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| Robotech Freespace MOD II The central location to discuss information regarding the Robotech Freespace MOD II. This is a continuation of the old project from HLP. Come talk with the developers! |
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#1 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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Newest Screenshots... (pimpage)
[note] ONLY screenshots of content for the MOD are allowed.
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
Last edited by Star Dragon; 11-03-2004 at 07:46 PM. |
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#2 |
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,753
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\\Several already in the art section http://freespaceserver.cjb.net/forum...24&postcount=2
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#3 |
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Noob
Join Date: Nov 2004
Posts: 5
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This is awesome news. I'm really glad you guys have picked up the project - I was real pissed when I found out it had been dropped.
Are you guys planning on having transformable ships? HOLY SHIT - You're in HOUSTON?!?!?
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I don't NEEEEED no instructions to know how to ROCK! Robotech Total Conversion for DOOOOOOOM: http://robodoom.net Last edited by Galaxy_Stranger; 11-05-2004 at 08:15 AM. |
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#4 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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Welcome
Quick response cause this is for NEW screens only (I've posted the old ones too many times he he).. More testing needed, especially since i need the third for Gerwalks(guardian mode) for the various valkyries as well as the battloids for teh normal veritechs. For now the closets to completion of the transformation options is teh Alphas as we have both fighter adn batloid modes but not guardian (half mech/half fighter)...
In theroy we will eventually as the SEXP for change model needs to be fredded for each mission (note to try making a mission called blank and fred only mission critical fighters like Alpha 1 for transforming and then save it as Mission Template. That way each mission made build off that template already freddded and thus in every mission alpha1 has the option to transform)... I noticed your sig. If you think we could help each other possibly please go to the recruitment thread I ammaking right now.. L8tr!
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#5 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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It's offical TRANSFORMATIONS!
I tested out the change model command andit works instantly (how is when you start the mission it loads the models possible so they are ready to go at the push of a button or event).
I had an alpha fighter and programmed it to change to Alpha battliod when I hit the 1 button as a test (many other ways can be programmed) and it was instant and smooth! Anyway there is a 15yo jerk on yahoo chat who picks on this mod and myself personally so to show my appreciation I posted Zaft Commander's pic on a borg cube (note he is NOT in the mod, this is a joke) and now see me attacking him in my veritech. I dub the the ZAFT CUBE! If you notice I am firing at a certain place on his anatomy to keep the ignorant prick from reproducing and propogating his stupidy throughout the universe! ENJOY! Please note he is obsessed with Gundam Seed (Especially Zaft forces, and no Mommy did NOT help him make that costume, he did it all himself. ZIEGHAIL ! ) ![]() http://img130.exs.cx/my.php?loc=img1...e=zaftcube.jpg
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#6 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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Seriously!
One of my unofficial duties is as gaming ambassador (lol). Anyway I met Accused_Raptor on relic forums for his Sentinels mod for HW2 and we got to talking. He's just starting out and has limited help as well (but he can model!)
I sent him AA's asn Arisul's models (as they suppor any Robotech related projects) and he in gave us a sneak peek at his Invid Scout model (still a wip granted, but damn I like it!). This thing will rock when it's finished!!! Here are some pics, sorry I didn't resize, (besides it ruins the clarity!) ![]() good for almost to scale ![]() Expect great things in the future !!!
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#7 |
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,753
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Awesome!
I just can’t get over how badass this MOD is going to be! Imagine commanding 30+ alphas on an attack on Reflex point with 80+ Invid mecha. Massive battle.
Or how about the Force of Arms where you, your wingmen, Breetai and the SDF-1 all take on millions of Dolza's ships! There is much potential... Why I was just thinking, Ultimately we could shoot be like The Babylon Project and have the MOD and game engine all in one install package so people don’t have to worry about already having Freespace 2, they can just download the package and play it. It would also increase our fan base because we could practically call it a new game. We could just post a link on www.robotech.com and they would probably announce it on their website and we could have people by the bucket load joining. To my knowledge there are no other 1st person space combat games based on Robotech, they are all 3rd person. It could be very popular. Of course this is all just phantasy for now. Maybe once I learn to be a better coder (when I finish comp science 3) I could implement something like that. It would be a ways off, but still possible. |
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#8 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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erm...
. Matt (and all others reading this), please do NOT post anything on Robotech.com or leave any links to here or to HLP there... Harmony Gold is not a very nice sort of company (imagine trying to sue the Japanese originators over a licencing issue? The audacity!) Although there is probably a goldmine of help just bursting to join us should they become aware of our efforts, I would very much dread recieving a "cist and decease" order from good old Carl Macek. Of course we get absolutely no profit (or any exchange at all) from this labor of love but since they are not involved (meaning creative control or distrobustion) they can claim we are hurting the franchise and shut the mod down (in theory).
. I am very wary about IP issues as not everyone is as understanding as Paramount (all the thousands of ST mods keeps the ST community adn franchise strong adn they KNOW and SUPPORT IT!). . I myself make VERy discrete inquiries anytime I get near a site that is "Official" or an "Official Affiliate" as there is ALWAYS one killjoy some where taht is just waiting to narc on somebody so they get their 15 minutes of fame on the net for "I caught them! Yup I did!" Know what I mean?
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#9 |
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,753
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Allright.
Diddnt know Harmony Gold was that stingy.... |
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#10 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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Since you mentioned it...
This is the OLD FOA (Force of Arms) mission test
This mission will NOT work with the new sdf-1 model as I was using the RT1 model. You lead a wing of VF1S's with strike packs (Supers) and had Reflex Torpedoes (Reflex Missiles are half as strong). Anyway you start off in formation and noone is supposed to use the radio until you hear minmay sing! SDF-1 blows away three or four cap ships and the battle is on! Breeti has his Command NupiteitX and Azonia has her smaller Nupitiet cruiser. Back then with old FS retail I made a track to go witht he mission by alt tab out and start my media player for WE CAN WIN! and alt tab back in game adn it was awesome! to simulate so many ships I constantly had Zentreadi Nupitiet's warping in with no animation so there are just 'there" but with so many you don't really notice. I PLANNED on altering the fleet backgrounds someone made before so you see 5 million Zent ships around you and Earth to make you feel immerced in a truly life or death, end of the world battle! Enjoy!
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#11 | |
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Frequent Visitor
Join Date: Nov 2004
Location: Los Angeles
Posts: 18
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Quote:
I found a way to make transforming ships without editing the code. I created new sound and visual effects, and did over half the MOD work myself. For TWO years. Then I moved on with life when most of my staff became irregular. |
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#12 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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MAX !!!!!!!
. WOOT! The man himself arrives (again)
![]() . I didn't know so much of the Original was attributed to you (that's quite a load). So what do you think so far? Matt talked me into letting him host us since he could take the files en mass and I had bad memories of ezboard. Do you like the look of the section? Were you just poking your head in, or are you starting to get that Protoculture itch again? (God knows what a boon it would be to have you helping us expanding your creation!)... l8tr!
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#13 |
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Noob
Join Date: Nov 2004
Posts: 5
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asdfasdfsa
Yeah, Pissed.
Your team fell apart and the project was dropped. Hence, pissed. I never said what you did sucked or anything... Plus, I was told there was more material that had been nearly completed, but whoever was working on it decided that it wasn't important enough to hand it out. This was a great mod. I was pissed to see it not fully completed after garnering so much support. Pardon the hell out of me.
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I don't NEEEEED no instructions to know how to ROCK! Robotech Total Conversion for DOOOOOOOM: http://robodoom.net |
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#14 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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Gee
Don't hold anything back, tell him how you really feel?
Finished? As part of a project you should at least be able to empathise a little (after all he DID go into detail of basicly what happened, I DO remember those events a little). MAX wasn't invalidating your feelings. But Gee, wouldn't you think an actual participant would be more upset than just a fan who appreciated it? I know I would be more irate than ANYONE if this project ever falls through. Now that we all feel the same way, lets forget about the past and concentrate on the present and future. Mind the Topic a little, discussing screenshots here (minor sidetracks allowed)...
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"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#15 | |
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huh?
Join Date: Nov 2004
Location: Finland
Posts: 1
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Quote:
Oh and yo people. Nice to see that someone decided to continue this ^^ |
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#16 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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HA HA
Die Invid scum! Thanks once again to Accused Raptor of HW2 Sentinels Mod we now have a Invid Shock Trooper (evolved from Invid Gurab standard Trooper)...
Some in game pics, needs to be finished off with pof info but what the heck, screenies!!!! ![]() ![]() ![]()
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
Last edited by Star Dragon; 11-14-2004 at 07:25 PM. |
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#17 |
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Robotech Master
Join Date: Oct 2004
Location: Nowhere but Everywhere
Posts: 24
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Thats pretty neat. Textures may need some work but its still great!
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#18 |
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Dude with micro shadows
Micro Space Dev
Join Date: Nov 2004
Location: Germany
Posts: 5,879
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Nice shots!
Some textures need some work though. (Or get cell shading back working )I'm looking forward to your release. Altough I'm not a Robotech fan. (Don't hurt me )
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Watch your shadow ------------------- "the more i look at the shots the more i'm becomming a..starfox fan "-Dodger- "Laziness is the first step to efficiency." -DaBrain- Official Q-Games fan |
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#19 |
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EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
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thanks!
Actually we don't have a texture guy yet, so when we find a model we have to use what's available. However in the future I'm hoping people will come forward and optimize the textures (glow points, shine, ect..). L8tr!
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
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#20 |
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,753
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And...umm....thats where I am supposed to come though...sooner or later. I really have been trying to learn to UV map. That shit is hard with complex models. I am making slow but sure progress
. There are so many polygon surfaces its pretty crazy. Rest be assured SD, I will texture those models you gave me. I may even venture to say that I will teach myself to model. Most people have told me that its better to start backwords so you can better understand the heiarchy so I am going to do it that way.
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