Alright, I did this some time back to help you improve on the general composition, to elaborate on a point that with a little tweaking, you could make it stand out still. I hope you can still get something out of it.
Let us start from the beginning...
First problems first, the composition is too scattered, and has too much negative space (white space). Everything is a seperate entity, which is not good, as this is a composition, not individual pieces (I suspect you were just sketching, but you can still make it stronger).
First thing I did here was reorient the Arwing under the logo, as it tends to be the most important thing in a Star Fox game.
Enlarging the Arwing serves two purposes here. First, it gives the edges a "harder" feel, making the Arwing both pop a little from the surroundings, and additionally just making it fill more space. Both of these act as depth ques.
Continuing with my idea that this is a composition, I decided to have some crossover between the object in the scene. This adds another depth que. Additionally, both vehicles pointing in the same direction while overlapping creates a strong sense of movement.
More overlapping! This worked out particularly nicely, in that the Arwing's back end is placed behind the title, while the front seems to be closer, creating a more interesting interaction between the elements of the work.
Sorry Fox, your head and catchy phrases just do not fit. =(
And lastly, the edges are cropped just a little, to give the sense that this front is coming from somewhere, additionally providing for the sense of movement. I'm not entirely sure about this step, admittedly, as while it adds to the momentum, it draws from the positive/negative space balance. In doing this, my intent was to fit a box cover more than anything, so I accepted the loss.
As you can see, these minor changes can make your work leaps and bounds more interesting to look at. Hopefully you can incorporate these into your future works.