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Nuke
06-21-2006, 08:37 AM
Nukemod062006 (http://www.game-warden.com/nukemod-cos/downloads/nukemod062006.zip)

heres the most recent version. animations should work now. added hipoly littleboy and stinger. vwep gatling guns completed. pirate vessels now have external hardpoints for warheads. and of course bugfixes.btw this runs best on scp 3.6.9.

edit

download fixed

Qwer
06-29-2006, 01:46 PM
/me falls to floor when sees SSJ Dante.

WOW! 0_0
Can i use it in Phoenix Project? :D

Nuke
07-03-2006, 08:36 AM
you might want to wait till i actually finish the dante first. it has neumerous bugs to resolve. but anyone who needs a big honkin shivan juggernaught is free to use it.

Qwer
07-03-2006, 11:03 AM
Well in Phoenix it won't be Shivan at all :p . You'll see after we'll finish it. ;) Anyway for now we'll wait till you'll finish Dante.

hunter
12-16-2006, 02:13 PM
im adding this mod to the freespace download database that Axem, I, Karajorma and a few others are working on setting up, should the download link change let me know please.

For those currious about the fs download database and want to see its progress you can visit it here (http://www.fs2downloads.com). Please keep in mind, the site is beta currently right now, so there are a few bugs in its coding and the content is not complete.

Also just for your information, If you need a real domain name and hosting, with 5 GB of space just let me know and I can hook you up for free.

Nuke
12-17-2006, 07:58 AM
cool beans. :D

next version is a ways off. gotta lot of animation stuff to implement, also gotta convert all my .scn files to .max files. this alone will take forever. wanna finish the hi-poly vulture, and maybe introduce a new ship. also wanna do some script stuff. it could be months.