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08-18-2009
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#121
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Ahhhh!!!!
Join Date: Aug 2009
Location: Canada, BC
Posts: 9
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Falcory, I could only guess that Andrew is still in the Star Wolf Team, since this game is in the timeline between N64 Starfox and Adventures. He hasnt made the choice yet to take over Andross's chair. If anyone could correct me that'd be fine  .
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Stick to the pond froggy!...
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09-27-2009
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#122
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USE THE BRAKES!!!
Join Date: Dec 2008
Location: the greatfox
Posts: 102
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"just who we need to see, starwolf"
not sure but i beleive it was during adventures and assualt andrew decided to be a punk and make that extremely easy andross wannabe boss  .
sadly ive never beaten adventures, it seems as though once i get past cloud city someone comes along and deletes my saves or steals my game, or scratches my game or writes with asharpie on my game, anyways yea ive bought like 12 copies of adventures i just got sick of it and stopped haha.
back on topic
....got nothin to say, moving on
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"CANT LET YOU DO THAT STAAAAARFOX"
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10-21-2009
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#123
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Noob
Join Date: Oct 2009
Posts: 7
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hi guys, new here.
i was wondering if you were planing cut scenes for plot? and if you were doing any character animations when peppy, falco, or other characters call you mid-game?
also if someone could fix the faq on http://shadowsoflylat.net/faq.php
i got so excited wen i saw the voice acting casting bit. to think i could potentially be the voice of a one-line red-shirt character, only to find out they ended in early '07.... FFFFFFFFFFFFFFF
edit:
will SOL have a cockpit view and if so will it support Trackir, cause that would be beyond epic
Last edited by DragonLost; 10-21-2009 at 06:17 PM.
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10-22-2009
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#124
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Veteran
Join Date: Sep 2009
Location: Germany - Near Frankfurt
Posts: 44
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i think there is nothing known about a view out of the cockpit...
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(00000011) 00000001 00000011 00000011 00000111
^_^
if(mesh) { delete mesh; }
else { ISceneNode* mesh = smgr->addMeshSceneNode( mesh ); }

it might me wrong but i like senseless applications ._.
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10-24-2009
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#125
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Professional lurker
Join Date: Dec 2006
Location: Planet Earth (sometimes)
Posts: 270
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Quote:
Originally Posted by Ratge
i think there is nothing known about a view out of the cockpit...
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FS2, the game engine this is based on, has only cockpit view, so it's not a stretch to imagine that SoL will also have it as an option.
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10-24-2009
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#126
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Disappointed
Join Date: Dec 2006
Location: Best Nation on Earth
Posts: 298
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Quote:
Originally Posted by Scourge of Ages
FS2, the game engine this is based on, has only cockpit view
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Not true. It can be played in third person.
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10-24-2009
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#127
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Noob
Join Date: Oct 2009
Posts: 7
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i did some snooping and it looks like trackir does support fso. yay
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10-29-2009
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#128
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Professional lurker
Join Date: Dec 2006
Location: Planet Earth (sometimes)
Posts: 270
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Quote:
Originally Posted by Syphe D. Mar
Not true. It can be played in third person.
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I guess I should have said "primarily" instead. It may have slipped my mind.
Did you ever use 3rd person veiw in FS? I couldn't 'cause it was impossible to hit anything or fly in a straight line.
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11-07-2009
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#129
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GTF Ulysses user
Join Date: Sep 2008
Location: ̶L̶y̶l̶a̶t̶ Brazil
Posts: 868
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^for me it was impossible to hit anything in ANY type of vision
__________________
Hey einstein i'm on your side!
"Well, that was a little too close. We gotta wait fifteen minutes to change our shorts."-Snipes
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11-29-2009
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#130
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Noob
Join Date: Nov 2009
Posts: 702
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I wonder whether it will have to do with the comic that takes place between Star Fox 64 and Adventures
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12-14-2009
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#131
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Professional scum hunter
Join Date: Dec 2009
Location: Charleston SC, U.S.A.
Posts: 864
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I wonder how we will be able to download/upload(whatever) the game. And for that matter, how big will the down/uploads be? You see I have satelite internet, hughes net to be exact, and they limit my internet usage for each day. So it matters a LOT how big the whatever loads are. But I guess I could just go to an internet cafe or something.
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12-14-2009
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#132
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Rogue Arwing Pilot
Join Date: Dec 2009
Location: Planet Fichina, The Lylat System
Posts: 368
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Yeah, I have some pretty good photoshop skills, but I only have microsoft picture it at home, so... yeah, but if you need any help with making textures, then I'll certainly help. Putting the textures on the models, however, is a totally different story.
Also, don't let this get too much attention, or else Nintendon't might do the same thing to you as Microsoft did to Halogen.
And, I was thinking, another FS2 star fox mod would be cool, if you got to be a normal cornarian pilot, and were in engagements with the venomians like in Kitania in Lylat Wars. And you're in a regular cornarian fighter, not an arwing.
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06-03-2010
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#133
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Frequent Visitor
Join Date: Jun 2010
Posts: 12
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Hello there. I'm rather new here, just joined a few seconds ago but I'm a big fan of the SoL production. I've been following it for quite some time now.
I was wondering, if there would be any use of the vehicles such as the Blue Marine or Landmaster at some point in the game. I know it's going to be based on the classic style of just using the Arwing and stuff, but...I think it would be pretty neat if there was a chance of those two vehicles making an appearance. Especially the Blue Marine, because it was only used once in any of the Star Fox titles put together, back in SF64.
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06-04-2010
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#134
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Professional lurker
Join Date: Dec 2006
Location: Planet Earth (sometimes)
Posts: 270
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Hello and
That seems to be one of the first questions everybody asks, and the answers are:
No landmaster without a whole lot more work, and may be impossible.
Probably no Blue Marine, as the ones making the game don't really like it. There's nothing stopping you from making one and some missions for it once the game is released though.
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06-04-2010
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#135
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Frequent Visitor
Join Date: Jun 2010
Posts: 12
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Ah. In any case, it's an idea that inspires me. I'd love the game without them, though! I'm already hooked.
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06-05-2010
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#136
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GTF Ulysses user
Join Date: Sep 2008
Location: ̶L̶y̶l̶a̶t̶ Brazil
Posts: 868
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Quote:
Originally Posted by TheUnknownWanderer
Ah. In any case, it's an idea that inspires me. I'd love the game without them, though! I'm already hooked.
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Blue Marine was made barely for the classic Water level cliche thing. And frankly, it sucks.
About the Landmaster, i like the SF64 one, and would like to see it in SoL, but SF Assault's was a freaking buggy with a turret. we've nicknamed it the Crap-mobile.
And the arwing is a flying death machine, but i guess you've alterady seen that. On SF64 at least, it can do the job of Bombers, Interceptors and assault fighters at the same time. AND it can Barrel roll. 
wait, just realized i'm rambling on stuff we all know. >.>
__________________
Hey einstein i'm on your side!
"Well, that was a little too close. We gotta wait fifteen minutes to change our shorts."-Snipes
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06-06-2010
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#137
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StarFox Fan
Join Date: Apr 2008
Location: Paris, France
Posts: 442
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Well it's sometime good to make a little check up.
Did you guys know that Fox was named after the animal he is? Impressive work don't you think?
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Has anyone really been far even as decided to use even go want to do look more like?
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06-06-2010
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#138
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GTF Ulysses user
Join Date: Sep 2008
Location: ̶L̶y̶l̶a̶t̶ Brazil
Posts: 868
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Quote:
Originally Posted by Fox's_Feather
Well it's sometime good to make a little check up.
Did you guys know that Fox was named after the animal he is? Impressive work don't you think?
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HOLY CRAP you're right!
i had, after much tought, realized that Wolf was but i never suspected about Fox!
__________________
Hey einstein i'm on your side!
"Well, that was a little too close. We gotta wait fifteen minutes to change our shorts."-Snipes
Last edited by Falco314; 06-06-2010 at 07:08 PM.
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06-06-2010
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#139
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Frequent Visitor
Join Date: Jun 2010
Posts: 12
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HOLY ******* NO WAY!?!?!
Oh wait, of course. You tricked me you bastard!
Jk.
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