Okay. Here's the second part of my experiment to add new gameplay styles to multiplayer. Unlike part 1 this one is actually working
Freepace 2 - King of the Hill
No I don't mean like the cartoon. I mean like the multiplayer game you see in Halo and other FPSs. Basically this is a standard TvT mission in most respects except that the player who gets to within 1km of the jump node first becomes King of the Hill.
If he can stay King of the Hill for 2 minutes the player wins the game for his team.
If the player dies or leaves the node he stops being King and a new King is selected (The player who has been within 1km of the node for the longest).
- This version is just a proof of concept at the moment. That doesn't mean it's unplayable, I just had a very enjoyable game with DW-Hunter on it. It means however that there is no brief or debrief yet and the loadouts etc haven't been balanced.
- Only the host will see messages that contain variables correctly. Other players will recieve messages every ten seconds saying that a ship called dummy (the current king) has been king for 0 seconds. They will get message at 30 and 60 seconds before the king wins the game but that still won't say who the king actually is though. This one is due to a limitation in FS2 whereby variables aren't passed on to the clients. Hopefully the SCP will fix this eventually but for the moment it should be fairly easy to spot who is king. They'll be the ship in the centre of the node who hasn't been killed for nearly 2 minutes
- Don't jump out while your ship is within 1km of the node. Don't order the AI pilots to do so either. This one is my bug. It will be fixed in the next version.
Anyway if anyone feels like playing PM me or catch me on ICQ or Yahoo tomorrow and if I'm around I'll be more than happy to play
If you want to play amongst yourselves that's fine too but if you spot any bugs in the core events make sure you tell me.
Anyway here's the mission!