believe it would look good on the original SNES one.

Also, I loved the idea of flying inside the larger ships. Perhaps there could be a level where you're flying around inside some super-sized attack carrier through its multiple hangar bays or something.

Fox_lylat64
04-19-2007, 06:17 PM
Hi there everyone
Im new at this stuff
I play starfox since I was 10 im 18 now.
just a question...is this star fox shadows of lylat to play online?

AqueousShadow
04-19-2007, 09:43 PM
@Fenix: In FSO, if you use your afterburner and let go before it depletes, you can press it again,after a small delay, and you will continue to use it until it is empty.

@Fox_lylat64: Welcome to the boards. We will have both a single-player campaign as well as multiplayer missions.

takashi
04-19-2007, 11:16 PM
so actual afterburners and not boost? phew...i was afraid it would end up 100% starfox...

Syphe D. Mar
04-20-2007, 02:24 AM
Afterburners = Boost, aren't they?

DaBrain
04-20-2007, 09:34 AM
I don't see any difference either...

However in Starfox, you had to wait till it was fully recharged. In SoL we can't do this.
As long as AB 'energy' is left, you can use it.

Devestator
04-20-2007, 05:13 PM
However in Starfox, you had to wait till it was fully recharged.

Actually,You didn't have to wait for your booster to fully recharge in Assault or Command.

DaBrain
04-20-2007, 08:42 PM
Piloting the Great Fox

That idea came up before...
It might be fun, but it will be really really hard for the FREDer to make fun mission for this.

Flying a huge slow craft, isn't fun. It really depends on the mission design.

It's not planned atm, but I'll keep it in mind... again. ;)

takashi
04-20-2007, 09:05 PM
flying an irken cruiser in my mod (which has been going on slowyly in the backround); is fun. they actualy go fast. maube flying a light freighter in SoL? i've seen a triton do 50.

Fox_lylat64
04-25-2007, 02:41 PM
U´ve allready think of story for the game?

drkz4ck
06-24-2007, 07:00 AM
I got seggests

* Missions that you will need to destroy enemy giant hi-tech shields, wich not allow to Great Fox (or another important ship) to get pass and complete the mission

* Some stages (or just one) that you will follow a course, and not just "free-space" stages

* Missions wich you need to escort Great Fox (or another important ship), like in StarFox64 sector Z, wich you must protect Great Fox from enemies and missiles (probaly this will be the same as the first ive said)

* In stages like sectors X, Y and Z you should do the spacebox with dust, according to the sector color (In Y use green, in X use purple and in Z orange)

* Space inhabitants wich attacks you (non-enemies)

* Cut-scenes, if its possible to do with the engine that youre using

* This is a stupid one - Appearence of Samus Aran (her ship, of course) wich helps u in one mission o.O

thx for atention

Neolink
06-25-2007, 05:38 PM
How about a mission where it's pretty much you incredibly outnumbered and are just trying to survive until help can arrive (like the Great Fox, other wingmates, ect.)? You could set it up as a trap by having the mission breifing say there won't be much enemy activity, but it turns out to be very, very wrong indeed.

takashi
06-25-2007, 07:23 PM
or play in the postion of frog dude in the clutches of skeleton thing on desert planet.

(my starfox kowledge has since deteroirated)

drkz4ck
06-26-2007, 03:45 AM
I've got another one!!
What about an online multiplayer option?
I dont know if its possible and if there were another posts about it, so please, forgive me anyway ^^

takashi
06-26-2007, 04:28 AM
we already have one. its been here since the beggining. you can fly all three types of arwing and a wolfen.

drkz4ck
06-26-2007, 07:13 AM
oh, yeah, sure ^^, i know about the multiplayer, but does it have an "online" option? I'm not bugging you, i just think that you didnt paid atention for the online XP sorry anyway, again

drkz4ck
06-26-2007, 08:03 AM
O.o nothing special in this one, just to coment...
I really like starfox assault : The airwing, the boost, the dynamic, the grafics, the little pieces of stars coming at you, thats everything gorgeous.
But it gots one weak point : lots of stages by feet, its boring.
By the way, does FS2 have the "stars coming at you" effect or it was implemented for SoL. All those things makes me excited XP

drkz4ck
06-26-2007, 09:26 AM
Last one XP
Take a look at this video
http://media.cube.ign.com/media/481/481615/vid_1039825.html?mu=http%3A%2F%2Fxfersf08.ign.com% 2F%5E1286031124%2Fmovies%2Fstreamingmovies.ign.com %2Fdocroot%2Fcube%2Farticle%2F585%2F585530%2Ffoxne w_020405_15_wmvlow.wmv%3Fposition%3Dfront','103982 5',60,530,490,0

(Sorry, cant use hyperlink)
Can you make a background like this?

Water
06-26-2007, 10:49 AM
By the way, does FS2 have the "stars coming at you" effect or it was implemented for SoL. All those things makes me excited XPFS2 does have that

Last one XP
Take a look at this video
Can you make a background like this?:nod:
But....
Most FS2 missions close to a planet allow you to fill the screen with the planet. Very big things make you feel you are traveling really slow. If you look at the vid you see that the arwing can't go straight at the planet. And that's the right way to do it.

takashi
06-26-2007, 09:12 PM
AFAIK planet bitmaps dont get closer. only planet models do. but then again, if its a few thousand miles away you probably wouldnt notice any "getting closer" effect.

Water
06-26-2007, 10:16 PM
AFAIK planet bitmaps dont get closer. only planet models do. but then again, if its a few thousand miles away you probably wouldnt notice any "getting closer" effect.
Heh.. re-read it. You fill the screen just by pointing directly at the (large bitmap) planet, not by getting closer.

takashi
06-26-2007, 11:51 PM
not much for high-memory usage realism, this game?

drkz4ck
06-27-2007, 12:38 AM
Im confused... Its not just apply a really large almost 3D image? i mean its 2D but look like a 3D one, i dont know how to explain it...
Ah!, by the way, did youve read the "online"?

drkz4ck
06-27-2007, 01:41 AM
Got another one! (dont blame me, im a full of ideas guy) :

What about an epic battle aside Solar, to prevent the enemies to install some huge powerfull bombs in Solar, causing a REALLY HUGE Explosion, wich will cause HUGE DAMAGES to whole Lylat System. Of course, this can be the last battle in the game, the player must do that in less then 10 minutes, to do it, must have TONS of enemies ships, and with high HP.Im not finished, the team cant destroy the bomb directly, or it would explode, reaching to Solar and destroying Lylat, so the team will need to isolate the bomb, so, ive thinked on when big part of the enemies were gone and there be a safer place, you change of ship wich isolate anything with a very slow shot, the ship is a very weak one, thats why it could not be used before. Any doubts post...Coment, please

By the way, can you post here the story, to help us on idea sense, thx^^

takashi
06-27-2007, 02:25 AM
online multiplayer means you play with people across the world, no stupid freind codes. just a simple registration at fs2netD and a little setting up and you can play online. modes include dogfight, team versus team, and co-op. you can also make your own multiplayer missions (same for single player missions). freespace 2 (the game whos engine is being used) also has these features.

Water
06-27-2007, 02:46 AM
not much for high-memory usage realism, this game?What I'm saying is using a very large planet bit map looks good but *plays* bad, and we don't want that.

bud
06-27-2007, 02:47 AM
Suggestion from Todd McCloud from the OTG Star Fox board:

"We've seen stars, hollowed-out planets, space sectors, and the like. We need to brainstorm new ideas.

how's about a forested level?
A level with a combination of space / planet?
a very, very mountainous planet, the kind you see in new flight simulators?"

space and planet for the win! I've always wanted a level were you go from space to planet.

takashi
06-27-2007, 03:16 AM
like the d3 fusion engine? i dont think they have that yet, BUT you would need a very large planet model complete with landscape. that would be about 900000000^4 polys. unless they can figure out some other way....

AqueousShadow
06-27-2007, 04:04 AM
The D3 fusion engine never actually combined space and planet (although some mods met with minimal success). Rather, it was all planet, with inside buildings/underground and then moving outside.

takashi
06-27-2007, 04:20 AM
like the fusion engine, which means a semless transition between two enviroments. is the word like being censored out these days? :wtf:

drkz4ck
06-27-2007, 04:29 AM
What about a landscape but with a very tall spacebox, i mean, make the landscape so tall that youll reach the space (or above the sky), ah by the way, what about the Solar stage idea, huh?

Meathead
06-27-2007, 04:30 AM
So i dont know if anyone already said this but eh, the original cornerian fighter from the snes, heck i even got pictures, hope they work.

http://i191.photobucket.com/albums/z22/Meathead_147/CSnesFighter.jpg
http://i191.photobucket.com/albums/z22/Meathead_147/C64fighter2.jpg

Syphe D. Mar
06-27-2007, 05:33 AM
Got another one! (dont blame me, im a full of ideas guy) :

What about an epic battle aside Solar, to prevent the enemies to install some huge powerfull bombs in Solar, causing a REALLY HUGE Explosion, wich will cause HUGE DAMAGES to whole Lylat System.


From the looks of things, Solar isn't a star. Disregard what the American version says. I doubt that it can actually explode into a billion pieces and be any more threatening than blowing up Corneria. That is to assume that the baddies in the game are not from the Lylat System as well, because I doubt even the Venomians would want to lose their homeplanet by causing an imbalance in the planetary motion.

Anyway, I'm just going to assume you meant Lylat when you said Solar. ;)

drkz4ck
06-27-2007, 06:19 AM
Oh, my! i think youre right, but ive thinked the enemies wouldnt be the venomians, it would be another race, like the aparoids...

DaBrain
06-27-2007, 09:04 AM
So i dont know if anyone already said this but eh, the original cornerian fighter from the snes, heck i even got pictures, hope they work.

http://i191.photobucket.com/albums/z22/Meathead_147/CSnesFighter.jpg
http://i191.photobucket.com/albums/z22/Meathead_147/C64fighter2.jpg

Oh, nice!

That should be enough to model the SNES one.

Looks a lot like the Arwing... I wonder... If I cut off the nose from the Arwing model and change a few things, that should be pretty much it.

Syphe D. Mar
06-28-2007, 10:46 PM
And while we're on the subject of Cornerian Fighters, anyone got screenshots of the ships used by the Cornerians during the assault on the Orbital Gate? *didn't see it up close*

drkz4ck
06-29-2007, 02:41 AM
well, Syphe D. Mar, after the Solar - battle idea, wich failed, i will think in something, another epic battle XP.....

Hmmm.... What about a recent-discovered huge energy star, like our Sun, but it would be unstable, and any damage to it would cause an explosion wich would destroy whole Lylat System. BUUUUUUT, Venomians discovered the Star before cornerians, and started to constroy an "anti-planetburst" shield, to destroy the star and be the only planet remain in Lylat, or the Lylat Ruler. One year later, Cornerians discoverd that venomians are working in something Huge, but dont knows what, so Starfox team is sent to Venom once again to discover what theyre planning, on the big quest to venom there will be lots of enemies ahead on the way, reaching there, theyll know about the shield but not what its designed for, so, doing some more things they discover about the Star, wich, comparing with the Lylat map (can be found in the old screenshot thread)
It would be a veeeeeeeeeeeeeeeery long way southwest from corneria (looking at the map, remember), so all the way back to corneria (this stage would be a very long one, wich youll travel back to corneria)
So, the team stops on the corneria base to change airwings, to a new modeled heat-resistant one (probally the one from the drunk guy,wich is not drunk anymore), reaching there happens the battle like the one from the solar ive wrote (found on this topic)

thats it, read and comment, please ^^

Syphe D. Mar
06-29-2007, 02:45 AM
thats it, read and comment, please ^^

Um... just so you know, I'm just an ordinary member.