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My “Other” Project.

Jonathan_S47

Linux User
My “Other” Project.

This is a little something that I started working on when I get some free time. I am only able to import DXF files into Maya and the program does something to them that makes the mesh unworkable so I have to rebuild the model from scratch using the import as a guide. This is still in a very early stage. Sorry about the watermarks but it is something I am forced to deal with.
 
You know everybody will bow before you when you release this, don't you? ;)


Looks like a pretty good start.
 
DaBrain said:
You know everybody will bow before you when you release this, don't you? ;)


Looks like a pretty good start.

Yes you will be worshipped by some but cursed by others because of the drop in FPS.....I myself will worship you...

Looks nice, keep it up. Once all of FS2's models get high polyized its gonna be an uber game (if it isnt to you already..)
 
I'll curse you if you don't dramatically redesign the big raygun.

It needs big armour chunks hovering over the main body, and scaffolding connecting to the rear, with maybe passageways in the middles so that techs can get to them if they need to.

And the general shape would have to be reworked a tad, since it's supposed to be TV and as it is, it's T with brown T textures to make it seem V.
 
Small update.

I finally got most of the base mesh completed. The only real change to the model right now is just the “neck”.

Matthew: No worship necessary. Just send me food. ;)

Raa : Curse away. :p
 
keep the fins straight and simple, add some detail to the main body
cut grooves i nthe sides, that looks good, hmm, yeah, make the bottom arm thing more of a strut, oh its a stupid design to begin with, just make it look better
 
Such a shitty ship... :sigh: It needs to be redesigned, not high polied in the same fashion...
 
The problem with doing that is that the turret placement and load-out would probably have to be changed as well and then the ship would no longer be compatible with the main campaign.
 
Ehh. Not really. Big gun on the front. a few oj the sides... that's not much of a requirement. Especially since the big C doesn't get used an aweful lot.
 
Err...no?

It's the collossus. Leave it as the Collossus. If you want to make it more interesting (and believe me, I have no problem with that) look at Bobb's deimos for ideas on how it can be done without breaking canon. This is a good start though.
 
come on, it'll be an optional thing, we'll have this colossus, and then someone else might decide to model the 'new colossus'

because really, the original colossus design... doesnt suit me. this isnt meant as a deterrent to hi-polying the current one, im very curious to see how it comes out.

i'll start coming up with ideas when i get some time, something that better blends Terran and Vasudan, while still being really Terran, for some reason, my mind comes up with the Hiigaran Battlecruiser, but that'll change. its gotta be long, it doesnt have to be as tall, with that big awkward arm sticking out the bottom, and its gotta look big. i'll sketch some stuff. then i'll start making maps for the Astral Queen.
 
It needs Vasudan-ifying. Keep the same general shape, but give it carapace armour (Like on the Sobek) instead of the usual Terran plating.
 
Agreed. I think unsing only one kind of tilemap for huge areas of a ship just has to look bad/boring.

You'd have to add some windows and pipes and whatsoever to bring a bit dynamic into the layout.
I think you need a 'reason' to use different maps.
 
That’s the risk one runs when they decide to create an HTL version of the cannon ships. I think something like this has happened before and, it probably will happen again. :)

Anyway, if Karma does make his Colossus and people prefer his over mine that is fine with me. I am doing this because I want to challenge my self and because I just want to. :biggrin1:
 
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