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SoL: Which multiplayer mode are you interested in most?
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Classic deathmatch 3 5%
Team deathmatch 8 13%
Coop missions 31 51%
Special missions (CTF, KotH,...) 8 13%
None - I will only play the singleplayer campaign 11 18%
Voters: 61 100%
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Old 12-16-2005   #1
DaBrain
Dude with micro shadows
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Exclamation Join us!

If you want to join the team please PM me.

Right now we're looking mainly for the following people:

Coder
Coder (OpenGL)
Sound engineer.

If you want to apply to work on something else, PM me anyway.

We'll probably want to see a preview of your work.


Coder

The SCP coders took care of a lot many feature requests. Hoever, more dedicated coders for SoL would help us to get some things done right when we need them, as well as getting some really special features done, which might only be interesting for SoL at the moment.
Mostly minor features are needed, as well as some features for the LUA scripting.

OpenGL coder

You may have heared about the comming features of the engine already. They include normal mapping and pixel shader.
We'd like to make use of these new techniques asap. So we're looking for GLSL shader coder, writing shaders for effects and materials and maybe providing some infos for the artists, so they can write at least simple stuff on their own.
Joing the FS2 SCP team is not needed, neither is working on the engine itself, but it would be a plus.

Sound engineer

We're looking for a good audio engineer to rework some of our sound effects for our first release.
This doesn't involve music, but all kinds of sound effects, like lasers, hit sounds, but also some environment sounds.
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Last edited by DaBrain; 07-03-2009 at 10:33 AM.
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Old 04-13-2006   #2
hoshikitsuneomega
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Now I heard from DZ that you were looking for a few artists, I happen to be one, that and Strike suggested I sign up here and see what's happenin'. Did DZ talk with you about this yet?
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Old 04-14-2006   #3
AqueousShadow
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Of course. He linked to a couple of the forums where he was asking around for help. We saw your work
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Old 04-14-2006   #4
hoshikitsuneomega
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Oh, yay! I donno if I can help, or what you guys need, but if you want something, give me a task, I can make you some examples... ^^
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Old 04-20-2006   #5
Dashster Fox
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I heard you were looking for concept artists. I can draw all kinds of vehicles you need. But I haven't quite figured out if you're looking for Starfox only ships.
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Old 04-20-2006   #6
DaBrain
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Check your PMs.


Btw your sig pic is pretty cool.
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Old 04-25-2006   #7
XG Fox
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I also heard you were looking for concept artists via DZ on StarFox-Online and Arwing Landing... and so here I am! ^_^

Did you guys get to see the pics I submitted on SF-O or AL, because I hadn't registered here til just now... there's about 5 of em.
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Old 10-08-2006   #8
Alex Murdock
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Sorry for the BIG HEAVY dig, but After reading this I could help with the concept art, though mostly of Charaters and some vehicles
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Old 10-08-2006   #9
DaBrain
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Hi. Looks like we're getting a lot of new members atm,

It would be great of you could provide us with some samples of your work.
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Old 10-08-2006   #10
Alex Murdock
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Here's a link to my DA gallery
http://sonicgundam.deviantart.com/gallery/
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Old 11-21-2006   #11
DaBrain
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Job postion for an OpenGL coder added.
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Old 12-03-2006   #12
lemox
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I purposed my help by MP to 2 moderators, I always wait for a response ^^

- Concept artist
- Texture artist







Some web designs :

http://mariomox.free.fr/poke/
Old website about Rpg Maker XP : http://mariomox.free.fr/rpgen/
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Old 12-09-2006   #13
DaBrain
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Check your PMs.

I'm sorry, it took me so long.
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Watch your shadow
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-Dodger-


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Old 12-10-2006   #14
lemox
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No worries ! I'm recently working on a 3D spaceship model for your texture example request. Maybe you'll recieve it next week, I don't know, actually I'm really busy with schoolwork and the exams arrive very quickly ... ^^
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Old 12-18-2006   #15
takashi
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if you may lend me a 3d program using something like http://zshare.net/
i would be willing to help out
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Old 12-18-2006   #16
Axem
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There are a few free 3D modeling programs out there. There's Blender (quite powerful, but has a large learning curve), Wings3D (simple, though it lacks some advanced features), and also a free version of Maya (though its a little tricky to export).
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Old 12-18-2006   #17
Jonathan_S47
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Blender
Wings 3D

The “free” version of Maya is the Personal Learning Edition (PLE). The only way to export a model is though UnrealED (the editor program for the Unreal engine).
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Old 12-18-2006   #18
takashi
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thanks guys! i just dug up an old 3d landscape program, i should be with ya soon!

edit: man...i used to primitive polygonal 2d like the stuff used to make the original star-fox. blenders hard, and wings is impossible with a trackball!

Last edited by takashi; 12-19-2006 at 06:07 AM.
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Old 01-14-2007   #19
AtomicN
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I would like to join this project I'm really interested.

Texture Artist
Concept Artist
Maybe some modeling of new ships.

Just send me the model+targa UV file and I will texture it

Just tell me what maps you need like texture/bump mapping/ect
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Old 01-14-2007   #20
Water
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Quote:
Originally Posted by AtomicN View Post
I would like to join this project I'm really interested.

Texture Artist
Concept Artist
Maybe some modeling of new ships.

Just send me the model+targa UV file and I will texture it

Just tell me what maps you need like texture/bump mapping/ect
In the - Shadows of Lylat is looking for a texture artist! - thread (that you have posted in), is a test ship to texture. It is already UV mapped.

Here is the updated file:Download
500kb

It contains a newer UV layout map, id colour map and an ambient occlusion map.

Three formats - Wavefront - Wings and Blender.

Mainly need a colour map. You could also do a shine and glow map. From the list you supplied they are Diffuse, Specular level and Self illumination

If you need a hand just post to the - looking for a texture artist! - thread
We will be happy to help with any questions.

Last edited by Water; 01-15-2007 at 05:51 AM. Reason: Mistake in Download filename - oops
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