View Full Version : DEFCON FreeSpace Eyecandy Thread
ShadowGorrath
08-28-2009, 02:57 PM
Hello,
This thread will be all about "showing off" the mod stuff, with little to no plot information ( backstory and all that will be posted in seperate topics, when the time comes :) ).
For the first screenshot, let me show you the USAF F-13 Kvasir, with new diffuse and shine maps made by Woolie Wool.
The Kvasir is a Generation 8 Aerospace Superiority fighter/bomber, and the standard-issue craft in the US Air Force since 2077. Kvasirs are agile, maneuverable and can carry all of the modern day weapons, such as the Vulcan ballistic cannons and the Maverick missiles. This is the fighter that you'll encounter most often when facing the United States.
http://img44.imageshack.us/img44/3636/kvasirnew.jpg
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Older screenshots and images can be seen here:
Image posted in 'Hard Light Array resurrection!' (http://www.hard-light.net/forums/index.php/topic,61068.msg1281332.html#msg1281332)
Images in 'A Celebration of FreeSpace' - 1 (http://www.hard-light.net/forums/index.php/topic,25406.msg1281692.html#msg1281692)
Images in 'A Celebration of FreeSpace' - 2 (http://www.hard-light.net/forums/index.php/topic,25406.msg1281429.html#msg1281429)
Looks cool, but ED skin is the best one anyway :P
Good job so far :) :yes:
General Battuta
08-28-2009, 04:24 PM
Kvasir is currently buggy. Might want to talk to Esarai, it causes int3s and crashes.
Why is one of the standard missiles called the Maverick?
ShadowGorrath
08-28-2009, 04:45 PM
General Battuta, I disagree. The Kvasir doesn't cause any crashes nor errors to me what-so-ever. I just ran a mission with Kvasir fighters via Debug build, with no crashes.
And it's an American produced missile, multi-purpose. Why?
Mobius
08-28-2009, 04:54 PM
DEFCON FreeSpace is based on modern aerial warfare, so the presence of a missile named 'Maverick' is justified. :)
General Battuta
08-28-2009, 07:04 PM
DEFCON FreeSpace is based on modern aerial warfare, so the presence of a missile named 'Maverick' is justified. :)
The Maverick is a TV-guided (sometimes IR-guided) air-to-ground missile. If there's one thing the US Air Force doesn't do too much, it's reuse names. At least call it the Maverick II or something (though a Sidewinder II or Sparrow II would make more sense.)
General Battuta, I disagree. The Kvasir doesn't cause any crashes nor errors to me what-so-ever. I just ran a mission with Kvasir fighters via Debug build, with no crashes.
And it's an American produced missile, multi-purpose. Why?
Go check with Esarai. The Kvasir is screwed up. The last manifestation I heard was a crash (possibly intermittent rather than every time) upon rearm, but it has other issues.
For the missile issue, see above; it's going to feel really weird to fire air-to-ground antitank/antishipping missiles at other aircraft. People are going to think you don't know much about air combat if those kind of details slip through.
ShadowGorrath
08-28-2009, 07:35 PM
How can the Kvasir be screwed up if it works flawlessly to me? No error reports at all, no problems with it, nothing. I can play missions in a debug build using the Kvasir without any problems.
No offence, but if Blue Planet has problems with it, it doesn't mean that the rest of us have them as well :P
As for the missiles, sure, I can rename. It's still in alpha state anyway.
Shadow Gorrath, you should consider cooperation with Woolie Wool's mod. What do you think?
ShadowGorrath
08-28-2009, 08:27 PM
They already are in cooperation ;)
Thulius
08-28-2009, 09:01 PM
Looks great!:)
The texture is brilliant. Keep up the good work.:)
They already are in cooperation ;)
What are your plans for this cooperation?
ShadowGorrath
08-29-2009, 01:03 AM
We're sharing various stuff and information. Something like that. But the storylines and all are separate.
http://img188.imageshack.us/img188/9734/alphaflightn.jpg
http://img29.imageshack.us/img29/3080/moonnta.jpg
General Battuta
08-29-2009, 06:42 AM
How can the Kvasir be screwed up if it works flawlessly to me? No error reports at all, no problems with it, nothing. I can play missions in a debug build using the Kvasir without any problems.
No offence, but if Blue Planet has problems with it, it doesn't mean that the rest of us have them as well :P
Don't be silly. Of course the problems were reproduced in a vanilla-only environment. Furthermore, the modeler (esarai) is ON THE BP TEAM and said himself that the model is borked. You need to contact him ASAP. The problems may only appear in 3.6.11 if you're not using it already, but the int3s are definitely there (believe they involved rearming.)
Fury, Darius, esarai, and I all reproduced the crash bug.
Furthermore since you're using the same model BP is (the one I convinced him to release publicly!) you can be damn sure it shares the same problems.
Shadow Gorrath, is that custom hud gauges table?
Snail
08-29-2009, 11:38 AM
Shadow Gorrath, is that custom hud gauges table?
Looks like it... :naughty:
ShadowGorrath
08-29-2009, 11:42 AM
Don't be silly. Of course the problems were reproduced in a vanilla-only environment. Furthermore, the modeler (esarai) is ON THE BP TEAM and said himself that the model is borked. You need to contact him ASAP. The problems may only appear in 3.6.11 if you're not using it already, but the int3s are definitely there (believe they involved rearming.)
Fury, Darius, esarai, and I all reproduced the crash bug.
Furthermore since you're using the same model BP is (the one I convinced him to release publicly!) you can be damn sure it shares the same problems.
Well, that ain't a problem really, as this mod probably won't have rearming.
Moreso, are you sure it's not because the dock points are so far in between? One of them is very high, and the other is on the ship.
Shadow Gorrath, is that custom hud gauges table?
Yes, it is. Big thanks to Mobius for helping me with them.
Yes, it is. Big thanks to Mobius for helping me with them.
I think I need to ask him to help me with them in ED:drevil:
General Battuta
08-29-2009, 03:08 PM
Look, I'm sure Esarai will release a fixed .pof at some point, in which case you can use it. It's really not going to be a big deal to fix. Just make sure you do fix it, since intentionally including buggy content is probably not a great idea.
Mobius
08-29-2009, 08:10 PM
It took something like a week of intense work to get some custom hud gauges working, but I think it's really worth the effort. :)
Woolie Wool
08-29-2009, 10:19 PM
Don't be silly. Of course the problems were reproduced in a vanilla-only environment. Furthermore, the modeler (esarai) is ON THE BP TEAM and said himself that the model is borked. You need to contact him ASAP. The problems may only appear in 3.6.11 if you're not using it already, but the int3s are definitely there (believe they involved rearming.)
Fury, Darius, esarai, and I all reproduced the crash bug.
Furthermore since you're using the same model BP is (the one I convinced him to release publicly!) you can be damn sure it shares the same problems.
If it crashes when you rearm, then the rearm path is missing and you should make one in PCS2. It's not hard at all.
ShadowGorrath
08-29-2009, 10:27 PM
There's no problem with rearming for me now... Was an easy fix. (http://img42.imageshack.us/img42/6351/kvasir.jpg)
Mobius
08-29-2009, 10:28 PM
Yeah, I did something similar in the past. Well, I added fighterbay paths (which are IMO harder to add) and I can ensure that it's not difficult providing that you know what you're doing.
If it crashes when you rearm, then the rearm path is missing and you should make one in PCS2. It's not hard at all.
:welcome t
Hi Woolie Wool! I hope you'll stay with us here on GW for a longer time! Take a look around and feel free to start or join discussion over Game Warden BB.
General Battuta
08-31-2009, 06:55 PM
Okay. Seriously.
I have no idea if a missing rearm path was causing the crash. It seems unlikely given how much talent had examined the model.
But instead of going on and on about 'an easy fix' when the crash bug was apparently never evinced in any of your cases in the first place, how about contacting Esarai to find out the exact problem?
In fact I'll do it myself.
ShadowGorrath
08-31-2009, 07:22 PM
Ah, but I noticed that it did crash when I used it to rearm. But the fix for that was very easy.
And seriously, enough on this topic...
General Battuta
09-01-2009, 02:43 AM
If that's the problem, then awesome. I'm glad I could help.
Would've been easier if you'd just trusted my bug report from the start, though.
General Battuta
09-01-2009, 06:50 AM
Okay, update. The bug is not, as I thought, a dockpath one. Instead the model produces a '36 normals capped to zero' error in 3.6.11 FRED and crashes 3.6.11 release builds.
Anybody know what this is about?
ShadowGorrath
09-01-2009, 10:27 AM
I have a 3.6.11 nightly and it doesn't crash. And I get the 'normals capped to zero' with the Vexor. It's probably a normal map issue, even if they're not activated.
Now, either make a seperate thread on this topic, or stop talking about it here.
General Battuta
09-01-2009, 04:15 PM
Right. Well, make sure to contact Esarai, because he's definitely more knowledgeable about the problem than me.
FreeSpaceF
09-01-2009, 09:17 PM
Normals capped to zero is a model error, it doesn't have anything to do with normal maps AFAIK. Probably a few zero-area polies around, I've seen it before. It needs a clean-up in a modeling program, then a reconversion (Global Import should work though ;) ) I get it in FRED 3.6.10debug as well, when I place a jump node. Hope this info is useful for Esarai.
*FSF suggests topic split
ShadowGorrath
10-03-2009, 08:05 PM
Experimenting with weather effects. Done, for now.
Now preparing to see people ripping off this :p
http://img251.imageshack.us/img251/6986/screen0040w.jpg
General Battuta
10-03-2009, 10:35 PM
Whoahoho, now that is pretty awesome.
Can see with ships and stuff?
interesting effect... wonder how you achieved that.
ShadowGorrath
10-07-2009, 02:09 PM
I don't call the units in this mod as 'ships', Battuta :p But there you go.
Any comments, people?
http://img203.imageshack.us/img203/6110/su47mk2berkutf.jpg
Credit goes to Esarai for the model.
ShadowGorrath
10-10-2009, 02:17 PM
It all comes down to this...
http://img3.imageshack.us/img3/5305/screen0047.png
http://img56.imageshack.us/img56/3271/screen0048.png
Snail
10-10-2009, 02:32 PM
If those are in-game...
I'm utterly speechless.
FreeSpaceF
10-10-2009, 05:11 PM
:eek2:
Well crap.
starlord
10-11-2009, 06:33 PM
Will ground/naval assault be supported?
General Battuta
10-11-2009, 06:52 PM
Well, the nuke has to be some kind of skybox trickery (or just an image), since FSO can't tackle volumetric effects like that, right? But it looks great.
Is the nuclear explosion animated and event triggered?
starlord
10-15-2009, 05:37 PM
That would be a blast (no pun intended)...
but is the engine capable of supporting animation like that?
FreeSpaceF
10-15-2009, 09:18 PM
The engine probably is... but is your computer? Say one hundred frames, in reasonable 1024x1024 quality. Uncompressed and without alpha channel, that's approximately 2.5GB of memory.
I am really curious to how exactly this works, SG.
ShadowGorrath
10-15-2009, 09:19 PM
In a way... I mean, there is a hackish solution, besides making the skybox maps animated ( which would result in a huge filesize just for the skybox ). It's not animated as in a direct animation ( EFF/ANI or so ).
So how does it work? Is it's static, then sorry, it sucks.
starlord
10-21-2009, 08:02 AM
I wonder, in "flight" campaigns like defcon under freespace, do you have a minimal speed setting or are you capable of "stopping" your fighter and hover?
ShadowGorrath
10-21-2009, 09:54 AM
You can stop your fighter only in space. In atmosphere, I don't think you'd want to slow down. ;)
Ok, fine, starting a F.A.Q. thread...
ShadowGorrath
12-13-2009, 11:53 PM
http://img704.imageshack.us/img704/7526/screen0217.png
FreeSpaceF
12-14-2009, 03:42 PM
:yes:
What's with the blue though? Raptors are usually gray.
Dragon
12-14-2009, 10:50 PM
That's the new version of stealth coating, this time water resistant. :)
ShadowGorrath
12-18-2009, 09:58 PM
Not a very good shot, but wanted to show that there's progress...
Also, 3rd faction's fighter. Kinda.
http://img683.imageshack.us/img683/6274/screen0226.png
ShadowGorrath
12-19-2009, 11:47 AM
Tactical Nuclear Weapon testing:
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0227.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0228.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0230.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0231.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0232.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/screen0234.png
FreeSpaceF
12-19-2009, 05:42 PM
Whuh. Looks convincing enough... Needs a bigger shockwave though, IMHO.
Dragon
12-19-2009, 10:34 PM
And a mushroom cloud, but I think it would be difficult to make and will have to be scripted to work correctly.
ShadowGorrath
12-20-2009, 03:40 PM
http://i934.photobucket.com/albums/ad184/ShadowGorrath/Overblooming.png
Snail
12-20-2009, 09:56 PM
Nice. Is it like supposed to be a nuclear winter or sommat?
The fighter looks so cool, nice work!
dragonsniper
12-27-2009, 11:20 PM
Jeeze. That looks really good. :yes: Hope you don't mind a few quick questions though... What do you use to get the ground models in FRED? And, how do you get the weapons to have a limited amount of ammo/changing the weapon type? And once again, I will always be amazed what the FSO engine is capable of. ;)
ShadowGorrath
01-01-2010, 12:12 AM
I'll be a jerk and say that if you asked that in the F.A.Q. thread, I'd answer this :P
ShadowGorrath
01-17-2010, 12:45 AM
http://img22.imageshack.us/img22/7153/screen0272.png
http://img32.imageshack.us/img32/1681/screen0268.png
http://img22.imageshack.us/img22/8876/screen0267.png
This one will actually appear as a freebie and not a regularly used fighter/bomber.
FreeSpaceF
01-17-2010, 08:20 AM
The trails look like beams. And there's seams on your skybox. Other than that, looking good again :)
Snail
01-17-2010, 10:25 AM
OMG AWESOME SKYBOXES ARGHHHHh
ShadowGorrath
01-18-2010, 02:05 PM
http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO4.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO3.png
http://i934.photobucket.com/albums/ad184/ShadowGorrath/Su-37FSO2.png
Also gonna be a freebie.
Snail
01-18-2010, 05:33 PM
That looks awesome.
SOO COOL MAN, the skybox looks also very very good, congrats people!
ShadowGorrath
01-21-2010, 04:23 PM
Ok, sorry to disappoint those who came here looking for epic-grade stuff, cause I got none this time. Just showing on some new things.
Ok, firstly, the XA-20 Razorback:
http://img63.imageshack.us/img63/5382/screen0294.png
http://img682.imageshack.us/img682/8348/screen0293.png
Ok, I know it has some parts missing that would make it very hard to fly... I couldn't fix a few things, so just removed them... Then again, DFS has an explanation why even something like the Perseus could fly in atmosphere.
ADF-01 Falken reskin, otherwise known as the LT N-07 Vanagas :p :
http://img697.imageshack.us/img697/709/screen0292.png
F-35 Lightning II with no smoothing ( will get fixed ):
http://img44.imageshack.us/img44/1263/screen0291.png
Black edition of the EDI UCAV, which will be an USAF fighter/bomber:
http://img684.imageshack.us/img684/325/screen0290.png
Last, but not least, the ugly tanks from the flat lands:
http://img682.imageshack.us/img682/1095/screen0289.png
Last image is just showing off the primitive basics of ground unit stuff :P
EDIT:
Before I forgot, the F-117. Probably the only fighter/bomber that DOESN'T need smoothing:
http://img19.imageshack.us/img19/3585/screen0295.png
FreeSpaceF
01-21-2010, 07:02 PM
LOL @ F-117 :lol: But it's been phased out as we speak, so what's it doing in a hundred years? Airshow?
And that Vanagas has a very peculiar cockpit glass.
ShadowGorrath
01-21-2010, 07:05 PM
The one with the dots? Yeah, it's supposed to be an internal cockpit, with cameras/detectors outside. High tech srs stuff and all.
F-117 will be a freebie. But sure, it could be for airshows too. Plus, I like that plane.
Snail
01-21-2010, 07:12 PM
These planes look absolutely great.
dragonsniper
01-21-2010, 07:23 PM
These planes look absolutely great.
I second Snail's comment. BTW, not epic work??? These are pretty close to epic in my books. :yes:
ShadowGorrath
01-22-2010, 04:57 PM
http://img211.imageshack.us/img211/6131/screen0296.png
ShadowGorrath
01-22-2010, 10:08 PM
Sorry for doublepost, but I've got a Su-27 with a custom paint job:
http://img35.imageshack.us/img35/6329/screen0297.png
ShadowGorrath
02-05-2010, 09:35 PM
Last post here if noone replies.
http://img171.imageshack.us/img171/3341/screen0343.png
dragonsniper
02-06-2010, 02:57 AM
Love it. :yes: For some reason though, the nose of it doesn't seem to fit in well with the rest of the ship (the gray colour is the main problem.) However, I'm sure others have their own opinions on the matter. And the first one, the "carrier" is really nice also. Are these all ingame shots, or have they been rendered via some other program?
And I don't assume you can shed any light on where you get those skyboxes from? :D
FreeSpaceF
02-06-2010, 08:24 AM
So what's the role of that shuttle-like thing?
ShadowGorrath
02-06-2010, 12:12 PM
I only show in-game shots here. And no, can't shed the light where I get the skyboxes from, yet :p
And the shuttle-like-thing is supposed to be a space shuttle :p Resupplying, rearming the various stations in space, and all.
uhuhuh love that paintwork on the Su-27!
dragonsniper
02-08-2010, 02:11 AM
And no, can't shed the light where I get the skyboxes from, yet :p
Well, let us know when you can. I along with plenty of others can't seem to figure it out.
ShadowGorrath
02-11-2010, 05:08 PM
Su-53 Eradicator:
http://img695.imageshack.us/img695/9923/sukhoisu53eradicator.png
Yes, I know it sucks. I actually made it from the Su-37 Terminator. Here, have a comparison ( that screenshot is before I fully fixed the lighting, aparently ):
http://img85.imageshack.us/img85/5715/sukhoisu37terminator.png
The main advantage of the Su-53, if it ever makes into the mod, is the new engines, allowing it to reach Mach 2.7, and a radar, making stealth on aircraft such as the F-22 useless. The Su-53 might possibly be the first fighter to utilise such a radar. Like I said, if it ever makes it into the mod, since I'm not too satisfied with it ( and no, not because of the ugly paintjob ).
dragonsniper
02-12-2010, 01:58 PM
The paintjob is better than I could ever do. :D The bottom one (for the texturing) looks a lot better than the top IMHO. Suits the model and fighter better.
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