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SoL: Which multiplayer mode are you interested in most?
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Old 03-12-2005   #1
Wolf O'Donnell
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Post Well...

ive gotten umpteen requests to show modelling/textures skills so here is a little model i threw together last nite. It may not work b/c my ms3d -> 3ds exporter isnt working that great l8tly..

-Wolf
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File Type: zip A missile.zip (24.5 KB, 145 views)
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Old 03-13-2005   #2
DaBrain
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Model and texture are rather simple. I know that is a good thing for missiles, but it's a bad thing for showing óff your skills...
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Old 03-14-2005   #3
Wolf O'Donnell
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lol, u want me to send in my arwing model? i wanted so save that for when i waz on team
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Old 03-14-2005   #4
DaBrain
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Sure, but (I don't won't to write it like that...) we need to know if you're good enough for the team.

Jonathan and Omniscraper are very talented modders.
Axem just proved to be a great upcomming modder too.

So we've only use for talented people. I'm pretty sure you are talented, but I rather like to be 100% sure.

In advance we'll give you some models that suit you skills and your style, so it's really important for us to get a good sample.
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Old 03-14-2005   #5
Wolf O'Donnell
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>_< ..... so can i still post my arwing kitbash?
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Old 03-15-2005   #6
Axem
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Go right ahead.
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Old 03-16-2005   #7
Wolf O'Donnell
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okay then here it is... not exactly the best bmp--> tga conversion Milkshape 3d has done but....

its in RAR format, so hopefullt u ppl have WinRAR
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File Type: rar ArwingByWolf.rar (254.4 KB, 113 views)
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Old 03-16-2005   #8
DaBrain
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Nice one. Now this is what I wanted to see.

But there are some things I should mention:
The FS2 Engine performs better with UV maps. The more tiles you use, the slower your model will peform.
Second, the textures are a bit too simple.

I hope some of the teams pro modders take a look at this. I only know the basics of meshes.
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Old 03-17-2005   #9
Wolf O'Donnell
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ill agree with u there that the textures are basic, but what else is there to put on an arwing than the logos and a greyish tint?

Edit: wait, is 900 triangles too big?! good lord!!! i didnt think Freespace was that old!!!
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Last edited by Wolf O'Donnell; 03-17-2005 at 01:07 AM. Reason: forgot
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Old 03-17-2005   #10
karajorma
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FS2 is pretty damn old. FS2_Open on the other hand would laugh at a 900 poly fighter model. ~2000-3000 for a fighter model should be fine.

Number of textures is a much bigger slowdown than number of polys.
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Old 03-17-2005   #11
Jonathan_S47
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900 triangles isn’t a problem, especially since the SCP team implemented HT&L. Some of the ships I fly in game are over 2K. There are however some other problems with your model. For example the wings on your Arwing go right through the main body of your model rather than merge with it. IIRC Freespace 2 does not react very well to models that do that, unless they are set as sub objects.
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Old 03-17-2005   #12
Wolf O'Donnell
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okay, so would u like me to remove these hidden faces/triangles then? I didnt know whether or not i should but if u want me to i can... Um, keep in mind its just a model, nothing special yet.. And its good that freespace can take up to 2000 polys, b/c most of my models comin at round 1630 polys
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Old 06-02-2005   #13
Wolf O'Donnell
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Sry to come back like this... but i sorta need to find out where i can get the wolfen model used here for my new Armada 2 mod now that ive fixed the great fox
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Old 06-02-2005   #14
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Hello again.

Sorry to say our Wolfen I isn't done yet. The model is pretty much done, but mapping and texturing is how far its at right now, no idea when it'll be done though. Plus I don't know our policy on releasing models before any mod releases.
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Old 06-02-2005   #15
karajorma
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Maybe you can arrange a trade to the benifit of both mods
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Old 06-03-2005   #16
DaBrain
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Quote:
Originally Posted by Axem
Hello again.

Sorry to say our Wolfen I isn't done yet. The model is pretty much done, but mapping and texturing is how far its at right now, no idea when it'll be done though. Plus I don't know our policy on releasing models before any mod releases.
Well, it's more the UV map is super-unefficent. But I think the model isn't HTL-ish enough to keep up with the other models, so we should think about redoing it from the scratch.

I think we could share our content. We need a bunch of models too.
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Old 06-06-2005   #17
Wolf O'Donnell
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alright-ill post my arwing, then u post the wolfen, ill do it soon but i dont have much time right now (kinda have to go eat in like 2 mins)
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Old 06-06-2005   #18
Jonathan_S47
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It would be better to do this through PMs than in the public forums.
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Old 06-06-2005   #19
DaBrain
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Right, please PM me. BTW I'm very intersted in the Great Fox.

You don't mind the Wolfen isn't very good UV mapped?
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