View Full Version : Offitial Screeeeenshots Thread (Image Heavy)
Yeah! They're filled with awesome goodness and stuff.
Just draw any assumption from these as you want.
http://img.photobucket.com/albums/v109/NarfPics/CoS/sonofa.jpg
http://img.photobucket.com/albums/v109/NarfPics/CoS/blind.jpg
http://img.photobucket.com/albums/v109/NarfPics/CoS/nihil.jpg
http://img.photobucket.com/albums/v109/NarfPics/CoS/insigs.jpg
rumrunner launchin' a hellbat
http://server2.uploadit.org/files/nukebomb-screen06.jpg
Got sooo bored with PhotoPaint...
http://img.photobucket.com/albums/v109/NarfPics/CoS/outlaw.jpg
More insignas! I still have one more to make, possibly two.
http://img.photobucket.com/albums/v109/NarfPics/CoS/moreinsigs.jpg
Most of these are actually for CBAnis (hopefully I'll apply a cheap animation to them), but the four at the right will be actual squad logos on your fighters.
Beamz!
http://img.photobucket.com/albums/v109/NarfPics/CoS/whoa.jpg
Two more for now. This mission takes place at Outlaw Station, which you will be around quite a bit.
http://img.photobucket.com/albums/v109/NarfPics/CoS/cos6.jpg
http://img.photobucket.com/albums/v109/NarfPics/CoS/cos7.jpg
That's just the absence of adv_effects, I haven't got around to putting it back yet.
EDIT: Just got Bob's latest build working, and turned on all the neat gizmos. :biggrin1:
http://img.photobucket.com/albums/v109/NarfPics/CoS/cos8.jpg
Ignore the funny laser sight... *Pokes Nuke*
no mod progress from my end in the past 2 weeks. alot of work, depression, planning my sister's 16th birthday party, depression, bit torrent addiction, depression, and i had to deliver a litter of kittens. i think i left out depression.
anyway ive been scanning for some older mod pics that ive posted on hlp, but i guess theyve all disapeared into oblivion. i did find falcon's (from hlp) pics of ssj dante in the perfect lighting conditions and they are just damn pretty i think.
http://www.game-warden.com/nukemod-cos/Images/scary4rb.png
http://www.game-warden.com/nukemod-cos/Images/claws2ox.png
http://www.game-warden.com/nukemod-cos/Images/sideshot1qh.png
found a couple more
chimera, pre cockpit
http://server2.uploadit.org/files/nukebomb-pfsix.jpg
and a nice shot of the rumrunner
http://server3.uploadit.org/files/nukebomb-screen00.jpg
I restarted the campaign after growing disgusted with the quality so far. So back to square one-ish. Plot's pretty much the same, I just redo the missions so it flows a lot better.
Anyway, quick pics from a mission recently redone.
Show ship flag rocks!
(That fighter getting hammered is me, I only realized it was me half a second before I took the pic...)
ok, i got the main hull of the ship textured, still need to texture the turrets but you get the idea. sorry about all the bad lighting, all the bulbs in the turrets are making everything brighter than it should be. also truspace only suports up to 2048 textures so your only seeing it at a quarter detail.
http://www.game-warden.com/nukemod-cos/Images/ragnarok.jpg
http://www.game-warden.com/nukemod-cos/Images/ragnarok2.jpg
http://www.game-warden.com/nukemod-cos/Images/ragnarok3.jpg
http://www.game-warden.com/nukemod-cos/Images/rfn.jpg
http://www.game-warden.com/nukemod-cos/Images/rvd.jpg
:pimp:
Lightspeed + Singh + Lt. Cannonfodder = teh win.
and now the valhalla part...
http://www.game-warden.com/nukemod-cos/Images/v2.jpg
Test render of Taristin/Raa's Node map somewhat modified by me. (Hope you don't mind :nervous: )
Pretty much everything will take place in these 4 systems.
http://www.game-warden.com/nukemod-cos/Images/phoetex.jpg
http://www.game-warden.com/nukemod-cos/Images/ptex.jpg
http://www.game-warden.com/nukemod-cos/Images/phoenixtexed.jpg
ok i went and cleared this thread of any non screenshot related posts. i wish this to be the offitial nukemod image gallery. i intend to hunt down every image and stick it here. in addition i removed any other posts to reduce clutter. please dont take offence if your post was deleted. theres really nly one rule here, only post if you have a screenshot or some other nukemod related graphic. please restrict comments to another thread, screenshot discussion for example.
http://www.game-warden.com/nukemod-cos/Images/vulturev3.jpg
well here it is. pretty soon it will have a texture, including shine, env, glow, and normal and height maps. it will be the most complicated texture job ive ever done, 10000 polies and sence its gonna be normal mapped i cant overlap any of them in the uv. ity may be possible to use subobjects so that things like the wings and the nacels can all share a single instance of texture space. it would be nice if we could have a second mapping channel for the normal maps, so that they can have uniquely baked normal maps.
latest seker revision, new diffuse texture!
http://www.game-warden.com/nukemod-cos/Images/htlseker.jpg
http://www.game-warden.com/nukemod-cos/Images/htlseker2.jpg
http://www.game-warden.com/nukemod-cos/Images/htlseker3.jpg
OH! I've been waiting for updates!
Turey
01-24-2008, 03:02 AM
eww, jpg artifacts. Try png.
Do you have any new coolness to show? :D
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