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DaBrain
11-18-2004, 09:31 PM
Note: The shots on the first page are pretty old already. The closer you get to the last page, the newer the shots will get. I'll not update the first posting with new shots!

I'm moving over the shots from our old board. And I hope I'll have somehting new to post here soon. :)

The starmap. (Probably for CB anis, but perhaps for more...)
Note: Only a few things are final in this shot. I'll post a new one as soon as it's completly done.
http://img41.exs.cx/img41/7784/sf.jpg

The Snes Arwing
http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/x-01a.jpg

The Wolfen MK1. Although the model is final, we'll have to unwrap it. This is an old preview of the 'not really' unwraped ship, with work-in-progess textures.
http://img50.exs.cx/img50/2475/wolfen_prev.jpg

A 'part' of our landscape. Our landscape consits of several parts, so we can use to LOD system to save performance.
http://img35.exs.cx/img35/2373/landscape_deko.jpg

An acual in-game shot of a test landscape. Note the textures are placeholders.
http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/moreground016.jpg

One side of our Meteo skybox. Asteroids by Sandwich (HLP)
http://img119.exs.cx/img119/9976/meteo.jpg

WIP texture Arwing shot.
http://img129.exs.cx/img129/4295/arwing.jpg

Solar. Will be used as 2d sun in-game.
http://img22.exs.cx/img22/905/solar2.jpg

A Meteo skybox test shot.
http://img76.exs.cx/img76/2374/skybox_M.jpg

Robotech123
11-18-2004, 11:44 PM
So this MOD will be based on some of things the SCP has implemented? :confused1

I saw the minimum requirements on the other forum. Was the 2028 MB of DDR a typo or will it really be that much?

Screenies look VERY cool by the way! I am impressed that you have managed to properly implement planetary battles.

Axem
11-18-2004, 11:59 PM
Yea, that's a typo, it should be 5120MB of RAM... ;) Seriously, I have no idea on the specs. But it'll be a bit higher than normal. But by time this thing comes out, it should be a standard computer, uh hopefully.

And yeah, we're gonna try to use as many SCP features as we can without making it implode on itself. :biggrin1:

Just a note, we're going for an artistic over a realistic style of art. Cause really, the only time you'd see a star like our Solar is just before it goes supernova. :biggrin1:

DaBrain
11-19-2004, 09:30 AM
Oh, where did you find this one?

I can't say much about how much ram will be needed.
But if you have no problem running SCP builds with the media VP, it should run fine. Although the ground missions will probably have higher system requirements.

Ruy_WhiteWolf
11-19-2004, 12:02 PM
Nice, really cool :)

AqueousShadow
11-20-2004, 10:09 PM
*drool*

Lovely ain't it?

OmegaUltima
11-21-2004, 08:44 AM
That looks seriously sick as. I hope it gets finished soon and you can release the specs.

Gloriano
11-21-2004, 02:45 PM
Kickarse, really sweet screens

DaBrain
11-21-2004, 03:27 PM
I'm texturing the Arwing right now. ~50%
I hope I can complete it today. But it still needs a much work.


Here is a WIP shot.

OmegaUltima
11-28-2004, 10:43 PM
I've got an old Pentium II right here which we can test it out on, we can use it and see what the specs might be. I'm using a P3 750 so we can try it out on that too.

DaBrain
11-28-2004, 11:52 PM
Please remind me when we've come to beta stage. We'll need some testers to tweak some effects and textures for increased performance.

There might be an alpha test before. Since you have a Pentium II system you could test a low-end VP for us, if you want to. But nothing like this will happen this year.

I'll announce the beta stage when the time has come.

Eiyo
11-29-2004, 04:27 AM
Wow, I can't believe how detailed, and accurate your models are!

Keep up the good work! Starfox is one of my favourite games, and I can't wait to see how this mod turns out.

Dapple33
12-08-2004, 05:54 AM
Nice work, but I must have more, MORE DAMMIT MORE BWHAHAHAHAHAHA!

DaBrain
12-08-2004, 10:52 AM
We might have some nice new pics soon. ;) Who knows...

demonknight17
12-09-2004, 04:31 AM
If you need a high end test, I'm running an AMD 2.8GHz

DaBrain
12-09-2004, 03:16 PM
Thanks for the offer, but I'm sure it will run on high-end systems anyway. ;)

Most important for some missions will be your ammount of ram. Gfx and system ram.

I think you'll have to reduce the details on systems with less than 256MB ram and a gfx card with less than 64MB ram.

We'll probably work on a low-end version anyway. (DXT1 compression for maps. DXT5 for effects. Half size DXT1 EFF animation. Removed LOD0 for ships and so on.)

There will be a quality loss of course, but it'll still look good.



We can perhaps need beta testers later. But don't expect a beta soon.

OmegaUltima
12-11-2004, 03:45 AM
Since you have a Pentium II system you could test a low-end VP for us, if you want to.

Sure. Here's the specs of the two low end pc's I've got.

First system, Low-low end PC

Pentium 2, 450mhz
128mb ram
4(??)mb ATI Rage Pro AGP

Second System

Pentium 3 750
395mb Ram
64mb ATI Radeon 7000 PCI

Heh, I was also wondering about Voice actors XD

Axem
12-11-2004, 04:03 AM
Well, I'd say that's low end enough. Now, that's like a 48mb card, and not a 4mb card right? :p I'd hate to think what FS_Open would do to that thing.

As for voice acting, can you do a Slippy? :biggrin1: But really, voice acting is very far off, we're still waiting for a certain Anonymous perSon to finish the story. ;)

DaBrain
12-11-2004, 11:16 PM
Yeah, what's up with him? He didn't post anything for weeks.

Maybe we want to go back to my crap story. ;)



BTW it's a long time ago I posted a shot here.

Well, this is the best I got ATM. Not in-game, but an animation frame.

OmegaUltima
12-12-2004, 12:49 AM
Well, I'd say that's low end enough. Now, that's like a 48mb card, and not a 4mb card right? :p I'd hate to think what FS_Open would do to that thing.

As for voice acting, can you do a Slippy? :biggrin1: But really, voice acting is very far off, we're still waiting for a certain Anonymous perSon to finish the story. ;)

The ATI Rage is only a 4mb chip (Checked last night). I've played Freespace 2 in the past with it and it wasn't that bad unless I was playing in a nebula, then the frameskip would drop to around 20fps or so.

Heh, If I had to do slippy's voice in accuracy, I'd have to kick myself in the balls :lol:.

DaBrain
12-12-2004, 09:05 PM
Just found a nice pic on the old board (internal).

Well, textures are placeholders, but I think it's ok anyway.
http://img90.exs.cx/img90/6821/ground150nc.jpg


And I found an old concept work (in-game models + placeholder textures):
http://img74.exs.cx/img74/336/ls_prev.jpg

AqueousShadow
12-16-2004, 05:19 AM
Dude...I've been lurking the forums...just thought there was an internal or something, so I got excited and lost patience :D

Anyway, fortunately, I still have great interest. I'll go work on the story when Real Life doesn't pwn me.

EDIT: Oh and I recall I had questions on the old board that had to do with the story...and if they weren't answered, I couldn't move on with the story. How about THAT!? HUH?! HUH?!! :biggrin1:

Axem
12-16-2004, 01:17 PM
Well repost your questions in the internal then. :p

The only thing that other board is being used for now is spamming and subliminal mind control.

Annorax
12-16-2004, 05:20 PM
That Wolfen MK1 reminds me seriously of a SF Mara.

DaBrain
12-23-2004, 01:10 AM
http://freespaceserver.cjb.net/forum/attachment.php?attachmentid=89&stc=1

DaBrain
12-24-2004, 12:34 AM
Time for a new pic.

Axem
12-25-2004, 02:21 AM
Just an SNES Arwing flying around meteo... INGAME! Arwing still WIP btw.

FusionStorm
12-25-2004, 02:28 AM
Looking good, :nod: Now make it better. :ha: :D

DaBrain
01-02-2005, 12:37 PM
I really love this shot Axem made:
http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/meteo2.jpg

Axem
01-28-2005, 01:06 AM
One new one for now.

A wing of Cornerian fighters heads into battle!

http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/cfight_goingintoaction.jpg

DaBrain
02-07-2005, 07:27 PM
Asteroid meets a Nova bomb. :)

-Improved skybox-


Uhm, you should view it at full size ;)

Fox McCloud
02-11-2005, 09:16 PM
All I can say is, awesome work guys, awesome. I didn't even know there were Star Fox mods out there for some games.....it looks like the only other one is one for a Star Treck game, but it's not on it's feet yet....and they're having problems with it.

DaBrain
02-13-2005, 09:58 PM
I think every good game should have some mods of it.
And most good games have. I never understood why there wasn't a Stafox mod before.

Fox McCloud
02-13-2005, 11:35 PM
Me neither......I'm thinking about trying to encourage a group of people to make a Star Fox mod for some game.....such as Descent III (old, but good graphics) Star Wars Battlefront (new, good graphics, and it'd make and awesome setting for SF) or Battlefiedl 1942 (same thing). I opt to go for Battlefront, since it has the best graphics of the 3, and it already has "spacey" options. What do you guys think?

DaBrain
02-15-2005, 12:00 AM
Hmm, what kind of game do you want? Singleplayer or mutiplayer?
BF is sure a good choice for a mulitplayer mod.
Descent 3 might be just the perfect game for a Starfox mod, but AFIAK, it's far more limited than the FS Source engine.

I think we're good of with the engine we use.


It's already too late to change to another engine.

And I so far I've only worked out stuff for the FS games. (+Some really minor stuff for some other games...)

I was alpha tester for Neocron (and they abused my as developer assistant...)
so I have a bit of professional knowlegde, but still I'm used to work with FS. ;)


You should try to learn something like modeling or texturing yourself.
It's easier to convince a grouß to work on a mod if you offer to join them if they do.
Or just present a very good storyline. If the modders see something like this, they might be interested.

DaBrain
02-16-2005, 06:20 PM
I love the SCP:

http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/photonix.jpg
(posted by Axem in the internal)

Fox McCloud
02-16-2005, 07:33 PM
Nice pics! As for a mod, I'm thinking that for the multiplayer terms in Battlefield 1942/Battlefront.... it could probably be Cornerian Dogs (allies) vs. Venomian Apes. (Axis)

DaBrain
02-17-2005, 07:44 PM
I got it working.

These damn glowpoints... ;)

http://img34.exs.cx/img34/1197/nbomb3fv.jpg

Last chance to complain about the colors.
It uses animated textures and the glow is flickering.

Fox McCloud
02-18-2005, 01:46 AM
hm....I just looked at my last post.....and the grammar was TERRIBLE! I recollect that I was in a hurry...anyway, you can take a look at it again. Nice pic, what's the halo around the round thing?

AqueousShadow
02-18-2005, 03:34 AM
It's a bomb :D

The nova bomb, to be exact.

Fox McCloud
02-18-2005, 05:32 AM
Ok....or "Smart bomb". Heheh, it depends on which version you play. Anyway, what's so bad about the colors (except the background.)

DaBrain
02-18-2005, 10:33 AM
Nice pics! As for a mod, I'm thinking that for the multiplayer terms in Battlefield 1942/Battlefront.... it could probably be Cornerian Dogs (allies) vs. Venomian Apes. (Axis)
Yeah, should be possible. As there are not that much units to create, it's not even that hard as many other possible TCs, like the just released Starwars TC.

DZComposer
02-18-2005, 12:23 PM
I've never liked the name "Smart Bomb." It's too generic. I've always called them Nova Bombs, even when I play SF64 or SFAs.

If always had a hope for an SF Battlefield mod. The new game finally gives enough stuff (I.E. ground weapons) to make one. Maybe someone will do it. But I really wouldn't count on it.

DaBrain
02-18-2005, 03:45 PM
Wow the new SF site is pretty good.

I like the design (for a game page) and the music. The loading times are not perfect, but the waiting's worth it.

Looks like the new SF game will be great.

DZComposer
02-18-2005, 04:04 PM
I am playing through it right now.

Also, great news, we no longer need an "excuse" for beam weapons, as there are PLENTY in this new game!

Fox McCloud
02-18-2005, 04:11 PM
Heh, yeah, I just beat Bronze level on story mode. It keeps you going a couple of times....especially on the Corneria level. (at first, you're like "NOOOO!!! Why?! WHY?!"
Anyway, yeah, *hopefully* I'll be able to get a group of modders together...unfortunately, I don't have any experience in texturing stuff, designing stuff, or scripting..... :( Oh well, I can still hope.

Cobra
02-18-2005, 09:54 PM
O_o those...pics...are...AWESOME!! do you guys have a demo out?

Axem
02-18-2005, 10:12 PM
Not as of yet. We're still just getting started, so I wouldn't expect much for awhile.

Cobra
02-18-2005, 10:25 PM
... you've been in developement for how long now?

Axem
02-18-2005, 10:27 PM
October '04... okay, maybe not just getting started, but we're a long way from a demo.

AqueousShadow
02-19-2005, 11:21 PM
Well, 4 months? I'd classify that as "just getting started" in terms of MODs and the like. Seriously, the first couple months we were only conceptualizing and we sorta hit a big speed bump during the time we were making our move from the old boards to here.

Actually, I believe our progress is and has been a lot faster than the typical speed rate of other projects. Conceptualization is almost done and we've already gotten pretty far in realizing the actual project. At the outset, we only had a few members. New members came in, but shortly after, much of the team just vanished. Only recently have we employed the help of some newer members, and they've been doing a hell of a job. Most of the hardcore work has "just begun" (no thanks to me :p).

DaBrain
02-20-2005, 12:11 AM
I work on several other projects and I can say the progress is really fast.
But still, another texturer would be great. ;)

Omniscaper
02-20-2005, 12:52 AM
Wow, your forum just got bookmarked. Love the screenshots. I can see this shaping up to be an excellent mod. I recall someone mentionaing a Starfox mod months ago but have never found out where you guy's were based at. I've been so busy with BSG stuff that I just recently found your forum right under my nose.

Have you guys seen the new Arwing design? Its design is very anime influenced and beefy. I'd be more than interested in modelling it for you folks if you can put it to good use.

Keep up the good work.

PS: its funny, Turumbar and I were fitzing around with concept variants of the Viper and just this morning I was mentioning how Starfox influenced my latest design.

Heres my 2 cents.... definitly not a BSG design... More influenced by Starfox.

http://www.game-warden.com/bsg/staff_images/Viper%20MkII/Viptmp/Vipconcept4.jpg
http://www.game-warden.com/bsg/staff_images/Viper%20MkII/Viptmp/Vipconcept5.jpg

Taristin
02-20-2005, 01:03 AM
That's actually almost kinda cool. :p

Jonathan_S47
02-20-2005, 01:17 AM
Killfrenzy was working on the New Arwing. I don’t know if he is going to finish it though, it’s been a while since he was last here.

Omniscaper
02-20-2005, 01:21 AM
If he doesn't pull through, point me to some reference materials and I'll jump on its construction.

Cobra
02-20-2005, 03:33 AM
That's actually almost kinda cool. :p

ALMOST KINDA COOL?!?!?!?! WHO THE HELL ARE YOU KIDDING! IT'S AWESOME!!! and powerful looking. a powerful interceptor.

Taristin
02-20-2005, 03:43 AM
Well, it's got too many engines... if that's possible. it looks totally off balance. It's almost cool, but it looks off at the same time.

Cobra
02-20-2005, 05:56 AM
It's based off the BattleStar Galactica Colonial Viper. Although I'm not sure where the 2 extra engines came from...

Flamewave
02-20-2005, 06:00 AM
Looks to me as though it sacrifices maneuverability for raw speed.

DaBrain
02-20-2005, 08:22 AM
Killfrenzy was working on the New Arwing. I don’t know if he is going to finish it though, it’s been a while since he was last here.


The model is done. But it doesn't looks exactly like the new Arwing.

BTW it still lacks an UV map. ;)

@Omni Wow, this Viper looks damn cool. :yes:

The model Killfrenzy made is ok, but I think it's too low poly for our mod (now).

So, yes, if want to model a new one, we will definitely put it into good use. :)

Fox McCloud
02-20-2005, 02:04 PM
Can we see some pics of the new arwing?

DaBrain
02-20-2005, 02:21 PM
Sure, but it's still(?) untextured.

As you can the the design is pretty different from the 'real' new Arwing.

Jonathan_S47
02-20-2005, 03:14 PM
Here some renders of the Arwing from the new game.

DaBrain
02-20-2005, 03:47 PM
The new look of the landscape.


Old:
http://img35.exs.cx/img35/2373/landscape_deko.jpg

New:

http://img112.exs.cx/img112/8523/dekofixed7ia.jpg

Omniscaper
02-20-2005, 06:44 PM
What 3d proggy r u using? Are you baking lighting information on the textures?

AqueousShadow
02-20-2005, 07:08 PM
Wow, this is great. We're getting a lot of good attention. Looks like this project is getting its feet on the ground and standing tall. Progress is picking up and we're getting a bunch of people interested.

That Viper is great Omni. lol. You said you got some influence from Star Fox, so I guess it's a good thing it screams "Do a barrel roll!" :p

Omniscaper
02-20-2005, 07:39 PM
Ok, I need to partition a piece of my brain elsewhere other than BSG. I offer my modelling/texuring goo. Vehicles and landscape.

Fox McCloud
02-20-2005, 08:03 PM
Cool model, I really wish I could help you guys....I just don't feel I could do anything. The arwing you made looks like a cross between the "new" one and the 64 one. I hope some more people will join up on this team, then it can be completed much sooner!

DaBrain
02-20-2005, 08:04 PM
Wow, now this is great, one of the best modders joins our team.

I'd be a moron to refuse.

Welcome aboard. :)

I'll give you internal access right away.

Fox McCloud
02-20-2005, 08:16 PM
Hmm....is there ANY possible way I can help? I'm not sure if I'd come in handy very much...but I'd love to help out, even if it's just a little.

DaBrain
02-20-2005, 08:22 PM
If you can't mod or map it would be sensless.

Mainly because seeing the internal will spoil all the fun in a few seconds for you. :)

I think you'll have more fun if you wait for the demo release.
But of course I'd like to give everyone access to the internal, though it won't to any good.



I'll add you the the demo beta tester list. You sure are motivated.

Omniscaper
02-20-2005, 08:27 PM
Cool. I'm a disgruntled, dissillusioned art student, who's main obsession is landscape painting. I've never been able to balance my digital prowess and my traditional oil painting skills in skool.... till now. That and I love Starfox, and my budget keeps me from getting the new one for my Gamecube. That said.... kickass COOL. Why play when you can create!!!

Let me get my feet wet. What polygon count are you aiming for in your landscapes?

DaBrain
02-20-2005, 08:34 PM
Our currnet models have ~5k polygons, which might be a *tad* too much.
Those 'parts' are huge, so unsing models with less than 3k polygons might lead to an pretty ugly landscape.
Check out the internal, we discussing something imortant right now.



@Fox McCloud If you want to be a Beta tester (later) I'm interessted in your system specs.

Fox McCloud
02-20-2005, 08:37 PM
Heh, you're the total opposite of me. I've never had the patience for the art-related stuff, I can draw well if I take the time, but I lack the patience and the want to... What I enjoy is the putting of the game together, programming it....alas, I only know very basic things...I really need to learn C++....

A beta tester huh? Thank you, I'd like that very much...and if I am the beta tester, I'll be sure not to spoil the storyline for anyone else.

Edit: System spec ay? I have a Intel Pentium 4 3.0 ghz, 64 meg GeForce 4 MX440 graphic card(hopefully I'll be able to get a 128 meg here pretty sooon.), 512 meg of ram, Windows 98SE opperating system, (soon to be XP...don't ask...) um...is that sufficient? or do you need more information?

Cobra
02-20-2005, 08:40 PM
god, what is this? a visible internal thread? :lol:

i'm thinking of getting the game for PS2, (and using my brand new logitech wireless :drevil: ) and seeing just HOW GOOD this thing is.

DaBrain
02-20-2005, 08:48 PM
@Fox That's all I need.

The demo release won't be anytime soon, so I'l better write this down. :)

Fox McCloud
02-20-2005, 08:52 PM
Hmm, ok, what do you think of my system specs? Good enough? I somehow doubt I'll get a 128 meg graphics card anytime soon. (probably not until like.....June/July) and as for XP, that might be in the next 1-4 months (could be longer).

DaBrain
02-20-2005, 09:03 PM
Yeah, with a new gfx card you should be able to run the high-end pack without any trouble. More or less it's your job then to find out if the performance it ok and what might cause bad performance.

Fox McCloud
02-20-2005, 09:05 PM
Yeah, and find any bugs that might exist....such as graphics, etc.

Omniscaper
02-20-2005, 09:27 PM
My specs :humbly::

Dual 2.66ghz Xeon
1gb pc2100
Geforce 6600gt 128mb

Landscape detail (depending on type:hilly/flat plains) will be a problem I suspect. Its all gonna depend on the texture quality. I think 3k landscape sounds good... at least for folks with HT&L vidcards.

I'm messing around with landscape designs at the moment. its a 40k landscape. Lets see what reducing it to 3k would do to muck it all up...

http://www.game-warden.com/bsg/staff_images/SF/SFGrassy.jpg

MatthewPapa
02-20-2005, 09:43 PM
Maybe you guys should post a pimpage thread with all the new screenshots at HLP? This stuff is really cool...

Axem
02-20-2005, 11:07 PM
god, what is this? a visible internal thread? :lol:

i'm thinking of getting the game for PS2, (and using my brand new logitech wireless :drevil: ) and seeing just HOW GOOD this thing is.

Oh, if only you saw how much activity there is in the internal today... :drevil:

And uh, you do Star Fox is Nintendo-only... right?

Cobra
02-20-2005, 11:09 PM
er... :nervous: i, uh, never knew about StarFox until I saw the forum.

Axem
02-20-2005, 11:16 PM
...

Well then... you got some explaining to do. No one goes through life without playing Star Fox.

I want you to find a SNES and a Star Fox cartridge and play it for 6 hours. Then I want a 500 word essay on the effects on flat shaded polygons on human society on my desk by 5:00pm tomorrow.

Cobra
02-20-2005, 11:18 PM
would you believe i grew up not knowing about the SNES and only having a Sega Genesis, pretty much only playing Sonic the Hedgehog?

BTW that landscape by Omniscaper reminds me of Naboo.

DaBrain
02-21-2005, 12:00 AM
Maybe you guys should post a pimpage thread with all the new screenshots at HLP? This stuff is really cool...


Yeah, I think so, but I'm missin the one uber shot.
Well, the time should come soon. :drevil:

Fox McCloud
02-21-2005, 12:26 AM
Nice landscape. In addition to Axem's assignment, I also want you to go and buy a 64 and SF 64....and write a 10 page essay on how it was the most revolutionary game when it first came out ;p Anyway, keep the progress up guys, it's sounding good!

Cobra
02-21-2005, 01:11 AM
64? as in Nintendo64? I have it, but i only have 3 games. :(

Fox McCloud
02-21-2005, 04:56 AM
Yeah, as in Nintendo 64? Only 3 game huh? What games are those? *pokes* YOU BETTER GET STAR FOX 64! lol, jk. I do recommend that you get it though...it's an awesome game (you can probably find it really cheap on e-bay or some local game store.)

Cobra
02-21-2005, 05:29 AM
Yeah, as in Nintendo 64? Only 3 game huh? What games are those? *pokes* YOU BETTER GET STAR FOX 64! lol, jk. I do recommend that you get it though...it's an awesome game (you can probably find it really cheap on e-bay or some local game store.)

Star Wars: Shadows of the Empire, Pokemon Stadium 2, and Hey You, Pikachu. We have like 4 used game stores in Hemet, but so far none of them have it :wtf: :(

DZComposer
02-21-2005, 05:38 AM
if you're a true fan, then you've also played the canned SNES Star Fox 2... :nervous:

Dapple33
02-23-2005, 07:38 AM
Yaaaaay I am so happy.
I couldn't get onto this forum for the longest time. I was afriad the project had been abandond.
It's great to see progress in Star Fox mod. hmmmm gona need a new computer.

Cobra
02-24-2005, 01:09 AM
if you're a true fan, then you've also played the canned SNES Star Fox 2... :nervous:

you can't even find an SNES anywhere... except at a garage sale ;)

DZComposer
02-24-2005, 04:59 AM
Actually, very very few of those who have played have played it on an SNES... ;)

Cobra
02-24-2005, 05:00 AM
*whew*

Dapple33
02-24-2005, 05:23 AM
Doods that's what Zsnes is for.

I would be happy to supply the OUT OF PRINT rom file.

Cobra
02-24-2005, 06:06 AM
:wtf: dude, i don't even get how to use it... (i used to, when i had an 6-12-bit Atari) but since it's too primitive and i have moved on to more technological things (yeah right), I DO NOT GET IT.

Omniscaper
02-24-2005, 07:58 AM
http://www.penguinbomb.com/omniscaper/WIPS/ArwingWip5.jpg

Taristin
02-24-2005, 02:49 PM
:wtf: dude, i don't even get how to use it... (i used to, when i had an 6-12-bit Atari) but since it's too primitive and i have moved on to more technological things (yeah right), I DO NOT GET IT.

ZSNES is an emulator. Download it, and then open the rom in the emulator. And you'll be able to play it.

Taristin
02-24-2005, 02:50 PM
And Omni. I dislike how fast and detailed you model :p

DaBrain
02-24-2005, 03:23 PM
Hmmm strange, that's one point I really like. ;)

FusionStorm
02-24-2005, 03:34 PM
Man Omni, Were did you come from :biggrin1: .You've steped up in the last two months, and dazzled us with the 50k BSG and the Viper, you are making alot of the best moddlers on HLP look like beginners. I say change your title to Master modeller. :nod: :yes:

Taristin
02-24-2005, 03:59 PM
He's probably a pro, whereas I've only been modelling since... err... April?

Cobra
02-24-2005, 09:02 PM
gah... where's the ROM? in the zip?

Fox McCloud
02-24-2005, 11:38 PM
For some reason, it didn't tell me that some one had replied.....so I stopped on by! Anyway, I love the arwing Omni, it looks really good, I'm glad you donated your time to this mod. Anyway, About the Star Fox 2, yes, if you're a die-hard fan, you've played it. I personally have...If anyone wants to know, I'll tell you where to get it, and the emulator to play it on. Don't use ZSNES with Star Fox 2 though, it makes the screen flash to badly that it drives your eyes crazy. (I do think ZSNES is the #1 emulator....just not for SF2) Star Fox 2 is really quite unique, it combines Star Fox and a RTS game, I don't know WHAT Nintendo was thinking when they didn't release it.....and to this day the reason is a mystery. Anyway, I'm rambling ;p

Cobra
02-24-2005, 11:50 PM
we all do when it comes to something we like ;)

Fox McCloud
02-25-2005, 12:51 AM
Heh, true dat.

Dapple33
02-26-2005, 06:08 AM
OMG! OMG! Sweat new Rwing.
Must have mod to toy with in freespace.(Drools...)

Sorry

DaBrain
02-26-2005, 03:08 PM
Please do not post roms or links to sites that offer roms here.

Fox McCloud
02-26-2005, 05:36 PM
Ok, no problem DaBrain. If anyone wants to know about the SF2 game, just PM me.

Fox McCloud
03-05-2005, 05:50 AM
Any updates guys?

DaBrain
03-05-2005, 08:39 AM
Just wait for a big one. ;)

Fox McCloud
03-05-2005, 05:07 PM
Ok, will do.Thanks.

Cobra
03-06-2005, 06:46 AM
just played StarFox 2. awesome game, and it's even better on Expert Mode. although even Expert is kinda easy :biggrin1: beat it on Expert in 5 minutes :biggrin1:

Fox McCloud
03-06-2005, 02:29 PM
hmmmm, really? I found it difficult, but then to, depending on what strategy you take, make is easier or harder. I probably just didn't attack things in the right order.

DZComposer
03-06-2005, 03:14 PM
Are you sure it was 5 minutes and not that it only felt like 5 minutes?

Although it isn't very hard, there are a lot of tihings that need to be done in Expert...

Though you must remember: That is a development version of the game. They always make the dev versions easy so they can test things without having to try multiple times.

The guy who made the translation patch also make a patch that increased the dificulty, and made Corneria actually take damage. I haven't played that patch yet but I will some day.

DaBrain
03-06-2005, 04:38 PM
...there were some rumors about a gba version of SF2...

Well, I'd buy it for sure. ;)

Fox McCloud
03-06-2005, 06:36 PM
Heh, yeah, I must have that patch, b/c Corneria is damaged.....that's why I can't beat it yet, b/c there's SO many missiles. Plus the fighters. Seriously though....why does General Pepper make such a big deal over the planet cannons? They do a *oooo* whopping (sarcasm) 12%....fighters can do like 4 with each loop, and by the time you get to them they've done that much or more. Anyway, about the GBA version, it's probably just a rumor, and nothing more, however, if it did come out, I'd buy it in a heart-beat.

DZComposer
03-06-2005, 07:05 PM
The GBA version is just that. A rumor. It started back a few years ago, shortly after Zelda, Wind Waker was released. IGN interviewed Shigeru Miyamoto (The guy who created Mario, Zelda, Star Fox, and many others) [ http://cube.ign.com/articles/387/387710p1.html ] and a question was asked if Nintendo was planning any other "Bonus Discs" like what came with Wind Waker. Miyamoto said that there were none planned but hinted at the possibility of others.

Next, the IGN guys mentioned Star Fox 2, kind of in a way of hinting that that's what he wanted on a bonus disc. I think the line was something to the effect of "To follow up, we never got to play Star Fox 2..." Miyamoto's response was a laugh, after which he said he'd give it some thought.

Two days later, I began seeing this GBA rumor...

Can't you tell I've busted this rumor many times before? ;)

Cobra
03-06-2005, 08:09 PM
Are you sure it was 5 minutes and not that it only felt like 5 minutes?

No, it was 5.

Fox McCloud
03-06-2005, 11:29 PM
Hmm, 5 mins.....that seems awful quick...

Anyway, yeah, I saw that same interview...it's a shame that nothing has become of it...it's such a great game.

Axem
03-07-2005, 02:52 AM
Problem: Discussion of screenshots degenerating.

Cause: Lack of new screenshots.

Solution:

http://img.photobucket.com/albums/v109/NarfPics/attackcarrierrender.jpg

This look familiar?

Cobra
03-07-2005, 02:53 AM
to whom?

Axem
03-07-2005, 02:55 AM
Anyone who's played StarFox or StarFox 64...

Cobra
03-07-2005, 02:59 AM
well, if memory serves (haven't played SF2 enough :nervous: ) that certainly wasn't in SF2.

Axem
03-07-2005, 03:02 AM
Yeah, well I never said StarFox 2. Only StarFox and StarFox 64.

Go play the first one, and go along either Route 1 or Route 2, then you'll see it. Oh you'll see it indeed. :drevil:

Cobra
03-07-2005, 03:04 AM
well of course :nervous:

Fox McCloud
03-07-2005, 11:34 PM
Ahha, the attack carrier! I love the pic, it's really accurate! In addition it has a little bit of the SF Assault feel to it too. Keep up the good work guys.

Dapple33
03-09-2005, 07:39 AM
Ah ha ha ha

yesss I remember that guy.killem in 30sec. flat. MwahahahahA!

Omniscaper
03-09-2005, 08:01 AM
http://www.game-warden.com/starfox/img/ssimg/Corneria Wip/Corneria9.jpg

DaBrain
03-09-2005, 07:41 PM
The guys at HLP liked this one a lot too:
http://img75.exs.cx/img75/2760/wow5ei.jpg

Cobra
03-09-2005, 08:25 PM
Ooooooooo. very nice :biggrin1::yes:

Fox McCloud
03-09-2005, 09:27 PM
Nice work, it looks really good. Oh, btw, why are the Arwings fighting over Iwa Jima? lol, jk.

Dapple33
03-10-2005, 07:29 AM
Woah!

Strafing the ground.

If Rwing mk3 and mk2 are playable, will the mk3 have better characteristics.

Cobra
03-10-2005, 07:28 PM
Oh, btw, why are the Arwings fighting over Iwa Jima? lol, jk.

IWO Jima.

Fox McCloud
03-10-2005, 09:00 PM
Yes, I know that now, I saw it in a book and was like "Yeah, I had a sneaking suspicion it was spelled that way."

Axem
03-15-2005, 04:47 AM
Another silly dev render by Axem :p

"Six missiles coming from the left."

DaBrain
03-18-2005, 11:30 PM
I just cleaned my HDDs and noticed something that surpirsed me...

Well, here is a rather uncommon shot:

http://img46.exs.cx/img46/201/extreme9ux.png

:shaking:

...it's growing...

MatthewPapa
03-18-2005, 11:46 PM
Meh. Have u really uploaded all of that stuff to the dev. FTP?
I dont mind I was just wondering...

DaBrain
03-19-2005, 12:05 AM
Nope. I think it's the PSDs and TGAs for the effects that makes it this big.
I've only uploaded memory-friendly DDS files. ;)

But still, more than 3k files... that's isane somehow. I never thought it had been this much.


Edit: Add 500 MB for a landscape texture I made. It's not even in the folder. :blah:

DaBrain
03-20-2005, 02:09 PM
Nope in the BSG folder are only the three(?) laser effects I made for BSG.

I can enter your internal, but I won't 'steal' any files or stuff. If I see a possibility to help with something I'll post it there. ;)

The only classified thing is the Babylon teaser. But I'm sure there is no problem if you guys can only the it's name. ;)

BTW I love you Star Trek conversions.

And your right. Deutsch = german. ;)

DaBrain
03-24-2005, 01:53 PM
I'm sorry but there won't be many shots for a few weeks, as we're working on a more or less secret project. I think posting shots now might spoil the fun.

I hope you'll be surprised when it's done. ;)

Cobra
03-24-2005, 05:38 PM
:eek: NOOOOOOOOOOOooooooooooooo!!

DZComposer
03-24-2005, 10:12 PM
Heh! Yup, suprised you will be!

Methinks it'll be worth it. ;)

Axem
03-28-2005, 02:43 AM
Here's something else to hold you over till then.

http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/th_waterz3mod.jpg (http://img.photobucket.com/albums/v109/NarfPics/StarFoxMod/waterz3mod.jpg)

Fox McCloud
03-28-2005, 03:09 AM
Nice landscape....but it's not very exciting.... :T

DaBrain
04-02-2005, 12:26 AM
Just wait ~2-3 weeks. (I know... It's a long time.)
;)

I could post another mystery shot, but nobody seems to like them...

DaBrain
04-08-2005, 08:45 PM
I'm sorry to tell you that 2-3 weeks are not enough to this one part of the mod, we concentrated our efforts on. Some of us have really little spare time ATM.

We do not take a break, but our progress will slowed down for some time.

Anyway I close to completeing a 'mini-part' that, plus we have some things left that were not revealed up till now, might be enough for a pretty coold shot in the next days. ;)

@Team I'll not spoil the big fun though. :drevil:

Fox McCloud
05-07-2005, 07:09 AM
AHhhhh! What is happening here! Lol. Well, it's obvious you guys are busy, and understandably.....I was just curious.....do you guys have any new updates?

DaBrain
05-07-2005, 10:23 AM
We made some progress. Some content, but mostly planning stuff.

I'm still very busy, but I'll pick up things again next monday. ;)

I'm pretty sure next week will be pretty productive.

It might take a while to post more screenshots. The stuff we work on ATM is completely new for the FS2 engine, so we won't post shots until it's finished. :)

I hope I didn't tell too much now... :nervous:

DaBrain
05-30-2005, 01:36 AM
It's a building!

Working Pic below

In-game shots are comming soon. (It's already working in-game.)

Cobra
05-30-2005, 07:31 PM
the pic's dead. :(

Axem
05-30-2005, 07:52 PM
Not dead, just DaB linked it from an attachment in our internal, which is forbidden for you peons. :p

Reattached for public viewing. Also I made the file size smaller it so its not a huge 180kb JPG anymore.

Cobra
05-30-2005, 08:40 PM
The sides look more like runways then anything. o.O

DaBrain
05-30-2005, 09:17 PM
Not dead, just DaB linked it from an attachment in our internal, which is forbidden for you peons. :p

Reattached for public viewing. Also I made the file size smaller it so its not a huge 180kb JPG anymore.
:nervous:

I thought that might happen, so I logged out and checked it... The attachment was still working.

:( Whatever.

@Cobra It's supposed to look futuristic. Take a look at the new GC Starfox game. Those building just don't look very much like buildings.

DaBrain
06-05-2005, 08:14 PM
This is a development shot I posted a while ago in the internal.
It's just a test for the street lights. :)

Thanks to Nuke for his help with the glowpoints. :yes:
http://img140.echo.cx/img140/6917/lightsdev5vg10fo.jpg

Redfox McBeth
06-06-2005, 02:00 AM
Niiiiiice.

OmegaUltima
06-06-2005, 07:02 AM
Very awesome, land battles as well as space. Nice work on the buildings, they look good.

DaBrain
06-06-2005, 10:56 AM
Time for a bit in-game testing. :)

http://img296.echo.cx/img296/2626/screen12807ne.jpg

http://img296.echo.cx/img296/224/screen12829id.jpg

http://img296.echo.cx/img296/174/screen12849ic.jpg

karajorma
06-06-2005, 11:22 AM
Fecking hell!

DaBrain
06-06-2005, 01:51 PM
A few more:

http://img231.echo.cx/img231/1475/screen13167tn.jpg

http://img231.echo.cx/img231/6973/screen13052ak.jpg

http://img231.echo.cx/img231/6742/screen13182gg.jpg

Axem
06-06-2005, 03:31 PM
DaBrain, buddy, pal... Upload that stuff to the ftp so I can play too. :biggrin1:

DaBrain
06-06-2005, 03:59 PM
Ok, I'm uploading now... but it may take a while. Im not sure about some stuff... well, it takes up 75 MB now. And I didn't even put in everything...

It may contain a few files that are out of date. Well, copy carefully.

Check te FTP in ~less than one hour. (Somehow slow upload today. :( )

BTW I've overwritten your blue skybox texture. Just if you want to play the 'blue version', then don't overwrite it. ;)

(The red one is for second included mission.)

Edit: 50%....

AqueousShadow
06-07-2005, 03:47 AM
Sweet Jesus! I didn't even see this 'til now!

.....I think we should kill everyone on this forum now. They know too much :p

slippy
06-09-2005, 02:09 AM
Wow thats cool!

Lylatian Bounty Hunter
06-13-2005, 08:44 PM
......shit.... so AWSOME!!! aAre you like, remaking all the Star fox games, or are you making your own? CANY I HAVE A COPY!!! I AM A HUUUUGE STAR FOX FAN!!!!

DaBrain
06-13-2005, 10:14 PM
We're creating a new game. Of course you will be able to download it. But it's far from beeing finished.
I'm pretty sure the final version won't be complete within this year.

DaBrain
06-15-2005, 10:15 PM
Another Meteo shot. The sun in the background is Solar. ;)

http://img90.echo.cx/img90/4057/screen13645kz.jpg

Grug
06-15-2005, 11:45 PM
Lylatian Bounty Hunter, I'd point you to Karajourma's FAQ (http://homepage.ntlworld.com/karajorma/freespace/intro.html). ;)
Also, check out Hard Light Productions, (http://www.3dactionplanet.com/hlp/) which contains info on the Freespace engine and other mods in development. *Cough*Like the links in my sig*Cough* ^_^

AqueousShadow
06-16-2005, 01:03 AM
For some reason, some of those rocks near Solar in the back look like Sathani that have already initiated a super nova. lmao

DaBrain
06-16-2005, 10:42 AM
Well, it looks damn cool in-game.

Especially if you 'do a barrel-roll'. :nervous:

OmegaUltima
06-17-2005, 04:01 AM
do a barrel-roll

That quote had better be in the game!

DaBrain
06-17-2005, 10:48 AM
Right... ;)

AS we need that one for the voice acting. :lol:

Axem
07-04-2005, 04:13 AM
Nothing amazingly awesome as the last few screenshots (curse you DaB, you raised the bar too high!), but it's something new. ;)

Venom Capital Ships!

slippy
07-04-2005, 06:54 AM
That quote had better be in the game!
http://barrelrollit.ytmnd.com/make sure you here the music!! :welcome t

jc4jc
07-13-2005, 10:36 PM
those are soo cool I can't what to have a full all out battle with those ships. Can I get on the beta list.

AqueousShadow
07-14-2005, 03:36 AM
Hahah. Beta. HAHAHAHAHHAHAHAH

ROFLMFAO OMG OMG OMG OMG OMG.

I dunno. :lol:

Axem
07-14-2005, 03:40 AM
There will be no Beta. Too much work will be done. We're going right from Alpha to Gamma, then Delta Release. Maybe if you are lucky, you can get on the Sigma Release. I myself, and hoping to be on the Pi Release... Mmmm... Pi...

DaBrain
07-14-2005, 06:51 PM
those are soo cool I can't what to have a full all out battle with those ships. Can I get on the beta list.

You'll have to wait for a looooooong time.
We'll ask for beta testers when we are ready.

If you're still here then, you can apply.

jc4jc
07-18-2005, 11:04 PM
you guys are a bunch of nuts. I'd help out but I have two mods aready on my plate plus school and two part time jobs.... Yeah even beta testing would be too much right now... I'd offer my fred2 skills but until my other mods get going good.... man this stinks.

Taristin
07-18-2005, 11:14 PM
*is a staff member on too many mods*

*counts how many*

*come up with 6*

DaBrain
07-18-2005, 11:35 PM
@jc4jc Well, thanks. Even if you don't have the time, I still appreciate you want to help us. :)

@Raa
You did already one important thing for us. ;)
That's quite fine. (For a while :drevil: )


@All the others
We can't post shots of anything new for a while. At least no in-game shots.

Be prepared. The next in-game shots should be rather impressive. :nod:

XcomGS
07-30-2005, 10:18 AM
Hm...I like what I see. I would like to help in the creation of a sequel to this. Question: Will this have ground missions like in SF: Assult? Only way way better. I have some ideas. Contact me if your interested.

Jonathan_S47
07-30-2005, 04:20 PM
No. The Freespace engine does not have the ability to use character models like the Unreal engine. Fox would look like a flying stiff.

XcomGS
07-30-2005, 07:18 PM
I could continue looking for a game to mod for a sequel. In the mean time, here are some of my ideas.

*For one, if you could implement the walker from SF2.
*The Arwing-S: The highly advanced model of the arwing. Once you finish adding all the superior parts to it. Has two more guns attached to it, which are Heatseeking missles. They should be faster than Nano bombs. Fire simultaneously. Limited. The Lasers have upgraded power, cant charge, but produces a machine gun effect when the fire button is held down.
*The charge shot from all starfox games. I hope its in this one.
*Enemy fighters, with different look. Includig laser color.
*Long Level design. I know you can do it. Just make the map lengthy instead of square.
*A mission sequence of some sort. Long short short Long short short Long...ect.
More to come.

Jonathan_S47
07-30-2005, 11:21 PM
I don’t want you to think I am shooting down your ideas this is just the reality of things right now.

I don’t think it is possible to implement a walking vehicle. The Freespace 2 engine was designed only for space combat and does not support the type of animation needed for that.

We want to keep with Arwing designs seen in the games.

We are creating more graphically up to date enemy ships but they keep the same design that they had in SF64. We also have more up to date looking effects as well.

The “square map” is hardcoded into the game engine and can’t be changed in the editor. This is one of the limitations that DaBrain was talking about in the ReadMe thread.

XcomGS
07-31-2005, 01:01 AM
Alright. Thats fine. You guys have an arwing model right? Would you say its as detailed as the Assault one?

DaBrain
07-31-2005, 02:14 AM
Well, I think I could post a small progress shot, just to kill the 'no shot' passage. ;)

http://img325.imageshack.us/img325/1792/building754dr.png

The texture is not complete yet.

XcomGS
07-31-2005, 06:28 AM
What part of the arwing is that?

DZComposer
07-31-2005, 08:21 PM
That's a building, dude.

AqueousShadow
07-31-2005, 09:00 PM
LMAO

XcomGS
07-31-2005, 09:49 PM
I thought so, but you can see my confusion. With my post before that.

OmegaUltima
07-31-2005, 10:00 PM
Well, I think I could post a small progress shot, just to kill the 'no shot' passage. ;)

http://img325.imageshack.us/img325/1792/building754dr.png

The texture is not complete yet.
Looks like a drawer of some sort. *runs*

Taristin
07-31-2005, 11:33 PM
The texture is not complete yet.

The texture is non existant.

;)

DaBrain
07-31-2005, 11:53 PM
... it's supposed to look 'clean'...

And also... the UV mapping is so bad that it's difficult to add things...
I've kinda 'rotated' some parts. :nervous:

Goober5000
08-04-2005, 01:14 AM
No. The Freespace engine does not have the ability to use character models like the Unreal engine. Fox would look like a flying stiff.Now, now, now, let's not be hasty.

This falls under the same category as 3D cockpits. For almost two years, the coders couldn't develop the code for 3D cockpits because there were no models to test it on. The modellers, in turn, weren't willing to do the cockpits because the code for them didn't exist yet. Sort of a catch-22. When a modeller finally did make a 3D cockpit, it was put in-game very quickly.

I'd say we have the same problem here. The reason character models aren't supported is because we've never had a character model to experiment with, despite repeated requests. If one of you guys were willing to give us a character POF with all the joints in the right places, we might be able to do something with it. ;)

DaBrain
08-13-2005, 10:34 AM
I hate posting work-in-progress shots, but I hate this silence even more so... ;)

I'm working on another skybox.

http://img349.imageshack.us/img349/3509/back30an.jpg

Matt of Lylat
08-14-2005, 04:20 PM
Nice Screenshots! Can someone tell me how to post these things.

Singh
08-14-2005, 04:42 PM
Nice skybox.

wish I could make brackgrounds as good as those...or at least had an export feature in FRED that exported the current backgronud set into a skybox :(

DaBrain
08-14-2005, 04:58 PM
You use a 3d software, right?

I remember you posted some render pic at HLP.

You can easily create single skybox with multiple nebulas from Lightspeed's nebula pack.

Just create a sphere and place a nebula map you like on it. Now add this map to the opacity channel. (It has to be a "two-sided" material".)

Create as many spheres as you like and scale and rotate them until they look good. Now place the camera in the center and make the six needed renders for a skybox.

Mapping a skybox in Lith is simple too. Just be sure it has flipped normals.


It may take some time, but I think it's rather simple... well, not too complicated.

This skybox has five spheres.

Nice Screenshots! Can someone tell me how to post these things.


What do you want to post?

Pictures? That's easy. Just use these tags:
[ I M G] Link to the picture [ / I M G ]

Just leave out the spaces. ;)

Axem
08-14-2005, 08:20 PM
I wish FRED could let you drag around the nebulas to move them around. Always keying in numbers is so boring to have to slightly move something around 50 times to get it to look just right.

AqueousShadow
08-14-2005, 10:58 PM
Yea. Maybe this feature can be implemented?

Axem
08-16-2005, 09:51 PM
Who knows. Sounds like a ton of work though.

Anyway, here's another untextured model render by Axem.

(Click for bigger)

http://img.photobucket.com/albums/v109/NarfPics/th_wolfenwip3.jpg (http://img.photobucket.com/albums/v109/NarfPics/wolfenwip3.jpg)http://img.photobucket.com/albums/v109/NarfPics/th_wolfenwip4.jpg (http://img.photobucket.com/albums/v109/NarfPics/wolfenwip4.jpg)

AqueousShadow
08-16-2005, 11:05 PM
God that looks so sexy...

DaBrain
08-16-2005, 11:38 PM
Awesome work! :yes:

DaBrain
08-22-2005, 01:05 AM
Don't take this one too serious. I like to fool around sometimes. :lol:

DaBrain
08-22-2005, 02:50 PM
Don't worry about the number.

All buildings are complete now. ;)

http://img234.imageshack.us/img234/9162/b316cj.jpg

http://img234.imageshack.us/img234/8269/b327rk.jpg

http://img234.imageshack.us/img234/4702/b333ks.jpg

Cobra
08-22-2005, 06:40 PM
*drool*

i think that explains my awe. ;)

DaBrain
09-02-2005, 11:40 PM
I'd love to post something new, but it's not complete... but I took this shot and I thinkit looks pretty nice, so I'll post it anyway.

http://img324.imageshack.us/img324/6251/screen38613ld.jpg

There is a lot new stuff in there, but not on the screen.

MaxFrost
09-03-2005, 02:02 AM
Oooh, a starfox mod...looks great...and if I had more free time and art skillz, i'd volunteer to help...but right now...I can't ><

keep up the good work

DaBrain
09-10-2005, 11:35 PM
http://img108.imageshack.us/img108/9093/screen38931hz.jpg

Just a test again, but the next one is the final version. :)

DaBrain
09-21-2005, 01:34 PM
The Lylat system. Pretty much the final version. Just a few glitches to fix now.

http://img338.imageshack.us/img338/7164/map2k1vh.jpg

Matt of Lylat
09-24-2005, 01:54 AM
Where can we Download the game?:confused1

Axem
09-24-2005, 02:06 AM
Nowhere. It's not finished yet. We still got tons of work to do before we're being done.

Unless you have a time machine handy... ;) But then its a matter of when. :p

AqueousShadow
09-24-2005, 02:46 AM
When Andross invades :P

jc4jc
09-24-2005, 07:04 AM
I like, I like... I can't wait to try out sector Y and X. You guies could expand the plants that were only All-Range mode on N64. You could even have areas from Star Fox Adventures. It would be cool to have a base on Titania.

Anubis
09-29-2005, 04:26 PM
Nice, another starfox game. Looks like its gonna kick azz.

DaBrain
10-03-2005, 12:01 PM
So I guess nobody cares about this?

I knew about this already for a long time. I thought it was an exclusive feature for another mod.

Well, I'm pretty sure we could use it. ;)

I hope SoL will use as many possibilities, the SCP offers, as possible. ;)

Right now I'm tweaking some things. After this I'll texture a few things. I won't get much time though due to my sisters birthday...

Anubis
10-03-2005, 04:10 PM
You changed the targeting reticles too? Nice big ones.:biggrin1:

DaBrain
10-03-2005, 05:17 PM
Yes, I'd like to use bigger HUD icons. They already work in-game, but not 100% correct... :(

The align is wrong.

slippy
10-08-2005, 03:48 AM
I hate posting work-in-progress shots, but I hate this silence even more so... ;)

I'm working on another skybox.

http://img349.imageshack.us/img349/3509/back30an.jpg



Whoa!! Cool COrnaria up by sector Y does anyone else see that?? and the astroid feild

DaBrain
10-08-2005, 09:40 AM
Yupp, correct.

Sector Y is way too big, but it looks just too cool to scale it down. ;)

Or would you rather like to see a correct-sized version in game?

slippy
10-08-2005, 08:28 PM
I like it the way it is.

Suggetion The satroid feild is quit close to Cornaria.

AqueousShadow
10-09-2005, 06:29 AM
Yea that's what we've been saying :P

I couldn't help but think that the asteroids would like to take potshots at Corneria :lol:

DaBrain
10-09-2005, 08:53 AM
:mad: Ok ok. I got it.

DZComposer
10-09-2005, 01:38 PM
XD

DaBrain
10-21-2005, 09:25 AM
Just a test.

Who does recognize this ship?

Anubis
10-21-2005, 05:02 PM
Wait wait I got it, yyyeeeeeno. I assume though that its Andross' capital ship or some kind of unknown alien vessel, if there are any aliens in this Star fox mod.
Another guess, its a venom battle cruiser.

DaBrain
10-21-2005, 07:40 PM
It's a fighter you've seen in SF64 before.


It's pretty low-poly, because you're going to face lots of them. :drevil:

Anubis
10-21-2005, 07:58 PM
Ah a fighter. Lots of em ey, do they attack in swarms so you can shoot down 10 quadrillion of them or are they really that hard? In short, are they weak or are they deadly?

Axem
10-21-2005, 11:10 PM
Remember the Katina level from StarFox 64? Yeah, that's the enemy there. And they'll be weak, one or two shots will dispatch them with ease.

Anubis
10-22-2005, 02:34 AM
I see, its been awile since I played SF64 so its kinda hard for me to remember. I actually tried a ROM version of SF64 but it didn't work due to my stupid hewlett packard P3 and its ugly rage-pro-turbo video card. God I wish I could play SF64 again, that game sure kicked ass.

DZComposer
10-22-2005, 05:46 AM
SF64 doesn't emulate correctly anyways. It was a very odd cart, the data on it was stored in a way that is used on no other N64 game, hence the reason for the poor emulation.

AqueousShadow
10-22-2005, 06:23 AM
Dude...just picture that Invader as a cruiser or something...:lol:

Oh no...Axem might get ideas...

Anubis
10-22-2005, 04:29 PM
SF64 doesn't emulate correctly anyways. It was a very odd cart, the data on it was stored in a way that is used on no other N64 game, hence the reason for the poor emulation.


Not exactly, Star Fox works almost perfectly on my friends computer. Heck it even works on the P4's at the community center. It depends though what emulator ur using, if your using a good one it works very well but it requires such a beefy computer.

DZComposer
10-22-2005, 10:02 PM
If you know of an amulator that runs it that good, please tell me. Nemu, PJ64, and 1964 aren't doing it. And I'm on an AMD64 3500 with 1.5 gig RAM and a Radeon X800 pro.

Anubis
10-22-2005, 10:41 PM
Hmmm, your computer should be good enough. I suggest you try emulators like SupraHLE, UltraHLE.
All these emulators can be found at http://www.zophar.net

AqueousShadow
10-23-2005, 05:16 AM
Uhhh...isn't this kinda...against the forum rules...?

Axem
10-23-2005, 05:19 AM
Emulators, I wouldn't say so. By themselves they are legal. People program their own games that run on emulators too.

Copywrited ROMs however, no. Not allowed.

Anubis
10-23-2005, 07:28 AM
I used to be obsessed with SNES and gameboy colour emulators. I wanted to play N64 games but my computer just doesn't like them, played Goldeneye at my friends though.

BTW I played SF assault with my bro and his friends, I like how you can get onto arwings while somebody else fly's it and you can take turns flying too, same for landmasters.

DaBrain
10-24-2005, 08:07 PM
Emulators, I wouldn't say so. By themselves they are legal. People program their own games that run on emulators too.

Copywrited ROMs however, no. Not allowed.


That's correct. On the other hand there are some emulator that need bios files. Downloading these files is illegal, so please don't post links to files here if you recommend an emulator here.

... Maybe we need some 'board rules' sticky...

DaBrain
10-29-2005, 11:01 AM
Sector Y

http://img454.imageshack.us/img454/9974/sy1aj.jpg

DaBrain
10-29-2005, 12:40 PM
Some additional shots:

http://img480.imageshack.us/img480/1799/missionzero12io.jpg

http://img480.imageshack.us/img480/6084/missionzero25bg.jpg

AqueousShadow
10-29-2005, 05:55 PM
Those things are huge..... or the Arwing is small...

DaBrain
10-29-2005, 06:05 PM
Uhmm... they were much too big. Axem fixed that already. ;)

Anubis
10-30-2005, 01:31 AM
Heh, I can only imagine blowing up lots o those super size ones. Hey did I mention that I like blowing things up.:naughty:

DaBrain
10-31-2005, 09:24 PM
Even the fixed version was still a lot too big.

I didn't even notice how big they were in the first place... :nervous:


Well, the FS2 engine has a problem with getting a correct feeling of the soze of the ships.

Axem
10-31-2005, 09:32 PM
Play with -fov 0.39 and you will realize how big those cap ships can get. ;)

BlackWolf87
11-06-2005, 09:16 PM
These pics are amazing. Yes it has been a while(no body knows me but mabye Slippy;) ) I cannot wait until it is released! I am waiting, checking up on the site every so often under 'guest' I so cannot wait until then!

Good luck with the game!

(SO this game is after SF 64, or a remake with a few tweaks and changes, or what?)