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Axem
03-11-2005, 12:04 AM
Here's a high poly attempt at a ship you rarely ever see. The GTEP Hermes!

It's got around 1200 polys, which might be a little much, but as I said you rarely see it, so I'm hoping I can get away with it... :nervous:

And as a joke I decided to trip out the Hermes so you can really, "Escape in Style!" :p

So uh, opinions?

ShadowWolf_IH
03-11-2005, 12:18 AM
So there we were fighting our asses off, and getting them shot off, when we abandoned ship we thought we were going to have to take grandma's grocery getter. Luckily for us...Axem decided to "Pimp my Ride". :lol:

well done man

Jonathan_S47
03-11-2005, 12:35 AM
:yes: Nice. I don’t think the poly count will be a problem.

The Trivial Psychic
03-11-2005, 07:08 AM
To realy Uberize it, you need to do something more like a cockpit for it. Basically, modle the entire interior of the ship, perhaps even with occupants, and transparency on the glass. You could be flying along side one, and look through the side windows and catch a glimplse of your wingman though the window on the opposite side.

karajorma
03-11-2005, 12:13 PM
It's got around 1200 polys, which might be a little much, but as I said you rarely see it, so I'm hoping I can get away with it... :nervous:

If anything I'd say that was too low. As you say you rarely get up close to the Hermes. In fact you rarely even get as close as you get to a friendly fighter.

You could easily get away with a poly count 2-3 times that as long as you're only using a single map.

Axem
03-13-2005, 01:41 AM
Yeah I figured as much, but I was just thinking its a tiny thing, so you might not see the detail.

So anyway, how's this for an interior? Do you think it should be standing room only, or add a few beds for possible wounded? And anyone got (or know of) a lowish poly officer model? I want to see how many clowns I can fit in this thing. ;)

MatthewPapa
03-13-2005, 01:44 AM
thats tight dude....you should add bosch beer in the back

Jonathan_S47
03-13-2005, 01:52 AM
Just make sure the pilot can’t get to it. You don’t want him drunk when he is dodging weapon fire. :biggrin1:

Axem
03-13-2005, 02:01 AM
Okay, the ship is a goner. According to protocol, we are to evacuate the following items in order.

Me
The Bosch Beer
And uh... that's it.

Taristin
03-13-2005, 03:05 AM
Funny. :)

Although you'll never see it.

Axem
03-13-2005, 05:37 AM
Not unless its debris. ;)

Siamese
04-09-2005, 05:17 PM
Heh. That would be so awesome. Hermes bites the dust, dozens of little crates spill out of the explosion.

Cobra
04-09-2005, 08:13 PM
"EVERY MAN FOR HIMSELF! GET THE CRATES OF BOSCH BEER!!"
"NO! MINE! MINEMINEMINEMINEMINEMINEMINEMINE!!!"

:lol:

Psychoo
04-09-2005, 09:04 PM
This is REALLY cool stuff, Axem. Now give it some nice textures and release it ASAP :nod:

Kasperl
04-10-2005, 12:00 PM
Erm, the size on the chairs as waaay off. Look up the sizes in FS. And ursa is about the size of a 747, and IIRC a Hermes is even bigger.

Kietotheworld
04-10-2005, 12:33 PM
You could add that as debris actually, you just don't need to put it on the model you normally see. You could also add a turret or something.

Black Wolf
04-10-2005, 01:28 PM
Erm, the size on the chairs as waaay off. Look up the sizes in FS. And ursa is about the size of a 747, and IIRC a Hermes is even bigger.

Not really. The scale is a little off, but the Hermes is nowhere near that big.

Personally, I think modelling the interior is a bit of a waste. The original model kicked arse - just because you can use thousands of polies doesn't mean you have to.

phreak
04-11-2005, 04:13 AM
http://www.game-warden.com/forum/attachment.php?attachmentid=730


Looks great, the only thing i'd look into changing is there are many large faces that can be broken up by quad dividing if only there for the sole purpose to create better looking lighting.

Axem
04-14-2005, 03:36 AM
The big faces are there just so it easier to manipulate around it and stuff. I'll divide and stuff it when it comes to time to export.

Anyway, after trying to map it, I found out how off everything is, so now I need to go back and tweak the model to fit the map (oh joy). The final model won't have a see through cockpit, because that's getting beyond my mapping and texuring expertise. Maybe when I get more skilled at it.

But don't expect it for awhile, it's not high on my priorities at the moment.

Cobra
04-14-2005, 06:10 AM
open it up in truespace (if you can with this kind of model) and add alpha channels to the window parts. i THINK you use the alpha channels thingy thru the lights selection; i saw it once before doing a job for getter robo g/star dragon...

Axem
04-14-2005, 12:23 PM
Making the glass semi-transparent isn't the problem. It's doing to whole interior, because I need to map it and then texture that. That's the part that's above my abilities right now.