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AqueousShadow
10-22-2006, 01:12 AM
And our very own resident, Wanderer!

Ar-WingPilot
10-24-2006, 07:16 AM
Nice screens :eek2:

Once again, my compliments. Those screens look great! Cant wait till this comes out!

...

Still wanting to know what the Grey 1 looks like... <_<

David Masterson
11-06-2006, 08:06 PM
hi guys i am the newest member when is the game going to be complete as i am dieng to lay it and could u tell me when the beta test are coming as i will like to be a tester

Jonathan_S47
11-06-2006, 08:52 PM
The only real answer we can give is “when it is done”. This is something we are working on in our free time and real life occurrences tend to interfere.

DaBrain
11-06-2006, 09:58 PM
We just got something really 'unique' to work in the engine. It's pretty impressive, cause FS2 never was ment to support this. ;)

Well, also we got some awesome shots of it, I'd rather wait till it's completely final. I'm very very close to completing it, but the last steps are some really depressing parts of work. I'll see what I can do this weekend.

This is the biggest part for the demo. Our plans didn't change. We're still trying to complete the demo this year and release it after a short test early next year.

The demo beta test won't be public. The team and a few selected people will test it.

Fox McCloud
11-07-2006, 02:02 AM
Could you possibly give us a hint as to what this "awesome" thing is, DaBrain?

DaBrain
11-07-2006, 08:09 AM
688 objects, 125k polygons, a lot of maps. It's using an advanced (additional) lod system to keep the framerate on a playable level.

Having a 128 MB gfx card will really pay off. 256 MB will probably give you a rather big framerate improvement.


Just to give you an impression. I won't spoil anything. But... it's pretty much working already.

Fox McCloud
11-08-2006, 04:17 AM
OK, thanks, DaBrain!

If I can manage to somehow download the huge file (grrr 56K!), then my computer should be able to handle it (high end 256 meg graphics card, and 2 gig of RAM). I just hope broadband will be deployed here very soon....then I can finally submit voice auditions!

I'll definitely be looking forward to this "awesome" update! Any projections on when you'll have screens up?

DaBrain
11-08-2006, 07:44 AM
The POF exporter (for the Freespace 2 model format) is an impressive tool, but very unreliable. It kinda works... random.

It fails to convert a model and after two tries it works, even though nothing was changed.

There is a pretty strict convention for the complete setup of the model. I think it took me around 40-50 tries to get a version converted.

So... I don't really know. If everything works fine, it will be ready this weekend, but it could also take another week.

Fox McCloud
11-08-2006, 10:48 PM
Ok, thanks DaBrain! I'll be looking forward to seeing those screenshots soon, at least, hopefully.

MAIA
11-13-2006, 07:45 PM
It may look like it, but the main map and the specular map are the same. (I am sooo mean! :naughty: )

Hmm... it's something more 'modern'.

(It's a technical "feature")

Normal mapping.

AqueousShadow
11-13-2006, 08:30 PM
A little late? :p

DaBrain
11-19-2006, 07:24 PM
Too much party yesterday. I didn't get to do much on the big project.

If I can't do it in time. I'll at least post a preview shot.
I wanted to wait for the 100% final version, but after talking about this so often, I don't want to make you wait any longer.

DaBrain
11-19-2006, 10:12 PM
Ok.. here it is:

http://img217.imageshack.us/img217/689/screen1522je5.jpg

The Freespace 2 engine wasn't ment to support planetary missions, so this was quite a bit of work. The ground textures are placeholders and everything, but the building models is missing. Streetights and stuff you shouldn't see yet anyway. ;)


Sorry for the horrible JPG compression. Too many contrasts and colors. I had to reduce the quality a lot to get it below 300KB. :(

conaly
11-19-2006, 10:46 PM
Hi,
wow, das is ja geil^^

Looks very cool, especially the detailled buildings. Hope we can play it soon ;) And I hope it will not have such a bad performance like Microsoft FSX :D:D:D

DaBrain
11-19-2006, 11:09 PM
Ah, it won't need that much power. I'm playing around with normal maps for it atm though...

Anyway, people with 64MB gfx cards might run into problems. The memory usage is pretty high. All textures togther take up more than 200 MB. Uncompressed of course. ;)

MrShowtime
11-20-2006, 06:23 PM
That is seriously good. I'm excited now!

AqueousShadow
11-20-2006, 10:25 PM
You're only excited now? :p

Blink
11-22-2006, 09:51 PM
I think just about anyone with a decent PC has been excited up until now, and now's the point where people withOUT a decent PC are getting excited!

Fox McCloud
11-23-2006, 06:01 PM
Oh, wow, that is definitely going to be amazing!

Let me ask you this: are you going to make a "totally free roam" map where you can wonder around the entire Lylat system, and explore each planet? (or just explore the vastness of the system itself.) I think it would be taxing on the system's resources, and, perhaps, difficult to script, but...man, that'd be awesome!.

Once again, keep up with the good work!


Oh, in about a week or two, I think I can *FINALLY* submit some voice-acting tryouts...

Jonathan_S47
11-23-2006, 06:45 PM
It’s also not possible with the current FS2 Open engine. We can fake this somewhat but you would be limited to only a few locations on a planet and the lylat system would be a lot smaller that what it is. You would also be faced with constant loading screens as you changed from one area to another.

Fox McCloud
11-23-2006, 07:10 PM
Well, you could make it so that it loads the majority of it, then, after a set period of time, it allows you to play the game, but it continues to load other areas (for example, the outer areas that take a long time to get to).

However, everyone would need a high end PC in order to do that.

Plus, I'd imagine it would be a pain to script and program even if FS2 allowed it.

runterror
11-30-2006, 04:37 PM
Wow ! Amazing stuff you got there ! Keep up the good work :)

lemox
12-01-2006, 06:14 PM
Yup ! I'm new on this forum, but I'm really very interested in your idea to create a new amateur Starfox game. I want to help your team, maybe join ; sorry for my english, I'm french so I do what I can ^^ Here's a title screen I've made for you, for showing my capabilities. I can maybe help you for texturing your 3D Models ^^

Here's the title screen, with a screenshot from this topic for the background ;

http://mariomox.free.fr/sauv/star-fox-command.jpg

Tell me what you think about this ! Everything can be changed ^^ So, I hope you'll take me in your team, because i'm very interested on it and want to give a hand as a french fan of your project ! And, why not, translating it in french to open a french community for the game later ?

Bye ^^

LmX

DaBrain
12-01-2006, 06:52 PM
Looks pretty good, execpt for the black bars.

And you didn't have to scale up the screenshot. The game only supports 1024*768 and 640*480 for title screen graphics.


We're still interested in texture artists. You wouldn't be the only french guy in the team. ;)

Do you have any works of yours you could show us?
Or would be be willing to work on a texture for a sample model as test?

Psygonis
12-01-2006, 07:34 PM
Ouais, un françaiiiiiis! :D

T'as intérêt à être bon pour intégrer l'équipe, histoire qu'on puisse répendre un peu plus la langue de Molière... ;)

Et pour traduire le jeu, c'est une idée! ^^

------------

Yeah, a freeeeench! :D

You'd better be good enough to join the team so we'll spread the language of Molière some more... ;)

Concerning the idea of a translation, I think it way be great! ^^

(I won't translate each message when one of the interlocutor is french, just that one... ;D)

Fox McCloud
12-02-2006, 04:56 AM
Ich ziehe eher es vor, Deutsches zu sprechen. :P

Anyway...

DaBrain
12-02-2006, 07:22 AM
"Deutsches" ? ;)

I really enjoy working toghter with people from all over the world.

lemox
12-03-2006, 06:42 PM
Yes, and It's important to be famous with your project ! Why not mulltilanguage project, That's not a bad idea ... =)

Fox McCloud
12-04-2006, 12:09 AM
Oops...well, sorry about that DaBrain, my German isn't the absolute best...

Do you mean offer multi-language support, or are you saying it's a good idea to have people from multiple countries work on this project. The former idea is a pretty good idea, but it could extend the project's length out considerably. As for the latter idea, I concur with DaBrain; having people around the world work together on a single project is a good idea.

Psygonis
12-04-2006, 05:48 PM
I think there is no problem if we maily work on the english "default" version. Nothing prevent us from working after the release on other languages like french, german or others...

DaBrain
12-04-2006, 06:53 PM
The team language is english. That won't change.

I'm open for translation volunteers for the final version of the game.
The demo will be english though.

Plus I doubt we'll redo the voice acting... so it's 'subtitles' only. Which isn't too bad actually. We're looking for pretty good voice actors from all over the world and it already took a while to get some of the needed positions covered. Finding good voice actors for other languages is pretty much impossible. ;)

Oops...well, sorry about that DaBrain, my German isn't the absolute best...


Well, "Ich ziehe es eher vor" is pretty good.
Probably nothing you can get out of a online translator. ;)

France Hopper
12-05-2006, 12:24 AM
Man I wish I knew some other languages. I can get a basic idea of what some things I read in French what they mean, but not always....
Anyway, nice title screen idea. I like it.

--
France Hopper
- "...I swear that game cheats..."

Atalhlla
12-07-2006, 03:48 AM
I'm open for translation volunteers for the final version of the game.
The demo will be english though.
I volunteer to translate it into a language I constructed! Because it oughta be workable enough by the time the mod's done. :P

Evil Duck
12-07-2006, 09:16 AM
I to also enjoy working with people from all over the world...
My good old chap! ;)

EDIT: someone who understands this please translate for all the others

DaBrain
12-10-2006, 12:26 AM
I've fixed a lot of stuff in the city.

Well... there is some stuff you really don't want to see yet, so I made some nice big pixels out of it. ;)

http://img87.imageshack.us/img87/8129/screen1541ra4.jpg

Syphe D. Mar
12-10-2006, 01:13 AM
It looks like one of Solar's flare crashing into Corneria City... :o Or a giant meteor crashing down on it. Nice. *tries figuring out pixelated area*

DaBrain
12-10-2006, 09:13 AM
Nah, I'm just looking into the sun...
It's not a great shot anyway.

If you really want to figure out what I covered, you should start wondering why I took out the colors of that area too. ;)

MetalDestroyer
12-10-2006, 01:30 PM
Nah, I'm just looking into the sun...
It's not a great shot anyway.

If you really want to figure out what I covered, you should start wondering why I took out the colors of that area too. ;)


Launching bay like Starwing in the first mission in SNES ?
New enemy craft ? >_<

Fox McCloud
12-10-2006, 09:11 PM
Hmmm, I'm a bit puzzled on this one, too, DaBrain.

Could they be...hmmm crazed Cornerians jumping from the buildings to their doom? Andross's secret stash of walking tomatoes gone mad?

Ok, enough of the joke guesses; seriously, this time I really can't think of what it/they could possibly be.

DaBrain
12-10-2006, 09:24 PM
Could they be...hmmm crazed Cornerians jumping from the buildings to their doom? Andross's secret stash of walking tomatoes gone mad?


Oh no! The secret has been revealed!



Ok, ok. You'll get to see it soon.

Evil Duck
12-11-2006, 05:17 PM
Hey SoL dudes!

Is there going to be on foot missions?

I could help you with them if there is...

Please I really want to Help, I can draw, I could Be a Beta tester, I could plan out maps for you...

I'd Be Happy to work for you :)

Syphe D. Mar
12-11-2006, 06:27 PM
I don't think that the FreeSpace engine allows you to. And you try, I think it'll feel mechanical; more than that of Assault, which shouldn't happen in any game. Maybe using another engine, but I really don't think we should use FreeSpace's for something like that.

DaBrain
12-11-2006, 06:33 PM
Yepp, that's correct.

While is somehow possible to animate a character, it doesn't make much sense. FS2 doesn't support bone animation, so a character would be very hard to animate, while the animation would looks pretty crappy...

It's good enough for a simple mech animation though... probably. I don't think anybody has tried it yet.

Jonathan_S47
12-11-2006, 06:42 PM
There is also no gravity. So you will either find yourself confined to a flat plane or have the amazing ability to fly without a ship.

Evil Duck
12-12-2006, 08:11 AM
tis' a shame I suppose.... ah well...

Star Yoshi
12-14-2006, 12:37 AM
lol, kinda new here (first post) but I'd just like to say I've been watching this for a couple of months (about 9...) and it's starting to look really great.

I can't WAIT to see the demo of this ^_^ *crosses fingers and jumps up and down*

takashi
12-15-2006, 11:29 PM
say....i have an..interesting ship desing. mind if i share it?

(i got it to style and everything)

edit:
top view

http://img308.imageshack.us/img308/9163/untitled2ro3.png

side view wingless

http://img221.imageshack.us/img221/7382/untitledvf1.png

Fox McCloud
12-16-2006, 12:52 AM
Besides, I really think that Shadows of Lylat should stick with a flying-based engine; that's what the real Star Fox games are about.

AqueousShadow
12-16-2006, 08:36 AM
Besides, I really think that Shadows of Lylat should stick with a flying-based engine; that's what the real Star Fox games are about.

A-men

Psygonis
12-16-2006, 11:57 AM
Takashi> You should have posted your idea in the appropriate topic "Fan suggestions" or something like that...

Star Yoshi
12-16-2006, 07:52 PM
Yeah, flying is what StarFox is renowned for.

Besides, even I thought that the on ground part was fun... but Nintendo didn't do it right. they made On-Ground the central part of the series... big no no :(

Atalhlla
12-16-2006, 08:40 PM
Playing the ground missions is hard after being used to more usual FPS controls...

Star Yoshi
12-17-2006, 12:21 AM
I guess (until DaBrain and Co. come up with more pics) it's a wait-and-see period once again ^_^

*desperately tries to find a mic to give voice acting a shot*

takashi
12-17-2006, 05:12 AM
guessing by some screenies, you get to view from enemy ships wile you shoot them! what a neat option!

Star Dragon
12-17-2006, 05:54 PM
If it's what I think you're saying, it's a number pad option. Just target any ship and you can view from it. Makes flying very dodgy though. :) Just use it to set up screenies.

takashi
12-18-2006, 05:17 AM
well, thats it. i couldn't stop myself from joining the coolness. i'll be moddling soon!

Evil Duck
12-20-2006, 12:31 AM
I still think On foot missions will be a good Idea, I mean can you Imagine?

Walking around the whole city of coneria, entering buildings and talking or rescuing civillians from danger!

Now I know that Flying is great on starfox Games...
But I actuallly Had a dream there would be a game Like this, I thought it was assault, But I was sadly dissapointed...

I want to roam The whole of lylat on foot :biggrin1:

takashi
12-20-2006, 01:07 AM
then the title would have to be:

[STARFOX ASSAULT]

France Hopper
12-27-2006, 03:09 AM
then the title would have to be:

STARFOX ASSAULT

you mean starfox assault 2... jk i know starfox is ground and space missions, but short on gameplay. This starfox game doesn't look as short as others.... but thats just my guess based on time to make, screenshots, and some other things. But yeah, flying is better but the all ground in starfox adventures was pretty fun...

--
France Hopper
- "Wii are comming for you..."

France Hopper
12-27-2006, 03:16 AM
Nah, I'm just looking into the sun...
It's not a great shot anyway.

If you really want to figure out what I covered, you should start wondering why I took out the colors of that area too. ;)

yeah what is supposed to be there... i thought it was a mistake but now i'm not sure...

--
France Hopper
- "...Hey I figured it out... wait no I didn't. Pooy... now my brain hurts..."

France Hopper
12-27-2006, 03:23 AM
i've got like the worst compy here. only a 633 mHz processor, win 98 SE upgraded to an XP home and a descent amount of memory. other than that, my compy is the power of suck, like my video card....
looks like this game might not work on my compy... just like tuns of other cool looking one...

*cries*

--
France Hopper
- "... I hate my power-of-suck compy..."

Syphe D. Mar
01-03-2007, 01:20 AM
Yepp, that's correct.

While is somehow possible to animate a character, it doesn't make much sense. FS2 doesn't support bone animation, so a character would be very hard to animate, while the animation would looks pretty crappy...

It's good enough for a simple mech animation though... probably. I don't think anybody has tried it yet.

On another Game Warden Board (Robotech), they use mechs, don't they? :p Anyway, Star Fox 64 and Assault both have mechs. It'd only make sense to add them in the game. *hints* (renmants of Andross?)

Also, being 2007 and all, is the demo looking great or do we still have no specific date of completion, not even a guess?

DaBrain
01-03-2007, 02:19 AM
Well... there are no plans for mechs yet. (technically)

I guess the result wouldn't be worth the effort. (bad result, very much work ;) )

A release date for the demo...

Seeing how badly we miscalculated things at Beyond the Red Line, I'd rather like to give you a very pessimistic release date.
We're still planning to get it done in the next few months and we'll probably be able to get 99% of the work done by that time. A few minor things will probably hold up in the end...

Also... by that time the engine will already support normal mapping and probably shaders. I'd actually prefer to hold back the demo till we've created normal maps and shaders for our demo content. If we're done before that happens I won't wait for it.

Especially the shaders do not only offer great visual possibilities, but could also speed up the rendering a lot.
This is something completely new for us, so we'll probably do only the most basic things with it for the demo.


What would you prefer?
A quick release, or a more beautiful version?

Getting our content to the new standard will take at least two months though.

bud
01-04-2007, 01:24 AM
a more beautiful version,

takashi
01-04-2007, 02:44 AM
if you guys are realy itching for something, i think awinglanding has a few goood game demos. one of which i downloaded and improved (Blinks SF:F)

Syphe D. Mar
01-04-2007, 07:47 PM
Quick release IF it doesn't have any delay difference in completing the game.

If it DOES have a greater delay than a more "beautiful" version, then beauty it is.

takashi
01-04-2007, 10:52 PM
personaly, i lile good looking games. just make sure barrel rolling produces that nice engine glow swirl effect...cant have a starfox without that.

DaBrain
01-04-2007, 11:19 PM
I'd love to have that too, but it't not going to be easy I fear...

Hopefully somebody (Wanderer? Axem?) will come up with a way to script that.

takashi
01-05-2007, 12:35 AM
apparently, namco had no problem. but then again, no one here is from namco....

maybe my dark basic skills could help here...

Water
01-05-2007, 12:48 AM
I'd love to have that too, but it't not going to be easy I fear...

Hopefully somebody (Wanderer? Axem?) will come up with a way to script that.

Is there a way to make the Arwing temporarily invisible and have a normally hidden subobject take over during the barrel roll?

DaBrain
01-05-2007, 01:33 AM
Yes, you can hide stuff with scripting, but as it is right now. We can't link it to a button. (At least that's how I understood it.)

@takashi I know Dark Basic, but I've no idea how close it is. You can take a look at it. The scriping language is LUA, which seems to be pretty widely used in games.

Water
01-05-2007, 04:47 AM
Yes, you can hide stuff with scripting, but as it is right now. We can't link it to a button. (At least that's how I understood it.)


I thought the new animation code allowed you to do whizzy stuff and link it to a button.

Star Dragon
01-05-2007, 07:07 AM
Tanget warning:

MEchs??? Anyway our mechs are NOT animated and units that have multi-forms CAN change when you hit appropriate mapped key, IF you are suppose to have choices (each mission has to be fredded with that detail for players). AI's won't change on their own and everything has to be scripted, a LOT of work!

End of Tangent...


That's how RT does it (to clarify since someone mentioned our section)...

AqueousShadow
01-05-2007, 07:50 PM
Well, if you have to FRED it in, then I imagine you would set up all the sexps and everything that should be present in every mission and save that as a template.
That's probably still crazy work though

And even so, those mechs are different from SF mechs

takashi
01-06-2007, 06:34 PM
even though im working twoards official enemy desinger, i do not want to know anything on the internal. that would make everyone else join!

anyway....on the topic:

the whole way i ever produced a shirl efffect was with a particle effect, which would mean enegines on the wings (like assault)

mechs....hm....when SF64 came out, the arwing did have moving parts...

hints: "open the wings!"
"all range mode!"

Star Yoshi
01-06-2007, 08:45 PM
hmmmm, maybe you could make the Arwings (like you said) have small engines in the wings. You could make the excuse that it's a new G-Diffuser system that was in testing after the SF64 period ... >_>

To DaBrain: I would prefer it to be nicer but I've been watching this for a while and really hope to play it soon.

BTW, if you need Trailer music, I'm your guy ^_^

AqueousShadow
01-06-2007, 10:32 PM
Not you too, UT!

We probably won't be adding anything like "engines to the wings." We have to follow various guidelines to make the story fit between both games. We can't add to many things in and take 'em out just for the sake of our story. But ya know....:drevil:

DaBrain
01-06-2007, 11:06 PM
Oh, and that reminds me. Can someone release the story earlier than the game, possibly before the game is even beginning to develop a story? I would really want to see how accurate the story could be.

No, we won't release the story before. It comes with the game.
And it's not like AS is writing a book. He's writing it so it can be used for the game.


Anyway... a lot of talking and not enough pics. ;)

http://i18.tinypic.com/34pauqf.jpg
(censored a bit)

http://i3.tinypic.com/2w1zak0.jpg

Star Yoshi
01-07-2007, 12:10 AM
dude AWESOME ^_^

*dying to get his hands on a beta*

Star Yoshi
01-07-2007, 08:14 PM
O_O

I think I realized what those buildings are....

Hah HAH!

I THINK I'M RIGHT

You said earlier that the aparoids(or was it Anglars?) would take part in this due to reasons you'd release later. THOSE BUILDINGS ARE BUILDINGS THAT HAVE BEEN INFECTED BY THE APAROIDS(or again, maybe Anglars) TO ATTACK ALL INBOUND PILOTS O_o... or at least have some Aparoid or Anglar tie

Jonathan_S47
01-07-2007, 09:49 PM
Wrong on both counts. The events of this mod take place before either of them show up. :p

takashi
01-07-2007, 09:51 PM
the anglars are a self-developed version of an androssian bio-weapon that didn't gain intelligence until command. tha apariods were entirely new to the series...so it just cant be. maybe some sort of robot or virus ala-starfox 2?

edit: thats the second time me and another person posted a response at the same time >.<

bud
01-07-2007, 09:59 PM
that would make sense in why he got rir of the color too, because the aparoid infected buildings would be that purple blue color that would be a dead give away.

DaBrain
01-07-2007, 10:33 PM
Just to stop the guessing here: Not a single building in the city is infected with something. :p

takashi
01-08-2007, 07:18 PM
im thinking fallling towers and aircraft launchers, a-la SNES

Star Yoshi
01-11-2007, 12:56 AM
awwwwwwwww >< You just killed my idea... grrrrr

Hmmm, I'd like to play a game DaBrain. I'll give up guessing after we play 10 questions. They are yes or no questions. After the ten, I'll stop guessing :/

First question:

Q1) Are the shaded out parts critical (or at least important) to the storyline?

Colin
01-12-2007, 06:17 PM
Looks really amazing!! I can't wait for the demo of this game!
I didn't read all 30 pages in this post so I don't know if this question have been asked... will there be more playable ships then the usual R-wings from Starwing, Lylat Wars and assault? ^^'

takashi
01-12-2007, 06:58 PM
stats:

3 (or more...) arwings. 4 (or more) characters. only one ROB 64. one (or a lot more) villans. 1 great fox. possibiltity of a great wolf nearing.

then theres always this funny scene a guy posted on my board:

"guy: great wolf, eh?

wolf: CANT LET YOU DO THAT, STAR FOX.

fox: lol we have copperheads.

wolf: no way! i dont believe it!

*boom*

wolf: i...cant...lose...!

me: -__-; i doubt they would put that in the story."

ok... i needed some excuse to post that. in other words, asking questions spoils fun!

DaBrain
01-14-2007, 01:03 AM
Some visual tweaks.

Ah... never mind the missing buildings and everything. ;)

http://i10.tinypic.com/2e2e040.jpg

Colin
01-14-2007, 01:45 AM
Looks totally amazing :D
Hope to see it with buildings soon ;9

Star Yoshi
01-14-2007, 02:03 AM
O_O

Wow DaBrain... that's... amazing... This game's come a long way definitely. Can't wait to see it ^_^ *seriously, wtg*

P.S. If you need Beta Testers, I'm your guy ^_^ Done it before for "Earth and Beyond" so I got some experience.

Colin
01-14-2007, 02:11 AM
What do you need to become a Beta tester anyway?... is there some requirements?

People may not understand what Iam talking about... Iam tired xD

takashi
01-14-2007, 03:46 AM
cable internet, high end computer, and a will to help work on the game instead of just play it.

-subject to change-

DaBrain
01-14-2007, 10:33 AM
What do you need to become a Beta tester anyway?

A beta version. :lol:

It's still an incomplete alpha version...

conaly
01-14-2007, 11:27 AM
Hi,
to say it in German: krass^^

Looks very cool, I like this red skies.
Will it be possible to play the game with a joystick or yoke/pedals?

takashi
01-14-2007, 07:57 PM
i do think its on FSO's engine. so yes until they somehow re-code.

Star Yoshi
01-14-2007, 11:48 PM
well, just keep us posted DaBrain. Let us know as soon as something groundbreaking occurs ^_^

bud
01-15-2007, 01:57 PM
interesting perspective with not having the buildings in that shot.
I'm guessing the ground isn't that detailed because it's an early version of the game, or is the area going to be huge making it so you can't put that much detail into it?

DaBrain
01-15-2007, 08:52 PM
The ground is using four 2048² map and four glow maps with the same size. Including Mipmaps, that's 5,33 MB per map.

So the ground textures alone take up 43 MB gfx memory already (poor 64 MB card users... :( )

Still it's a really big piece of ground, so it doesn't look that detailed. I don't want to add more stuff to the ground, as it would make it look even more low-res.

Once we get detail textures, we can do something about it.

takashi
01-15-2007, 11:12 PM
low memory detail textures?

Soul
01-16-2007, 02:34 AM
So tach erstmal

Als ersten akt des tages stell ich hier mal mein schatz vor.
Der die das Atomic base nr.3
http://i14.tinypic.com/2ilyqlv.jpg

Atomic base besitzt 2 überlicht triebwerke und ein dichtes verteidigungs netz.
Die Haubtverteidigung ist ausgelegt auf angriff von 1 man jägern :D Besonders geschützt is der hangar bereich. Nachrüstbar auch mit größerem kaliber.

Englich kann ich nicht und dank nochmal an DaBrain für die inspiration.

Wer immer das übersetzen kann soll sehn was er davon hat =)

takashi
01-16-2007, 02:47 AM
and i thought you needed to make an interior to fight that. but then again...the SNES arwing lacked ultra-powerful penetrating lasers like the assault one...

strike911
01-16-2007, 04:31 AM
hey that base is really cool ! ! !

takashi
01-16-2007, 04:32 AM
i knew other original bosses would come!

"if you request it they will...uh... be made."

Star Yoshi
01-16-2007, 04:40 AM
dang, I seriously need to pick up a 128 or 256 gfx card before this beta comes out :'(

*Poor me, the 64 MB gfx user...*

takashi
01-16-2007, 04:41 AM
i have an alienware notebook computer. and to contrast, aol dialup.

Sounga
01-16-2007, 11:44 PM
please... can the wolfen be playable?

*first post*

DaBrain
01-17-2007, 08:44 AM
Well, the Wolfen will be included in the demo, but only in multiplayer.

I hope we can replace the old model till then. On the other hand 'replacing' isn't as important as to create stuff we don't have yet.

AqueousShadow
01-17-2007, 10:00 AM
It'll be there if you can handle a lower quality version for now.

takashi
01-18-2007, 03:46 AM
there hasnt been any screenies for a while.... just talk >.>

Axem
01-18-2007, 04:08 AM
Very observant.

Check out CBanga's thread. It has links to a few exclusive screenshots we haven't posted here.

takashi
01-18-2007, 05:25 AM
hm... interesting... never expected those to be that....must be the fact that corneria is actualy a massive spherical ship and everything else is submodels :\

Blink
01-19-2007, 02:33 AM
Hey guys, what if I were to tell you the answer to the blurred out, colorless buildings, is sitting right under your noses? xD

Yes, I saw some screenshots from right under our noses that fully reveal what's under those censored areas (if that's what we should call it). DaBrain, that's really, really cool looking. It's taking what Assault did one step further, which was well needed, since I felt it was kind of "meh" what they did in Assault. I don't want to spoil it for these guys though.

But yeah, maybe you want to make it a bit more than just being a texture on the buildings? I saw one picture where it looked like something was coming off the building, and that looked the best, even if the stuff coming off was low res. Still though, great idea. Corneria's been stale for far too long.

takashi
01-19-2007, 03:08 AM
its probably an animated texture.

btw, blink, when will you finnish flottillla? that game got me into programming and coding and such!

Blink
01-19-2007, 06:38 AM
Are you serious? Haha, aw man, now you're making me feel guilty about it!

Yeah, I'm afraid Flotilla really passed away back in 2005. It was on it's last legs in the end of 04, but it almost survived my moving to Arwing Landing.

But yeah, I haven't released a new game in years. Sorry.

takashi
01-19-2007, 09:37 PM
heres a hint for firing, anyway:think of it as sending a bullet moddel in a straight line. contact script is simple. bulltet dissapears. life decreases. lefebars ae easy too: X pixel collums/rows= Y life, life = Z (like 2 pixel rows=5 life when life=1000, and 1 bullet(s) takes away 4 life). just a hint. figure it out for yourself. it would spoiil the fun if i told you the whole code.

anyway, this is a realy good concept, and was told to me by another programmer who made video games (who i alsogo to school with). so you just know itworks.

Blink
01-19-2007, 10:12 PM
...wha?

I already know how to code such things. xD

I just haven't felt like picking up Flotilla's code again. I really wasn't very happy with it, actually. If I started it again now, I'd probably end up coding it from scratch again.

But yeah, I figured out most of that last year. Thanks anyways!

takashi
01-19-2007, 11:38 PM
your welcome :3

Water
01-20-2007, 07:39 PM
A pair of low poly pilots. The one on the left is from Corneria.


http://www.game-warden.com/forum/imagehosting/95845b26d58868c3.jpg

Fox McCloud
01-20-2007, 08:13 PM
looks good for low-poly, Water; of course, the pilots won't need to be *super* detailed, but hey, anything to enhance the look!

Also, don't forget, Fox needs to have blue eyes in this game! ;)

Star Yoshi
01-20-2007, 08:32 PM
lol this is going to be nuts people.

Still can't wait for this to be made ^_^

Water
01-20-2007, 09:22 PM
Also, don't forget, Fox needs to have blue eyes in this game! ;)

I am so confused! I thought you said green last time! :lol:

takashi
01-20-2007, 10:10 PM
corneria is earthlike, and EVERY inhabitant (exept avians) are the real inhabitants. the canines are aggresive so they go millitary. so realy, its just horomones. oh, and try making the dog guy floofy-er and give him a red-black version of a star fox uniform, and you have wolf. (the assault wardrobe does not exist)

ask me in a PM if you want to know the whole evolutionary proccess that made...furry...critters.

Water
01-20-2007, 10:20 PM
try making the dog guy floofy-er and give him a red-black version of a star fox uniform, and you have wolf. (the assault wardrobe does not exist)



The colours on the face may have been a mistake on my part. Before the demo comes out the dog will probably lose the grey. To much like (star)wolf.

takashi
01-20-2007, 11:21 PM
you skipped over the first half of that post. cornerians are more than dogs.

on the topic of the topic: too much talk and not enough screens.

Fox McCloud
01-20-2007, 11:36 PM
I am so confused! I thought you said green last time! :lol:


*chuckles* trust me, I said blue; there is no way that I ever said I wanted him to have green eyes.

Stick with Fox's original look, and give him blue eyes! :P Please!

DaBrain
01-20-2007, 11:36 PM
you skipped over the first half of that post. cornerians are more than dogs.

on the topic of the topic: too much talk and not enough screens.



This one is a dog though... I don't think water skipped anything.

Also... your last posting is slightly too provocative imho...

Axem
01-20-2007, 11:38 PM
Repetitive too.

Water
01-20-2007, 11:57 PM
*chuckles* trust me, I said blue; there is no way that I ever said I wanted him to have green eyes.

Stick with Fox's original look, and give him blue eyes! :P Please!

:biggrin1: I do remember you having this talk with someone. But I glanced at your avatar and spotted the green eyes and ....

Unless someone has a problem with blue for fox it "may" become the colour

takashi
01-21-2007, 12:03 AM
a blue eyed fox looks creeepy.

Fox McCloud
01-21-2007, 12:04 AM
Problem, Fixed, Water. :p

Anyway, when do you think you'll have more screenshots up of other pilots?

Also, I see nothing wrong with all the Cornerians being canines--in Star Fox Assault there's strong indications that the bulk of Corneria (at least the military) is composed of canines.

Water
01-21-2007, 12:08 AM
on the topic of the topic: too much talk and not enough screens.

Heh this from the top poster (quantity wise) on the board. :lol:

On the dog topic: When I used Blender's texture paint tool I started with grey and white. It carried through to the final image. It will be changed so there is no confusion with starwolf.

Water
01-21-2007, 12:24 AM
Problem, Fixed, Water. :p

Anyway, when do you think you'll have more screenshots up of other pilots?


I used your old avatar as a guide for fox :) (same cockpit). Won't recognize you with the new avatar.

There won't be any more pilot shots from me for a while. But there will be more in the future.

Taristin
01-21-2007, 12:32 AM
Omg Furries

edit: haha there's a no caps function on...

Fox McCloud
01-21-2007, 02:02 AM
Oh, ok, water, I'll be most anxious to see what Fox's model looks like!

Keep up the good work SoL-team!

takashi
01-21-2007, 02:57 AM
-fanboyism kicks in-

OMG fox mcloud model will have detail furr and not oarnge skin omg omg

Blink
01-21-2007, 05:10 AM
Wow. Those look great, Water. I'm really impressed by the UV mapping! I too, can't wait to see more. xD

Water
01-21-2007, 05:54 AM
Wow. Those look great, Water. I'm really impressed by the UV mapping! I too, can't wait to see more. xD

Blender's ability to paint directly on the model makes a huge difference when crossing UV boundrys. It's not as featured as Deep Paint or Zbrush, but it gets the job done.

Blink
01-21-2007, 06:28 AM
Blender can do that? Wow, I had no idea.

Yeah, I've messed around with ZBrush (http://www.get--a--life.com/OTHER/mario3d.jpg) before. But, I have no real history with texturing, so I didn't give it a shot with ZBrush. Makes sense though. UV mapping just looks like such a pain to me, and none of my current programs support it.

Taristin
01-21-2007, 07:26 AM
I wonder if theres a similar feature in MAX... although I tend not to make models that use that kind of texturing.....

Water
01-21-2007, 10:06 AM
Blender can do that? Wow, I had no idea.

Yeah, I've messed around with ZBrush (http://www.get--a--life.com/OTHER/mario3d.jpg) before. But, I have no real history with texturing, so I didn't give it a shot with ZBrush. Makes sense though. UV mapping just looks like such a pain to me, and none of my current programs support it.

UV mapping is not too bad in Blender. You divide the model into seams and unwrap. If a part looks messy then adjust the seams and unwrap that part. Needed to learn unwraping because I like having lines cross from one area to another without distortion. Some don't like the interface tho.

Do you do character modeling?

Water
01-21-2007, 10:22 AM
I wonder if theres a similar feature in MAX... although I tend not to make models that use that kind of texturing.....

You would hope so. Max has a nice price tag.
For Freespace models useful for setting up lines and colour blocks to get past the "look" of texturers avoiding UV boundrys. Having a pre-worked layout makes finishing it much easier in photoshop etc

Blink
01-21-2007, 06:42 PM
UV mapping is not too bad in Blender. You divide the model into seams and unwrap. If a part looks messy then adjust the seams and unwrap that part. Needed to learn unwraping because I like having lines cross from one area to another without distortion. Some don't like the interface tho.

Do you do character modeling?

Er, well I try (http://img221.imageshack.us/img221/9461/sffn071qb.jpg)...but because I can't texture, and can't animate, I usually stick to vehicles and whatnot.

Really, I just need to find a good tutorial for a program that I can get access to. That might end up being ZBrush. But yeah, your texturing looks really clean because of your precision in avoiding distortion, so, I'd bet that could help, and that if I want to texture seriously I should look into Blender.

For now though, I'm just looking for an entrance to the art.

takashi
01-21-2007, 08:16 PM
you dont wannna delve into mapping. you have to make use of seams, and go and triangulate this and select this and press this key.... its a real pain. even in lithunwrap.

Water
01-22-2007, 05:41 AM
Er, well I try...but because I can't texture, and can't animate, I usually stick to vehicles and whatnot.

For now though, I'm just looking for an entrance to the art.

ZBrush has probably got more tools in the painting and sculpting area.

Have a look at this site for creating simple animations in blender.
http://otothecleaner.free.fr/tutorials/tutorials.html
Then it's just a case of having a higher poly model and refining the animation.

If you are interested in getting a foot in - how about having a go at modeling Falco or Slippy. Having a goal can really help you get motivated :D It doesn't need to be textured.

takashi
01-22-2007, 07:42 PM
animate the faces... as in that constant mouth movement from starfox 64?

StarSlayer
01-22-2007, 08:07 PM
OMG y3ah that w0uld roxx0rs! and while your at it you should sync up teh model with cockpit l00k and c0ntr0l m4nipulati0n! S0 wh3n you look around or m4nuv3r teh mod3l reflects teh action! 0h and br34thing 4cti0n!!!

never mind that at combat speed in a dogfight you would never be able to discern such animation but hey, just knowing its doing it completely validates the resource drain and countless hours of work to make it happen!

Psygonis
01-22-2007, 08:39 PM
never mind that at combat speed in a dogfight you would never be able to discern such animation but hey, just knowing its doing it completely validates the resource drain and countless hours of work to make it happen!

Completely agree! :yes:

But still, modelling these characters could be useful for other purposes... We never know! ;)

Water
01-23-2007, 12:10 AM
Heh :lol:

Takashi's talking com animations..
StarSlayer's talking cockpit models.

Jester
01-23-2007, 12:40 AM
I just stumbled upon this mod through youtube, and I suppose It's a good thing I've come across it so late.

I don't think I'd be able to stand the wait, otherwise.

I might just have to pick up a new joystick, eh?

takashi
01-23-2007, 02:10 AM
yes i am talkin mission briefings and debriefings, and the comm animations. as for the cockpit, leave it pitch black and shiny. all my virtual memory is usaly used up....

yes i have mcaffee virusscan

Star Yoshi
01-24-2007, 02:23 AM
hmmm, mission briefing...

That'd be cool... maybe something like Wing Commander...

Nah, too hard to pull off WC:Prophecy style

Might be possible takashi... depends on how it would look

Blink
01-24-2007, 02:41 AM
ZBrush has probably got more tools in the painting and sculpting area.

Have a look at this site for creating simple animations in blender.
http://otothecleaner.free.fr/tutorials/tutorials.html
Then it's just a case of having a higher poly model and refining the animation.

If you are interested in getting a foot in - how about having a go at modeling Falco or Slippy. Having a goal can really help you get motivated :D It doesn't need to be textured.

I actually haven't tried Blender yet I don't think. >_>

I've used Anim8or, Wings, Milkshape, Maya, 3ds Max and ZBrush. Anim8or was the first program I found for free online, so, I got used to it. Never liked Wings or Milkshape, and the last three were out of my price range: $0. I never realized Blender was free though. I'll try it out, thanks!

Oh, and I learned of GMax(?) recently as well, not sure if that's worth looking into.

takashi
01-24-2007, 03:47 AM
the link tells you to get 3ds max instead. try yard sales. thats how i got 3ds max 7 for $11.50. not exactly free, but pre registered!

ps: Er, well I try (http://img221.imageshack.us/img221/9461/sffn071qb.jpg)...but because I can't texture, and can't animate, I usually stick to vehicles and whatnot.

fanboy.

Blink
01-24-2007, 03:58 AM
?

Your post confuses me Takashi. Where does it say that I should be using 3ds max? And, why exactly am I a fanboy nowthen?

Brockenstein
01-24-2007, 04:04 AM
I personally like Maya myself. Both Maya and 3Ds Max are owned by Autodesk now... You don't HAVE to use a certain program. In fact most people say they like a certain program over another just because they don't know how to use it.... which is a stupid reason. I have most programs out their and use most of them for different reasons they each seem to be able to do some easier than another.

takashi
01-24-2007, 04:13 AM
it says Gmax is no longer available so get the expensive one if you click the link in the "freespace modding tools" topic, and your krystal makes you a fanboy.

Jonathan_S47
01-24-2007, 04:26 AM
Support for GMax was stopped a long time ago; however it can still be downloaded from Turbosquid. Link (http://www.turbosquid.com/gmax)

Axem
01-24-2007, 04:33 AM
and your krystal makes you a fanboy.

So does your die hard attitude for anything pre-Star Fox Adventures make you a fanboy too?

takashi
01-24-2007, 04:39 AM
yes long live the classics! *runs off waving a flag made of starfox 64 screenshots*


sarcasm. its just they made it into a zelda game. thats all.


:nervous:

Water
01-24-2007, 04:46 AM
ps:

fanboy.

Give it a rest dude. It's getting old real quick.

takashi
01-24-2007, 04:49 AM
wait....isnt this a screenshots thread?

Taristin
01-24-2007, 05:11 AM
Yes. Not a spam thread, so Shh!

StarSlayer
01-24-2007, 05:22 AM
There would be a much higher screenshot to commentary post ratio if you were not spamming the thread with demands for the devs to take time out of development to post screens. And more to the point healthy on topic comments on work is not a bad thing, but whining about the discussion or complaining about the devs not sating your ravenous demand for screenies definitely is.

Water
01-24-2007, 05:31 AM
I actually haven't tried Blender yet I don't think. >_>

I've used Anim8or, Wings, Milkshape, Maya, 3ds Max and ZBrush. Anim8or was the first program I found for free online, so, I got used to it. Never liked Wings or Milkshape, and the last three were out of my price range: $0. I never realized Blender was free though. I'll try it out, thanks!


Anim8or looks like it depends on buttons in the interface. If you try blender you have to learn some hot keys. One hand keyboard, other for mouse. This doesn't suit everyone. Huge amount of features tho.

For SOL modeling, the ones that I know have been used are:
Wings, Maya, Max and Blender. There may be others. It's the person that makes the difference not the software.

Blink
01-25-2007, 12:50 AM
Anim8or looks like it depends on buttons in the interface. If you try blender you have to learn some hot keys. One hand keyboard, other for mouse. This doesn't suit everyone. Huge amount of features tho.

For SOL modeling, the ones that I know have been used are:
Wings, Maya, Max and Blender. There may be others. It's the person that makes the difference not the software.

Yes yes, I'm noticing that Blender is a lot more right click/menu/hotkey based. Anim8or was very button based, which made things easy to jump into, but I'm used to using hotkeys in more complex programs now (mainly 2d though) so I think I'll be able to get used to Blender. It just might take me a bit.

And yes, the person is what makes the difference...which is why I've stuck with Anim8or for so long. I know the software, so that means that I can make whatever I want to in it now in terms of modelling. Texturing and animation however, are beyond it (the program's) limits, so, I'm afraid I do need to change programs, and for now, Blender it shall be.


And Takashi, I'm afraid you don't understand what a fanboy is. A fanboy is someone who obsesses over a thing or a character through and through. I posted a single two-dimensional image that attempted to convey my best 3d character model yet through three different images from three different angles. I have mentioned Krystal once in this topic, if I even mentioned her by name (well, twice now though). I've been making posts here for a long time too, on and off.

I am in no position to say whether or not you are right or wrong about your beliefs, but I am always right when you try to label me as something I am not. I will not bother to prove to you that I am not a fanboy, as it should be blatantly obvious if you read this post. I will, however, ask you to not judge others like that ever again, as it really causes problems on all ends, and just wastes peoples' time trying to find their way through a sea of confusion and misinformation. Please, just, don't do it again.

Syphe D. Mar
01-25-2007, 02:51 AM
On the dog topic: When I used Blender's texture paint tool I started with grey and white. It carried through to the final image. It will be changed so there is no confusion with starwolf.


Thank goodness. I thought you were mad when you said that Lord O'Donnell is a Cornerian pilot. :shaking:

And I also agree with Fox having clear blue eyes. That's something I had a debate about in SFO.

Sorry for the out-dated post. Internet went out for a while and Semester is finally over.

Water
01-25-2007, 05:50 AM
Thank goodness. I thought you were mad when you said that Lord O'Donnell is a Cornerian pilot. :shaking:

And I also agree with Fox having clear blue eyes. That's something I had a debate about in SFO.


Ignorance on my part. The good news for you is that I won't be having any say in the story development ;)

Will see how blue works when the time comes.

Fox McCloud
01-25-2007, 05:23 PM
Ignorance on my part. The good news for you is that I won't be having any say in the story development ;)

Will see how blue works when the time comes.

I will second the blue eyes...of course you already knew that *chuckles*.

Anyway, I must apologize for not posting something in a few days--the power supply on my main computer just decided to give-out on me...so I have to use a "less than appealing" computer as a back-up--not matter though, I should be "back in business" this Friday, or *possibly* Monday.

DaBrain
01-26-2007, 12:18 AM
Last screenshot in this thread. We'll open a new thread as soon as we got something else to show you.

This is a work-in-progress shot of... a building. Special thanks to Col.Fishguts, who UV mapped it for us.

You can see it's work-in-progress cause some maps are missing. ;)

http://i11.tinypic.com/30cvmuw.jpg

Jester
01-26-2007, 12:28 AM
Looks sharp!

takashi
01-26-2007, 01:21 AM
exept for the blurry part.

Blink
01-26-2007, 01:35 AM
Ooh, looks like a colony. Or, I think it does, reminds me of Assault's Katina level. So, would this be a Katina base? Fichina? Maybe Macbeth or somewhere all together different?

takashi
01-27-2007, 01:29 AM
its the cornerian democratic building! the greyhouse!

and fox mccloud and crew must defend it from the evil venomian dictator!!

Mr.SmileyFace
01-27-2007, 04:28 AM
(imagines Andross with Hitler mustache)...

takashi
01-27-2007, 05:01 AM
wolf: *monocle drops in tea* oh dear...

andross: yah! vou are da catzkrank!

wolf: im not a cat...

Fox McCloud
01-27-2007, 05:53 AM
Once again, looking good, DaBrain! I must say, it doesn't really remind me of any particular building in the Star Fox series, but that is of no matter--it fits perfectly anyways!

Oh, by the by, my new power supply came today, and my computer is up and running, once again.

Evil Duck
01-27-2007, 10:18 AM
To water: Those are amazing,
I think that the dog should have a green and purple Like the cornerian soldiers wear,

Oh and don't for get the helmet for the dog Use bill grey as an example

http://upload.wikimedia.org/wikipedia/en/9/97/Bill_Grey.jpg

That is the conerian fighter! :naughty:

Also, Fox's eyes are green They always have been why should this game be any different, Just because somebody wants his eyes to be blue.

Syphe D. Mar
01-27-2007, 02:41 PM
The building is great. Looks like something that can come from Halo. Imppressive.

@Evil Duck: Fox's eyes were blue in SF2. The only reason why it's not blue in the first one is because it was on the NES, meaning the graphics are very limited and poor. (Link's hair is not brown) In SF2, although it's a Beta, it shows the "true color" of the game. Star Fox 64 had all eye colors black.

I wouldn't know anything about what happened after Star Fox 64. Maybe Rare's original character eyes were green and they implemented that in Fox. But eh, it happened before Adventures... so I say... blue (even though SF2 is not considered canon). :p

Super Smash Bros. (orginal and Melee) made his eyes blue too. :)


About the dog soldier: What does the dog soldiers in Assault look like again? I can't remember.* :(

*rhetorical question

takashi
01-27-2007, 08:27 PM
SNES. not NES.

besides, why not overide rares green eyes concept? its not like they're the makers of star fox.

Evil Duck
01-27-2007, 09:12 PM
Star Fox 64 had all eye colors black.



Thats Not true actually.
http://members.tripod.com/~Slp006/3Ablack.jpg

His eyes look a dark green colour to me...

(If you have a flat screen Comp just stand up and look down at it)

More proof:
http://opti.hacca.jp/data/starfoxgb.gif

More proof:
http://www.vgmuseum.com/scans/snes/starfox.jpg

Also considering Starfox2 was never released we can't really call it a true game.

Oh and In starwing

http://www.spriters-resource.com/nintendo/starfox/starfox1/sf2_fox.png

Green eyes,

Starfox adventures

http://sarge.wheresthebeef.co.uk/SGv2/Wallpapers/wallpaper%5BStarFox%5D01-l.png

Green eyes,

Starfox assault

http://i.a.cnn.net/cnn/2005/TECH/fun.games/02/18/star.fox/story.vert.starfox.jpg


Green eyes,

Starfox command

http://nintenblog.free.fr/images/2006/ds/starfox_command_site_20060719.jpg

Green eyes,

Oh and art for Super smash bros 1

http://www.nintendo.no/tipsogtriks/n64/ssb/bilder/fox.gif

In conclusion there is only one game Where fox has Blue eyes,

SSBM

and because starfox2 wasnt completed or realeased that doesn't count, And even if it was, There would still be more games where he has green eyes.

takashi
01-27-2007, 09:29 PM
starfox command IS star fox 2, just with horrible controls, total lack of wing damage, banking, and firing bombs, not to mention the oversized heads.

so i guess fox does have green eyes.

Evil Duck
01-27-2007, 10:23 PM
starfox command IS star fox 2, just with horrible controls, total lack of wing damage, banking, and firing bombs, not to mention the oversized heads.

so i guess fox does have green eyes.

Yep he does...

DaBrain
01-27-2007, 11:17 PM
starfox command IS star fox 2, just with horrible controls, total lack of wing damage, banking, and firing bombs, not to mention the oversized heads.

so i guess fox does have green eyes.


Command is not SF2. It was just influenced by SF2 afaik.

Also... I think the controls are better, but that might be a matter of taste.

Syphe D. Mar
01-27-2007, 11:35 PM
In SF64, his eyes are black. Use paint and drag the color of his eyes for proof. SSB Fox's eyes are blue in-game. Do the same thing.You can do the same thing yourself.

So, it's the original Star Fox game that started the green eye color. Star Fox 2 would have blue eyes if it was ever created. Star Fox 64 used black (maybe because of color limitations?), and Star Fox Adventures reintroduced green, which became the basis for the future games also. So...

Blue eyes:
Star Fox 2 - Not officially released but nonetheless.
Super Smash Bros.
Super Smash Bros. Melee

Black Eyes:
Star Fox 64

Green Eyes:
Star Fox
Star Fox Adventures
Star Fox: Assault
Star Fox: Command


Having more games doesn't have much significance for colors. If that's the case, then Fox's accent in this game would have to be American (or Japanese) because he has an American accent in the official games, which has more affect in the game.

@takashi: Because so far, Nintendo only made one Star Fox game. Rare's Adventure became the base for Assault, and Assault became the base for Command. And this happens a lot in reality.

Evil Duck
01-27-2007, 11:45 PM
I did what you said about starfox64 and used the eyedrop tool

My results:

http://img297.imageshack.us/img297/5720/colourvb3.png

Looks like green to me

Water
01-28-2007, 12:20 AM
I don't suppose you guys would go for -

one eye green the other eye blue
or
both eyes teal (green/blue mix)

Last option: you find out the chosen colour (blue or green) later.

Pick one :)

Syphe D. Mar
01-28-2007, 12:37 AM
http://img256.imageshack.us/img256/3115/untitledfz2.png (http://imageshack.us)

Taken directly from the game. I'm certain of it. Try it now.

@Water: I'll choose #3. Might as well have one or the other. #1 should be for Huskies, and we don't need to go too liberal with Fox. I wouldn't go with #2 unless it's very close to both.

Water
01-28-2007, 01:06 AM
Taken directly from the game. I'm certain of it. Try it now.

@Water: I'll choose #3. Might as well have one or the other.I wouldn't go with #2 unless it's very close to both.

That picture supports teal or green.

Most of the eye pixels (RGB) are roughly equal in red and blue with green the highest.

Jonathan_S47
01-28-2007, 02:41 AM
I just cropped out Fox’s head and magnified the image by 900% in Paint Shop Pro. It looks like Fox has dark green eyes. This is from the image that Syphe posted.

http://www.game-warden.com/starfox/Non_SF_related_stuff/JS47/FoxHead.jpg

Syphe D. Mar
01-28-2007, 03:16 AM
Hm... The center is black, but the outer rim is greenish-gray. But this also applies for everyone. Check both Peppy and Slippy. If they didn't change Fox's eyes, then they changed the everyone else's.

Jester
01-28-2007, 06:00 AM
Besides, as the personal owner of a real fox, I can vouch for the fact that foxes never have, and never will have green eyes--they have BLUE eyes when they are young, and yellowish-orange eyes when they are older.

And I thought everything else posted about the 'eye color' debate was silly.

As the personal owner of a real mind, I can vouch for the fact that foxes never have, and never will fly spaceships--they make GOOD characters for spaceflight videogames, but aren't actually very good pilots.

:lol: sorry, this really seemed like the most absurd thing.

P.S. In SoL, will Fox's nose be brown, or black?!?!

Fox McCloud
01-28-2007, 06:02 AM
And I thought everything else posted about the 'eye color' debate was silly.

As the personal owner of a real mind, I can vouch for the fact that foxes never have, and never will fly spaceships--they make GOOD characters for spaceflight videogames, but aren't actually very good pilots.

:lol: sorry, this really seemed like the most absurd thing.

Well, Fox isn't "just a fox" either...all of the Lylatian people are genetically altered humans, mind you. ;)

Jester
01-28-2007, 06:05 AM
Hehe...

I just thought it was silly that everyone seems to be going to such depths over his eye color.

Fox McCloud
01-28-2007, 06:07 AM
Yeah, I know, but it's a matter that really needs to be settled--Nintendo has never really been able to make up their mind about ANYTHING in the entire Star Fox series, and this is definitely one of them.

I might also add that Fox's nose needs to be black...foxes don't have brown noses either...(way to go Nintendo, you screwed up that one too).

Jester
01-28-2007, 06:10 AM
Hahaha... I do think his nose looks better jet. :)

Though, to be honest, it could be bright yellow for all I care.

I'm more interested in how this mod plays.

Evil Duck
01-28-2007, 09:35 AM
Wrong again syphe

http://img226.imageshack.us/img226/2959/etesjc9.png

Falcos are grey and
Slippy's are a definate blue!

Oh and Fox McCloud,

In the original starfox game they were actually brown...

see: http://linshiao.tripod.com/starwing.jpg

If this is so much of an argument, Maybe we should settle for a turquiose colour (Like my eyes)
Nobody would really be able to tell the difference, some people would see it as green and others as blue.

Just look at that beautiful colour

http://homepage.ntlworld.com/michael.parnaby/teal.jpg

Edit: I Made a Fox's Head, You don't have to use it if you dont want to but it will make me feel that I have done something for the game...

Fox with mouth closed
http://img440.imageshack.us/img440/7446/fox1bp5.png

Fox with mouth open

http://img256.imageshack.us/img256/8251/fox2wi7.png

If you want, I could make more...

DaBrain
01-28-2007, 04:32 PM
This thread was getting too long.
*closed*

Continue here:
New screenshot thread (http://www.game-warden.com/forum/showthread.php?t=3215)