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02-10-2005
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#1
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,761
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FAQ + How to get started using FS2NetD
New version of thread
http://www.hard-light.net/forums/ind...c,63609.0.html
Quote:
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How to get Freespace 2 Multiplayer working
By: MatthewPapa
NOTE: These instructions assume that you have a fresh FS2_Open install or are about to. If you have any previous modifications or campaigns installed and have not installed them correctly there is a good chance that this tutorial may not work properly for you.
- Firstly go register a multiplayer account here. Be sure to write down/remember your multiplayer account information!!
- Download/intall FS2_Open if you haven't already. If you have the FS2_Open installer run it again and it will automatically check if you need to update anything.
- Your Freespace2\Data folder may already contain a folder called fs2open_pxo.cfg
If so, open it in notepad. It should say this
Code:
fs2netd.game-warden.com
12000
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If it doesn't either create a new file with that name and text or simply right mouse click and choose to save this file.
If you do not have FS2_Open 3.6.10 (not out at time of writing) you should check your Freespace2\mediavps\Data folder too. There should also be a fs2open_pxo.cfg here which says the same thing as the other one. If you don't have one simply copy the other one to this folder (make sure you copy. You need the file in both folders).
If you are playing with the 3.6.10 media VPs you will not need to do that.
NOTE : If you are using this guide to troubleshoot problems with Battlestar Galactica : Beyond The Red Line, Wing Commander Saga or Starfox : Shadows of Lylat your config file will say something different. DO NOT use the information in this step. The config file you have is more likely to be correct than the information here.
- If you are behind a router or firewall you will need to forward port 7808 both UDP and TCP to your computer. It is critical that you do this or other people WILL NOT be able to join or even see your games! They may show up on the site, but people WILL NOT be able to see or join them in the game. Consult your router/firewall documentation for more info on forwarding ports. It will probably look something like this:

IF THIS IS NOT DONE PROPERLY, IT MAY SERIOUSLY DIMINISH YOUR FS2NETD EXPERIENCE!!
- Open up Freespace 2 via the launcher by clicking run. Tab over to multiplayer on the choose pilot screen and create a new pilot. It is preferable that the pilot that you create be the same name as your account name that you created earlier (avoids some confusion for new people.)
- Go to Freespace 2 preferences now and then go to the sub-tab "multi preferences." Select PXO and then type in your multiplayer username and password (the one you registered in step 1.)

You can safely leave the "squadron" field blank.
- Pilot, you are now qualified to fly FS2NetD! Good luck. Click on the main door to host or join your first multiplayer game!
Okay. Now for a few notes and comments.
- If you are getting the message "you have hacked tables" it is because you aren't using the 3.6.10 official media VPs. At time of writing these aren't actually out yet so the only choice is to run with only FS2 data (no media VPs) or simply put up with the message until the release.
- Valid multiplayer missions (ones that cound on your score) File1. File2. Voices (optional)
If you installed using the online SCP installer you'll probably already have these (They'll be in multi-mission-pack.vp and multi-voice-pack.vp so if you have those files don't bother downloading these).
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Last edited by MatthewPapa; 07-28-2009 at 06:06 AM.
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02-10-2005
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#2
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Rock out! (Cock optional)
Join Date: Jan 2005
Location: New York, USA
Posts: 1,519
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Your PXO.zip file is empty.
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02-10-2005
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#3
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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02-10-2005
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#4
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,761
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fixed
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02-10-2005
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#5
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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here's a message to all you n00bie multiplayers. watch out for a pilot named Hubertus. he is very good, and will kick your ass all the way down the street and back.
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02-10-2005
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#6
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,761
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Quote:
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Originally Posted by Cobra
here's a message to all you n00bie multiplayers. watch out for a pilot named Hubertus. he is very good, and will kick your ass all the way down the street and back.
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hahahahaha
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02-10-2005
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#7
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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well, he kept getting me before i could even fire a single shot. i was lucky enough to get him with like 3 tornado swarms.
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02-10-2005
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#8
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GWBB Admin
Join Date: Oct 2004
Location: University of Texas in Austin
Posts: 1,761
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the only effective tactic i know how to do against people like that is a crazy ivan
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02-10-2005
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#9
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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never heard of that maneuver.
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02-10-2005
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#10
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Rock out! (Cock optional)
Join Date: Jan 2005
Location: New York, USA
Posts: 1,519
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There's a move named after crazy ivan?  Ok, now I'm scared.
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02-10-2005
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#11
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This is my BOOMSTICK!
Join Date: Nov 2004
Location: Does it really Matter?
Posts: 1,495
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I like putting a whole pile of tornados in their face as they fly by.
__________________
Four Score and so many months ago, us cylons kicked your colonial butts.
Want to learn Truespace 3.2?: My Tutorial
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02-10-2005
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#12
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MRRFR MRRF!
Join Date: Nov 2004
Location: Winterpeg
Posts: 2,232
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http://www.answers.com/crazy+ivan&r=67
Bah, its just your standard jink/juke dodging. I'd thought it was some cool maneuver where you open the guys cockpit and break his neck. I am very disappointed.
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02-17-2005
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#13
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Rock out! (Cock optional)
Join Date: Jan 2005
Location: New York, USA
Posts: 1,519
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Most Stable build Evar.
Last edited by MatthewPapa; 02-21-2005 at 01:38 AM.
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02-17-2005
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#14
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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yeah, but that son of a bitch just crashed when I started multiplay
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02-18-2005
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#15
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Rock out! (Cock optional)
Join Date: Jan 2005
Location: New York, USA
Posts: 1,519
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Works for me.
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02-18-2005
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#16
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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weird. i started multiplay, and right when it went to the server screen, CTD. everything was turned off so i could keep it running.
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02-22-2005
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#17
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Hand of God
Join Date: Feb 2005
Location: Get-together with the natives
Posts: 914
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theres one sure-fire way to kill your opponent,
strap a meson bomb to the bottom of your ship and ram into your opponent
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02-22-2005
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#18
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Veteran
Join Date: Nov 2004
Location: Australia
Posts: 98
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Damn. I wish there was such a weapon which would allow you to reach out and punch your opponent.
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02-26-2005
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#19
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Hiss.
Join Date: Dec 2004
Location: GTPD Lexington
Posts: 597
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wtf... YOU ARE N00B.
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02-26-2005
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#20
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Veteran
Join Date: Nov 2004
Location: Australia
Posts: 98
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Get off my back I haven't played it in ages >_>
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