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unpurposed
11-15-2006, 06:50 AM
I recently installed FreeSpace 2 following the instructions from the thread here. I am using the exact files from that thread. When I play SCP, I go to the training mission. However, when I click the ship icon on the screen with the grid, there is an access code violation and SCP crashes. Occasionally, it goes through but I do not know what the problem is. I did change graphic settings from inside the game but I do not know if that affected it. These are my cmd lines: -mod mediavps -spec -glow -env -jpgtga -mipmap -missile_lighting. I'm using OpenGl at 1024*768 (32bit) trilinear, with Highest. I also have a Sidewinder Force Feedback 2 joystick attached. The thing is that the game works without SCP, but I would really like to play it with it. Any and all help will be appreciated. Thank you. :yes:

---------------(Error.Log)-------------------------------

fs2_open_3_6_9 caused an Access Violation in module ialmgicd.dll at 001b:0bc8ab13.
Exception handler called in FreeSpace 2 Main Thread.
Error occurred at 11/15/2006 00:31:22.
C:\TheGames\FreeSpace2\fs2_open_3_6_9.exe, run by (me)
1 processor(s), type 586.
510 MBytes physical memory.
Read from location 0000006c caused an access violation.

karajorma
11-15-2006, 07:25 AM
Null pointer error. I hate tracking those down :(

Can you run the debug build and see if you get this error again? If so what's the last few line of your fs.log?

Taristin
11-15-2006, 04:19 PM
Not to hijack this for myself, but my game crashes, too >..>;; I blame my videio card, and suspect laziness on Intel's behalf with the drivers.... but Id still like to know if theres anything I can do about it...
fs2_open_3_6_9 caused an Access Violation in module fs2_open_3_6_9.exe at 0023:006a3550.
Exception handler called in FreeSpace 2 Main Thread.
Error occurred at 10/18/2006 02:28:24.
D:\Games\Freespace 2\fs2_open_3_6_9.exe, run by Taristin.
2 processor(s), type 586.
999 MBytes physical memory.
Read from location 00000000 caused an access violation.



IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 1834445411 -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted)
ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
ANI Lamprey_Particle.ani with size 86x86 (32.8% wasted)

Wanderer
11-15-2006, 04:51 PM
Hmm.. Could you create an empty text file named as 'debug_filter.cfg' to the root FreeSpace 2 directory and run the debug build again. Then post the last ten or so lines from the fs.log

Also make sure to run the game in OpenGL.

Taristin
11-15-2006, 06:19 PM
Strange. yesterday all it did was crash. Today, it just chugged along extremely slowly. :confused:

unpurposed
11-15-2006, 10:09 PM
Alright, well I ran the debug and it crashed on me again. Another thing I forgot to mention is that when the models appear imcomplete. For example, there are sides to the ships but some panels are completely missing. Here's my fs.log.

EDIT: Apparently, I cannot play FS2 retail version either without this happening. I was once able to play it through a torrent I downloaded with everything, but I deleted that and I installed with the 3 retail CDs. This is frustrating.

----------fs.log--------------

ANI cb_train-01_a.ani with size 200x200 (21.9% wasted)
ANI cb_train-01_b.ani with size 200x200 (21.9% wasted)
ANI cb_train-01_c.ani with size 200x200 (21.9% wasted)
ANI cb_train-01_d.ani with size 200x200 (21.9% wasted)
ANI cb_train-01_e.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 35.675 (35.675)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame 0 too long!!: frametime = 2.060 (2.060)
Frame 0 too long!!: frametime = 0.694 (0.694)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-05 with size 28x28 (12.5% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI 2_SD4.ani with size 304x304 (40.6% wasted)
ANI iconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter with size 29x29 (9.4% wasted)
ANI FadeiconT-fighter.ani with size 29x29 (9.4% wasted)
Frame 0 too long!!: frametime = 7.087 (7.087)
ANI iconT-fighter.ani with size 29x29 (9.4% wasted)
Frame 0 too long!!: frametime = 3.305 (3.305)
Frame 0 too long!!: frametime = 0.360 (0.360)
Frame 0 too long!!: frametime = 2.775 (2.775)
----------------------------------------------
There are some other errors in the fs.log (I think?) so I can post it later if this doesn't help.

Wanderer
11-15-2006, 10:27 PM
Do you have all the retail vp files present?

Have you installed additional mediavps?

unpurposed
11-15-2006, 10:45 PM
I installed the game from the cds. They should all be there. I also have all of the files from the thread on this forum (the 10 step guide).

Ok, well apparently, I can play Retail FS2 only with CD2 in the drive. Everything runs fine if I simply play FS2 and do not use the new launcher, no graphics errors, no access violations. However, if I take the cd out and run FS2 with Launcher Pre-5.4, it crashes and gives me the graphics errors, the violations, etc, even if I disable the mediavps files. I have mp-710_adveffects, mp-710_effects, mv_models,mv_core,mv_ effects, mv_music, and mv_textures, as well as a data folder in my mediavps folder with a cache folder and lots of .ibx files. I installed OpenAL and before I downloaded the new launcher and builds, I upgraded FS2 to v1.20. That seems like everything I think. I appreciate the help and hopefully this problem gets solved with your help.

Taristin
11-15-2006, 11:16 PM
Are you trying to run FS2 Retail with the mediaVPs?

unpurposed
11-15-2006, 11:20 PM
No, I'm using Launcher 5.4 to run FS2 with and without the mediaVPs. They are in a separate folder so I can play FS2 Retail by using the retail launcher, but I cannot play FS2 SCP with or w/o the mediaVPs. If I use the SCP launcher, even if I look at the ship models in the tech room, it crashes.

Taristin
11-16-2006, 12:11 AM
What kind of graphics card do you have?

unpurposed
11-16-2006, 12:13 AM
It's just an integrated Intel chipset, Intel 82865g. It works for pretty much anything not graphics-intensive and I don't think FS2 is that graphics-intensive.

karajorma
11-16-2006, 01:19 AM
FS2 isn't. FS2_Open + Media VPs is a whole different kettle of fish.

Intel 82865g is unsupported by the SCP for precisely this reason. You may be able to get it to run without the Media VPs but basically you need a more meaty graphics card to run open.

unpurposed
11-16-2006, 01:23 AM
Ah, oh well. Which VPs would work on my current settings?

karajorma
11-16-2006, 01:32 AM
Well I can't see mv_core or mv_music giving you that much trouble.

Beyond that you're likely stuffed. Trial and error are your best bets.

unpurposed
11-16-2006, 01:33 AM
Alrite, thanks for your help. I really appreciate it. :)

Taristin
11-16-2006, 01:35 AM
The only intel chipset that will support FS2_Open is the G965 (AKA x3000)
All others do not have HTL support, and cannot run the new engine. (or, at the very least, can, but has to do the computations via software, and so high poly models crash.)