![]() |
|
|||||||
| Robotech Freespace MOD II The central location to discuss information regarding the Robotech Freespace MOD II. This is a continuation of the old project from HLP. Come talk with the developers! |
![]() |
|
|
Thread Tools | Display Modes |
|
|
#41 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
![]() Officially we have no Meltrandi meshes, any examples I have shown are from HW1 and Lestat has not given me permission to use them in the mod (permission status has been pending for months, I asked for a update and more months have gone by. Either he is just ignoring me or is just too busy to respond so in either event since it is PUBLIC knowledge how he has to have direct say about his works before they can be used they are to be considered NOT USEABLE by me or anyone else). Terrenblade dissappeared so no new missiles... (MIA since March) BTW posts get kicked cause of lack of new postings, I only post to respond or for a release or new information. This is the BEST place for new info as HLP stopped hosting new mods (plus my "team" is not as active). We got Trashman as main modler but he's spread out over 7 mods. Matthew Hosts the site and forum here (and mod files of last upload), and teaser vids. I run around like mad all over the net recruiting/searching for more RT/macross meshes. that's about it.
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
|
|
|
|
|
|
#42 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
You can find there a direct link for the Macross Topic on Hardlight: not display but always hosted.
http://www.gamekult.com/go.html?RD=h...0%23post724280 And there, a link to the FS2 modding Topic of MetalDestroyer and me. You could find there screenshots of our two project: Robotech and Star Wars mods. http://www.gamekult.com/tout/forum/l...000000782.html |
|
|
|
|
|
#43 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
I know where the first link is (LOL)... I started that thread in Dec 2003
I just don't keep it updated much since we moved main messages here and got offcial hosting since I never got significant support on HLP to justify perm hosting but I was about to petition for hosting regardless when the "Project Feeze" came down and Matt graciously offered space on GW.By hosting I mean: Our own forums (Lovely aren't they I MADE BUTTONS!!! Ok it's not that exciting, but it was a major accomplishment for me then) & Space on the FTP sever for dev files (which haven't been updated in a year as I dont think enough has been completed to do so. plenty of things to fix in them already).
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
Last edited by Star Dragon; 10-25-2005 at 11:38 PM. |
|
|
|
|
|
#44 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
Yesterday evenning (for me! lol) I tried to add a post to the Robotech thread but impossible to add: the forum created an other thread. That's closed... Beuuuuh
I didn't know than there is a FTP server: what is available on it? |
|
|
|
|
|
#45 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
the ref ships that need to eb fixed, one old invid , the old RTmod base. so it;s aroudn 30mb...
My personal build has more liek SDF-1 cruiser mode, all the Invids shown in last screenshot, mode finished alphas and their battloids and a few nicknacks. Some otehr things are not listed like the outside sources not allowed yet or files that have not been fixed for even test conversions (though we are allowed use). Until trash has time to look at tehm or we get more modlers status will remain unchanged. I do have Trayus looking at the 2048 x 2048 NASA Earth pic I sent him a DL link of. IF he can fix it we will have the most kick arse Earth backgound since TBP. Note I posted it like a year ago with no one wanting to take a crack at it. (note it Does work in game even on my machine which I found very shocking...)
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
|
|
|
|
|
|
#46 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
This week-end i tried to make an huge Earth Background with ESA's pic (original pic in 1600x1200), but when you put it on the skybox, your planet is totaly deformed (projection of a disc on a spherical shape). So try without success.
|
|
|
|
|
|
#47 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
My Real Earth Model
Yo,
I endly finished my Earth model: a very huge model with an huge texture... With a 3d model, no deformation problem. ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#48 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
A little test
Hi!
I've made in a "little" model today: i tried to make a vision of the Zentradi Factory. It's an Huge model with a size similar to my Bodolza Fortress. ![]() ![]()
|
|
|
|
|
|
#49 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
One of my ideas was to have a model made of the factory, but to then take a screenshot of it. Infront of the pic would be one of the arms that would face the player and have that to interact with. That way it still feels to scale but does not affect game performance much... Sorta like cheating... So you can have a fleet come out the arm pod without dealing with the rest of the station in game. The whole model would be used for cutscenes or promos.
(ugh damn flu).. l8tr! Nice work!
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
|
|
|
|
|
|
#50 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
New recruitment poster
Not wanting to show new content too much I rehased old with a screenie from DYRL...
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
|
|
|
|
|
|
#51 |
|
Dude with micro shadows
Micro Space Dev
Join Date: Nov 2004
Location: Germany
Posts: 5,879
|
Oh, I didn't even notice the last screenshots.
Very nice.
__________________
Watch your shadow ------------------- "the more i look at the shots the more i'm becomming a..starfox fan "-Dodger- "Laziness is the first step to efficiency." -DaBrain- Official Q-Games fan |
|
|
|
|
|
#52 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
Just a little point on the Zentradi Cruisers
![]() ![]()
|
|
|
|
|
|
#53 |
|
Bitchslapped by BTRL
Join Date: May 2005
Posts: 1,865
|
Neat
![]() 2 things: I'm noticing that you don't have a VF-1A? If you never got around to that, one was created for the original mod. If the download's still up, I might be able to find it for you if you want/need it ![]() Also, about the Harmony Gold thing earlier; I think Max was actually in talks with Robotech.com to get the original mod linked, but it never went through because the mod died out before that could happen. I'm not sure if their attitude has changed, however. |
|
|
|
|
|
#54 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
I'm currently using the VF1-A created by Max for the original mod. And I've done a little modification on the original VF, to make a "Super Veritech" (Fast pack). But I know that there is a special transformable model made (i believe) by Trashman. I don't know exactly if there is always available.
|
|
|
|
|
|
#55 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
My second atempt to make a short trailer for mod recruitment. I solved the stuttering problem, matching FPS was a good thing! But I shortened the footage to match the audio intro.
This is by no means an end result but at least it's something... I had to delete the earlier file, DL was dying halfway through.. Try this .rar version And the second link is a little something for max & miriya lovers.. Forgive the poor quality and lack of editing of dead time... (plus this uses a lot of old stuff). Links done next post I as am trying to upload them.. apparently the file host I was using is taking 30 mins and that's why dispute 4 sites and over 200 views almost no one has posted comments except for hlp telling me there was a problem. [Re-edit] Links totally removed as after uplaodign to forum would not show, exceeded limit by 4mb.... ]
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
Last edited by Star Dragon; 12-30-2005 at 02:20 PM. |
|
|
|
|
|
#56 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
I'm currently looking for make a first mission on the Macross Island on Earth, i've an Infographist who is making it. The main problem for this mission is the physic Engine, it won't be realistic.
Above, there is a shot for my try of Macross Island in Space...
|
|
|
|
|
|
#57 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
Earth 3d Model
Yo!
My new Earth model! An Ultra-giga-mega, well, big Texture of 40Mo in DDS It looks good. ![]() ![]() ![]()
|
|
|
|
|
|
#58 |
|
Admiral o' th'Black
Join Date: Dec 2004
Posts: 595
|
![]() Wow. Nice work, guys. I can just imagine the pure awesomeness of having a battle as close to Earth as that last screenshot.
__________________
Mercenaries - Life is Cheap. Why Not Get Paid to Take it? GTI Rebellion - Where's Your Loyalty? Pathways - Nothing is as it Seems Rogue Intentions - Evil on the Fringe Last edited by Nuclear; 01-13-2006 at 07:39 PM. |
|
|
|
|
|
#59 |
|
Veteran
Join Date: Aug 2005
Location: France
Posts: 89
|
Yo!
The two last updated: - My new SDF1: new model, more detailed, less polys Polycount: 4700 Rotative Turrets ![]() ![]() ![]() ![]() More realistics textures: ![]() ![]() Next Improvement: a realistic radar The Last update on my Thurevi-Salaan Battleship New 3d Model: polycount 4500 ![]() ![]()
|
|
|
|
|
|
#60 |
|
EDF Brigadier General
Join Date: Oct 2004
Location: PA
Posts: 1,097
|
VERY nice!
I may also be getting some new Zentreadi models but not sure how they will look as they were specifically made for Space Empires IV (By Atrocities...). He says they are low poly but the pics look fantastic so I am hopeful they can BOTH be converted over and still look good after the transition. Anyway I am hoping to make a TC for that same game and did a test for The Invid Race. Here is the result. You see the Unit(s) that were built and their tiny combat Icon. Ignore the fighter group pic, the original entry was fro a Zent pod so when more than 1 is displayed a group pic is shown of all fighters and I did not make a pic of all types of Invid (YET) so the defualt pic got used.. I hope you guys like this RTS idea. ![]() AFAIK the only complete robotech RTS mod is a Starcraft one (it's all sprites and I don't even have SC lol) and a defunct Armada II mod. I don't count the Homeworld one cause that is more of fleet battles and NOT empire building. Space EmpiresIV is VERY much like my favorite RTS game of all time "Birth of the Federation"! However SE4 does not use actual 3d models, just images of them. I even found the Vasudans had been converted but so far I haven't found our Terrans. Maybe if I have the time later I will make a FS2 TC? Would you guys like to fight RTS style against the shivans and take over worlds they have conquered? he he... I will try to learn if I can make HERO units (like maybe a Shivan named CARL [Bane of Raa] - giggle)
__________________
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!" Coordinator Robotech Mod II Coordinator FS2 Star Fleet Academy My powers outside the Robotech section are weak. (as it should be) Part-time fringe member of the cult of Karajorma ![]()
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| SoL: New set of promotion screenshots! | DaBrain | News | 1 | 02-22-2009 09:07 PM |
| Updated screenshots | WMCoolmon | General Freespace | 8 | 03-20-2006 12:21 AM |
| Screenshots | Nuclear | Pathways | 6 | 08-03-2005 01:05 AM |