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DEFCON FreeSpace Eyecandy Thread

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The engine probably is... but is your computer? Say one hundred frames, in reasonable 1024x1024 quality. Uncompressed and without alpha channel, that's approximately 2.5GB of memory.

I am really curious to how exactly this works, SG.
 
In a way... I mean, there is a hackish solution, besides making the skybox maps animated ( which would result in a huge filesize just for the skybox ). It's not animated as in a direct animation ( EFF/ANI or so ).
 
I wonder, in "flight" campaigns like defcon under freespace, do you have a minimal speed setting or are you capable of "stopping" your fighter and hover?
 
You can stop your fighter only in space. In atmosphere, I don't think you'd want to slow down. ;)

Ok, fine, starting a F.A.Q. thread...
 
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And a mushroom cloud, but I think it would be difficult to make and will have to be scripted to work correctly.
 
Jeeze. That looks really good. :yes: Hope you don't mind a few quick questions though... What do you use to get the ground models in FRED? And, how do you get the weapons to have a limited amount of ammo/changing the weapon type? And once again, I will always be amazed what the FSO engine is capable of. ;)
 
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