View Full Version : SoL on psp
narutogod22
06-10-2008, 07:21 AM
hey dudes ive been watching your project for quite some time and i just gotta say great job now onto topic i was wondering if sol would work on psp with a freespace engine runner or if it would run on an oqo model 2 better model thanks
Star Yoshi
06-10-2008, 10:33 PM
O-o
Dude, they haven't even done the preview version completely. I HIGHLY doubt that the PSP is on their minds right now.
DaBrain
06-10-2008, 10:51 PM
Umm... PSP?...
With our current memory usage of gfx memory for the high-quality version, you'd be lucky if the XBox 360 could handle it...
I highly doubt you'll see FS2 on a PSP, ever.
There won't be any console or handheld ports of SoL. Just Windows, Mac and Linux.
And "No" a PS3 or Xbox with Linux won't be able to start the game.
Star Yoshi
06-11-2008, 08:58 PM
:)
It'll still rock on PC tho, so just wait for the work to happen :D
DZComposer
06-12-2008, 02:09 AM
The PSP (or any handheld or console) doesn't have enough buttons for FS2.
Syphe D. Mar
06-12-2008, 07:41 PM
After the release, someone could theoretically cut the quality and quantity, simplify the controls, shorten the missions, and make it fully rail (or whatever mode takes less memory) so that it could work for the PSP. Realistically, I doubt anyone would bother, and it may be more complicated than that.
Devestator
06-12-2008, 09:46 PM
DZ, thats what the touch screen on the DS is for. ^_^
In any case, SoL really isn't worth the time to port to any handheld.
Besides...who would put a nintendo game on a PSP? :P
Scourge of Ages
06-13-2008, 02:14 AM
After the release, someone could theoretically cut the quality and quantity, simplify the controls, shorten the missions, and make it fully rail (or whatever mode takes less memory) so that it could work for the PSP. Realistically, I doubt anyone would bother, and it may be more complicated than that.
I vote for this one as best answer. I was going to say that myself if nobody else did.
narutogod22
06-14-2008, 02:51 AM
um yea i got star fox 64 on my psp but sol is so freakin cool it would be awesome + i really love rail missions thats why i love star fox
Vergial
06-14-2008, 03:30 AM
um yea i got star fox 64 on my psp but sol is so freakin cool it would be awesome + i really love rail missions thats why i love star fox
If I had a PSP, I would pester you until you DIED unless you told me how to do that.
Also, punctuation and caps would be greatly appreciated. Less deciphering for us to do. Thanks. :)
Fox_McCloud3232
07-08-2008, 10:46 AM
I hope to have a laptop by the time the game comes out im guessing that would be the only way to make it portable. (Unless youre driving!) ya... i wouldnt recommend putting it on a psp. Even if you did Manage to put it on, its bad karma! Nintendo On SONY?! Come on those two were never made to mix! I mean Mario and sonic have been put in a game together sure! but i'm still surprised the apocolypse didnt come because of it! (sorry for that ranting but i just had to let it out)
Scourge of Ages
07-09-2008, 02:50 AM
Uh oh, I feel some history coming on...
Originally, the Playstation was to be an add-on for the Super Nintendo, a la the Sega CD. Nintendo backed out and Sony developed it themselves.
Up to that point, many of the games we now see as "Playstation Games" were on Nintendo systems: Final Fantasy, Metal Gear, Ninja Gaiden (oh wait, XBox sorry), Shinobi, and a few more that I'm too tired to remember right now.
DZComposer
07-09-2008, 05:00 AM
I longed for the day when Nintendo would return to the top. When Wii brought that day, I was overjoyed.
But, something went wrong.
Alas, the 3rd party publishers still shun Nintendo with their best work. Unless it's a port of a PS2 game.
Not to mention the over-use of Wii sports type games. Even Nintendo themselves have fallen into that hole.
The Wii has perhaps the most significant innovation is gaming since the rumble feature. Hell, since the analog stick. NO ONE was talking seriously about motion sensing until the Wii came to light.
Yet it is abused or sparingly used instead of being allowed to show it's true potential.
Nintendo has made promises for E3 in a couple of weeks. Hopefully they will show that they have not forsaken us, the fans who stood there throughout the N64 and Gamecube years. If it weren't for our loyalty, there wouldn't be Wii. Nintendo would likely have become a software company the way Sega did.
Super Mario Bros. is still popular. How may people still play GTA 1?
Will the glory days return? Only time will tell. But for the time being, can I please have a megaton announcement at E3?
Prototype
07-09-2008, 05:33 AM
Alas, the 3rd party publishers still shun Nintendo with their best work. Unless it's a port of a PS2 game.
I would argue this point, in fact I believe it to be almost the opposite. The poor quality of 3rd party games while Nintendo maintains high standards would suggest that Nintendo's 3rd party support is lackluster. That and their lack of any kind of quality control (note that the Official Nintendo Seal at one time read Official Nintendo Seal "of Quality") in combination with the fact that the Wii is simply not competitive in both the graphical and processing departments leads to the "shunning" of the system.
The Wii has perhaps the most significant innovation is gaming since the rumble feature. Hell, since the analog stick. NO ONE was talking seriously about motion sensing until the Wii came to light.
Well, that has yet to be shown. And personally, I'd count Bioshock's attention to narration to be much more significant.
Nintendo has made promises for E3 in a couple of weeks. Hopefully they will show that they have not forsaken us, the fans who stood there throughout the N64 and Gamecube years. If it weren't for our loyalty, there wouldn't be Wii. Nintendo would likely have become a software company the way Sega did.
I really hope they do, I'd hate to see them kill themselves by ending up in the situation Sony's in. They've wanked away the "hardcore," so loss of the flighty casual market could severely damage them.
Super Mario Bros. is still popular. How may people still play GTA 1?
Who played GTA 1 in the first place? 3 was the real blockbuster, and it is still actively played.
Vergial
07-09-2008, 04:18 PM
Originally Posted by DZComposer
The Wii has perhaps the most significant innovation is gaming since the rumble feature. Hell, since the analog stick. NO ONE was talking seriously about motion sensing until the Wii came to light.
Well, that has yet to be shown. And personally, I'd count Bioshock's attention to narration to be much more significant.
Bioshock wasn't an innovation in the narration section. Bioshock was a continuation of the standard that System Shock had set. System Shock, System Shock 2 and Bioshock all had what I would consider to be perfect narraction, so 'innovation' is not a term for that.
Originally Posted by DZComposer
Super Mario Bros. is still popular. How may people still play GTA 1?
Who played GTA 1 in the first place? 3 was the real blockbuster, and it is still actively played.
But talking about GTA 3 would be throwing off DZ's point. Those games he mentioned are earlier games, pointing out Nintendo's popularity, though better comparisons can be made. Indeed, Super Mario Bros' IS still popular, and some people, such as myself, still own the original NES. But as he said, who still plays GTA 1? Very few, if any.
Seeing Nintendo with proper 3rd party support would be nice. Their own games are sufficient, of course (I enjoyed Metroid Prime 3 too much for my own good), but seeing something SPECTACULAR, other than sports games, would be great.
Prototype
07-10-2008, 12:34 AM
Bioshock wasn't an innovation in the narration section. Bioshock was a continuation of the standard that System Shock had set. System Shock, System Shock 2 and Bioshock all had what I would consider to be perfect narration, so 'innovation' is not a term for that.
Very true, and and a poor oversight on my part. A better example may be Portal?
But my main point I wanted to bring out (and likely didn't emphasize enough) is that what he pointed out as "significant innovations in gaming" were all hardware based. While I would have no question as to whether it is one of the most significant hardware advances in gaming (which I guess to be what he meant, though I thought it should still be noted), advances in areas such as narration, gameplay, etc. should be included in a list of significant innovations in gaming.
But talking about GTA 3 would be throwing off DZ's point. Those games he mentioned are earlier games, pointing out Nintendo's popularity, though better comparisons can be made. Indeed, Super Mario Bros' IS still popular, and some people, such as myself, still own the original NES. But as he said, who still plays GTA 1? Very few, if any.
Well my original argument is that it's an unfair comparison, as the original GTA was never that popular to begin with. Now, if you were to put Mario next to Sonic the Hedgehog, then my guess would be that you'd find a much more comparable. However, in context I'm not exactly sure why this point was included (I was guessing it had something to do with the longevity of the popularity of Nintendo's IPs), so hopefully he will clarify this.
Seeing Nintendo with proper 3rd party support would be nice. Their own games are sufficient, of course (I enjoyed Metroid Prime 3 too much for my own good), but seeing something SPECTACULAR, other than sports games, would be great.
Seeing Nintendo show attention to 3rd parties that Microsoft does would probably alleviate this problem. In addition, now that they're the console of choice, they have the grounds to make quality demands from 3rd parties.
DZComposer
07-10-2008, 02:58 AM
what he pointed out as "significant innovations in gaming" were all hardware based.
I NEVER said that all significant innovations were hardware.
My point was this: Every so often, an innovation comes along that will effect pretty much everything that succeeds it. I'd say it's a safe bet that all of the major console platforms from the next generation on will have at least motion sensitivity, if not pointing capability in addition. Neither System Shock nor Portal have/will leave that kind of mark. They will be remembered as innovative games, but they haven't changed the industry.
Mario 64 is an examples of an industry-changing software innovation. Most 3D games have borrowed and/or improved upon camera techniques from it.
GTA3 is another example. The free-roam gameplay was not very common before this. How many clones are there now?
Who played GTA 1 in the first place?
Uh, that's my point. Mario and GTA are both very popular series. Mario's early games still are. GTA's are not. It was more of a point about Nintendo brand loyalty as to series popularity itself. Comparing it with Sonic, for instance, would have nullified that argument, as Sonic has had a similar history. Both of those series were made popular in their infancies. GTA was not. That was my point.
I would argue this point, in fact I believe it to be almost the opposite. The poor quality of 3rd party games while Nintendo maintains high standards would suggest that Nintendo's 3rd party support is lackluster. That and their lack of any kind of quality control (note that the Official Nintendo Seal at one time read Official Nintendo Seal "of Quality") in combination with the fact that the Wii is simply not competitive in both the graphical and processing departments leads to the "shunning" of the system.
I know Nintendo was once very very strict on 3rd parties, which is why they jumped ship when the PS1 came out.
But, that is not the argument I hear. From what I have read at varying gaming sites is that the heads of 3rd party publishers are under the impression that 3rd party games do not sell well on Nintendo consoles. Whether or not that reputation is deserved was not my point. It is that it exists.
Jesse TV
07-10-2008, 03:57 AM
O.o
When did gaming become a gang war?!?!?!?!?!?!
(If u think this post is offensive because of the gang joke, get a life. Seriously.)
DZComposer
07-10-2008, 05:14 AM
Since Nintendo and Sega dueled. Fanboys will always exist.
I do have my reasons for not liking Sony that are not only related to their gaming division. XCP, the back-alley Blu-Ray deals, exploding batteries, flamboyant arrogance from their executives, etc. I don't buy Sony anything.
And I've had a hate for Microsoft that pre-dates the XBox. So you can see why I've had little interest in their offerings. I avoid Microsoft where I can, but I can't always. For instance, I am disgusted by Apple and their closed-mindedness and closed approach to computing.
That said, I don't consider myself to be a bigtime Nintendo fanboy. I don't routinely bash the PS3 or Xbox360. I just like Nintendo better. I am not afraid to criticize them either. I about had a heart attack when they changed the name fro Revolution to Wii. And, I can say that if Nintendo doesn't deliver the goods at E3, then there is a definate forsaking of us loyal fans that may com,e back to bite Nintendo in the ass if the Wii turns out to be another fad like Beanie Babies.
Prototype
07-10-2008, 07:30 AM
I NEVER said that all significant innovations were hardware.
My point was this: Every so often, an innovation comes along that will effect pretty much everything that succeeds it. I'd say it's a safe bet that all of the major console platforms from the next generation on will have at least motion sensitivity, if not pointing capability in addition. Neither System Shock nor Portal have/will leave that kind of mark. They will be remembered as innovative games, but they haven't changed the industry.
Mario 64 is an examples of an industry-changing software innovation. Most 3D games have borrowed and/or improved upon camera techniques from it.
GTA3 is another example. The free-roam gameplay was not very common before this. How many clones are there now?
Uh, that's my point. Mario and GTA are both very popular series. Mario's early games still are. GTA's are not. It was more of a point about Nintendo brand loyalty as to series popularity itself. Comparing it with Sonic, for instance, would have nullified that argument, as Sonic has had a similar history. Both of those series were made popular in their infancies. GTA was not. That was my point.
I know Nintendo was once very very strict on 3rd parties, which is why they jumped ship when the PS1 came out.
But, that is not the argument I hear. From what I have read at varying gaming sites is that the heads of 3rd party publishers are under the impression that 3rd party games do not sell well on Nintendo consoles. Whether or not that reputation is deserved was not my point. It is that it exists.
Thank you for clarifying those points.
vBulletin® v3.8.3, Copyright ©2000-2012, Jelsoft Enterprises Ltd.