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Final 3d shockwave release for all systems!

DaBrain

Dude with micro shadows
sw3dr5eu.jpg


Final relase for all kind of systems!

Super-High-End - For systems with a fast gfx card and 256 MB gfx ram or more

High-End - For systems with a fast 128 MB gfx card

Mid-range For a wide field of systems

Low-End Needs almost now gfx ram, has no frames. It should perform a lot better than the standard effect. It looks very good.

Choose the version that works best for your system.

Super-High-End download (22 MB)

High-End download (6 MB)

Mid-Range download (2 MB)

Low-End download (250 KB)

Some of you may know it already. I've added a small surprise.
You'll find out very soon. Just play for a while. ;7

Note: This effect may have minor effect on the gameplay. The new table is not valided for online matches.

Thanks for the hosting to Game-Warden :yes:
 
a little enhancement.

blue torpedo shockwaves

Sorry for the parts. You may use it as a mod via the launcher. The .tbm file allows you to use it with almost every mod.


Edit by DaBrain: I got the files and have removed the attachments. I'll do some further work on it and upload it to the main FTP.
Check your ICQ messages. :)

@MP sorry for the 'abuse' of the attachment system. It was the best way to exchange this rather small file (5MB).
 
Last edited by a moderator:
Psychonaut's torpedo shockwave upgrade
Download

I hope I didn't mess anything up in there. There are a few changes:

The topdedo shockwave is now now. It uses the first 3d shockwave effect (blue). I've made some changes, so it's a lot more efficient memory-wise. (~2 MB)
So you really shoudn't have any problems with it.

I've also added a new glow. The old one kinda lacked symetry and looked a bit worse.

@Psychonaut I've renamed the model, the frames, and the name in the tables to t_shockwave. The naming is more consistent this way (f_shockwave).

Idea, table work and compilation by Psychonaut.
 
Well, the Cell Shading stuff is currently set on ice.

I'll work on it again later. I've quite a few unreleased cell shading things here, but I won't release them until I can put together a big pack. ;)

BTW did you notice the recent build do not support cell shading anymore?

Maybe the support was broken...
 
Hadn't noticed, actually. I haven't really done anything with FS2 since i released the swarmercraft, and even then, I opened FS_O for the first time in weeks just to test it. It's not installed on this laptop, either.
 
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