Game Warden Forums

Go Back   Game Warden Forums > Hosted > Shadows of Lylat

Shadows of Lylat Do a barrel roll!

Search Box


Mini Stats
Members 7,440 Entries 0
Members Entries
Threads 6,657 Reviews 0
Threads Reviews
Posts 116,377 Polls 74
Posts Polls
Content 4 Files 79
Content Files
Links 10 Ads 0
Links Ads
More...
Latest Poll
SoL: Which multiplayer mode are you interested in most?
This poll is closed
Classic deathmatch 3 5%
Team deathmatch 8 13%
Coop missions 31 51%
Special missions (CTF, KotH,...) 8 13%
None - I will only play the singleplayer campaign 11 18%
Voters: 61 100%
Replies (24)
Hot Downloads
Derelict
Posted By: MatthewPapa
Posted On: 08-09-2009
Replies: 1
Views: 3,694
Freespace 2 Open Installer
Posted By: MatthewPapa
Posted On: 08-16-2009
Replies: 2
Views: 5,472
Sol system skybox
Posted By: shiv
Posted On: 08-23-2009
Replies: 1
Views: 5,889
TSJ Amaterasu
Posted By: shiv
Posted On: 08-22-2009
Replies: 0
Views: 5,894
GVJ Khonsu
Posted By: shiv
Posted On: 08-22-2009
Replies: 0
Views: 5,801
More...
Old 07-26-2009   #1
DaBrain
Dude with micro shadows
Micro Space Dev
 
DaBrain's Avatar
 
Join Date: Nov 2004
Location: Germany
Posts: 5,876
SoL in the media - The collection thread

This month, SoL really got a lot of attention in the public media.


I'd like to collect all news postings about SoL since the release of the second trailer.


The biggest ones should be:


The escapist

ars technica

Kotaku

1up
__________________
Watch your shadow
-------------------
"the more i look at the shots the more i'm becomming a..starfox fan "
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan

Last edited by DaBrain; 07-26-2009 at 11:04 AM.
DaBrain is offline   Reply With Quote
Old 07-28-2009   #2
Saisuke
Player of awesomeness.
 
Saisuke's Avatar
 
Join Date: Jun 2008
Posts: 37
I know one of those was the one that sparked a huge argument... I think I saw another one besides the ones you listed. Gonna look now.
Saisuke is offline   Reply With Quote
Old 07-28-2009   #3
Brockenstein
Of Danub!
 
Brockenstein's Avatar
 
Join Date: Oct 2006
Location: In your head
Posts: 784
That sux I just noticed 1up didn't even post the newest video.
__________________


Brockenstein is offline   Reply With Quote
Old 07-29-2009   #4
Koto
Dummy Squadron
 
Join Date: Aug 2008
Location: Drifting in space after being left behind....
Posts: 17
Looks like SoL is getting more attention, maybe this will force Nintendo into making their own Star Fox for Wii.
Koto is offline   Reply With Quote
Old 08-02-2009   #5
tnpcook1
Veteran
 
tnpcook1's Avatar
 
Join Date: Jun 2009
Posts: 46
SoL gets massive publicity(yay)
Nintendo freaks and makes starfox wii(fanbase yay)
SoL will be mirrored so many places nintendo can't touch it(moar yay)
__________________
tnpcook1 is offline   Reply With Quote
Old 08-02-2009   #6
DaBrain
Dude with micro shadows
Micro Space Dev
 
DaBrain's Avatar
 
Join Date: Nov 2004
Location: Germany
Posts: 5,876
Quote:
Originally Posted by Koto View Post
Looks like SoL is getting more attention, maybe this will force Nintendo into making their own Star Fox for Wii.
I hope it won't force Nintendo to do anything.

A Star Fox for the Wii or another DS game (maybe DSi ?) would still be nice though.


It's great to see there is still so much interest in the Star Fox franchise, even though this is just a fan-made game.
__________________
Watch your shadow
-------------------
"the more i look at the shots the more i'm becomming a..starfox fan "
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan
DaBrain is offline   Reply With Quote
Old 08-03-2009   #7
Prototype
Lulzer
 
Prototype's Avatar
 
Join Date: May 2008
Location: Indy
Posts: 211
Says something about the timeless appeal of the original games at least.
__________________
Facilitator of Understanding
Prototype is offline   Reply With Quote
Old 08-03-2009   #8
AqueousShadow
Admiral
 
Join Date: Nov 2004
Posts: 1,770
Quote:
Originally Posted by Prototype View Post
Says something about the timeless appeal of the original games at least.
You said it best.
AqueousShadow is offline   Reply With Quote
Old 09-06-2009   #9
Psygonis
Psygonis, online!
 
Psygonis's Avatar
 
Join Date: Oct 2006
Location: Paris, France
Posts: 285
Hi everyone,

Today, I'll report here an interview given by... myself (tadaaa! ^^) to the french website nintendo-masters.com

Here's the link to it:
http://www.nintendo-master.com/xtnew..._questions.htm

As a matter of fact, most of you can't read that so here's a translation of it:
(Please spot any translation mistake! XD )


About a month ago, we noticied (see the news) of a project launched by the SOL Team, a talented "bunch of friends" fan of Starfox over the bargain. Named "Shadows of Lylat", their opus which should be soon available for free on PC [and Mac and Linux! ] claims to be a game fairly inspired by the great saga of Nintendo, for the fans, but done by the fans in the first place!

After having discovered this astonishing piece of work, we decided to contact the development team behind this project so get an interview. This is with pleasure that Psygonis, the frenchy of the team and one of its Concept Artist accepted to answer to our questions.

Before giving him the floor, let us look at the last trailer of Shadows of Lylat, published on their official website. For further details about the game, you are to go on their website: www.shadowsoflylat.net



For the readers which don't already know the SOL Team, could you introduce yourself and the rest of the team?


« Hi, I'm Psygonis, Concept Artist for the SOL Team for almost trhee years. Introducing all the members of the team since its creation would be quite a task! It's been existing for more than six years and lots of us went in and out during that time! The simpliest way to check is to go on the "Team" page of our website. »



How is born your project Shadows of Lylat? Did the absence of a new opus of the saga on Nintendo's next-gen gaming platform was a triggering fact?


« Shadows of Lylat isn't born as it in the first place. It was to be asimple MOD for Freespace 2, started by Killfrenzy meant to have an Arwing flying using the FSO Engine. It took time for the project to spread and gain amplitude and then it really became Shadows of Lylat.

We could say that our project had [and still has] nothing to do with Nintendo's plans. Let's remind that the project started in 2003, right after the release of Starfox Adventures, while rumors about Starfox Assault were already popping out. So we weren't lacking of official Starfox at that time (all considerations on the said games appart...)! »



When some start such an adventure, what's the most difficult thing to handle?


«
Most of the fan-made or indie games don't see the light of a release because the needed effective work isn't done after the cheering phase of the conceptualization of the project.
That haven't been the case for Shadows of Lylat mainly because the first goal of the project, in term of work was to technically push the limits of the FSO Engine. So the cheering part of the project (what kind of game do we do? What do we need to get to do that?...) was done parallely to the initial part of computer code development work, with the help of the FSO community. Finally, the "hard work" always was the goal and motivation stayed unaltered. »




According to your website, the storyline of Shadows of Lylat will take place between Starfox 64, released on Nintendo 64 and the Gamecube episode Starfox Adventures. Could you summarize it?



« I unfortunatly can't get into details yet, but everything begin in the euphoria of Starfox's victory over Andross on Venom. Buisness going good for the team of mercenaries, for Lylat havn't turned into a paradise un a single day. All I can say is that the storyline part won't be underestimated. »



It's a fact that Shadows of Lylat is inspired by the series created by Big N. Still, do you have given to it its own style?



« Of course, that's the very first task of Concept Artists and Modelers! The same way each official title is recognizable with its own specific details, you'll be able to appreciate a SOL Team-styles Starfox universe in Shadows of Lylat. You'll see that mainly in term of character artworking and of gaming experience. Concerning this last point, the fact that we're working with a space-combat simulation engine definitely is decisive! »



By the way, does Nintendo know what you're up to? If yes, how did they react?


« We haven't had any formal contact with Nintendo yet. This said, they (in the home company in Japan or in Nintendo of America) certainly heard about us, more or less directly. What is sure is that when "4 Color Rebellion" interviewed Dylan Cuthbert, from Q-Games Studio (the ones who developped the first Starfox games), they talked about Shadows of Lylat, and him to reply that he considered our work as fan-art as long as it would stay out of money matters (something that is and will stay the case!) and wished us good luck. We were sincerly touched by such positif talk!

Whatever, we're doing our best to prove that we're only a crew of passionnates and not impostors willing to make money over the work of Nintendo and Violition, the studio which developped FreeSpace 2 in the end of the 90' and from where comes the FSO Engine. »


Could you summarize your project with charts? Since you're not working full-time on this, is it difficult to mix work of Shadows of Lylat and your other hobbies?


« It's hard to give statistics. In fact, I don't even think we've got some of that kind, our leitmotiv is "Real Life first!". A member shall never be asked to leave work or family to work for Shadows of Lylat! This said, we're always volunteer when it comes to make our project advance. Of course, it happens (as it happens kinda yet) to have some boring tasks to complete, but we don't give up anyways. After all, each one do what he can. »


As of today, how developped is Shadows of Lylat? Is an official release possible soon?


« We have planned the release of what we call "Release 1" which will feature a first version of our own engine, a prologue for the single-player campain and some multi-players maps. Shadows of Lylat, for it is base on the FSO Engine will be multi-platforms. You'll be able to play on Windows PC, but also on Mac OS X (what I do) and with Linux distributions. I can't set a precise date, but I can assure we're quite far in the development of the game. As I said earlier, technical objectives went first so we naturally generated artistical content in the first place, but not game experience. So we'll focus on ingame interface, sound engineering, voice acting and so on to go from a working engine to a pleasant game... »


Does the SOL Team have new projects planned?


« As its name implies, the SOL Team is meant to develop Shadows of Lylat. Some of us work on other projects, such as the BattleStar Galactica project Diaspora. So it's not excluded that we meet in the future for other games, but we won't be the SOL Team anymore. »


A great thanks to Psygonis as well as for the whole SOL Team for their kindness! We'll impatiently be looking forward this Shadows of Lylat to rush back in the universe of Starfox. Let's hope that kind of initiative will motivate the firm from Kyoto to offer us a new episode of the adventures of Fox McCloud soon enough.
__________________
In the Depths of Lylat, an old Planet is dying...
Forgotten for centuries in the History of Lylat, Taklys vanishes place after place, until no Life lasts anymore on it's surface...
Bannished by the Cornuseans milleniums ago, Cursed by the Wrath of Andross nowadays, some of the remaining Shadamars alive now stand up by the cornerian side to revenge!


Artworks: http://44thwindsword.deviantart.com
Psygonis is offline   Reply With Quote
Old 09-08-2009   #10
Fox's_Feather
StarFox Fan
 
Fox's_Feather's Avatar
 
Join Date: Apr 2008
Location: Paris, France
Posts: 442
Errrr, too bad I'm not on Nintendo Master.

But I'm making much publicity for your project on JeuxVideo.com, in the concerned forums (StarFox and SSBB forums). Many people are actually interested in SOL. ^^


Oh btw, 200th post.
__________________
Has anyone really been far even as decided to use even go want to do look more like?
Fox's_Feather is offline   Reply With Quote
Old 09-09-2009   #11
shadowmatt18
Veteran
 
Join Date: Jul 2009
Location: Canada
Posts: 70
good info in the interview. thanks
shadowmatt18 is offline   Reply With Quote
Old 10-13-2009   #12
Halcyal
Noob
 
Join Date: Oct 2009
Posts: 5
It was briefly mentioned on IGN Games in a recent editorial piece about user generated content. (See: http://games.ign.com/articles/103/1032769p1.html). It's not big news, but it's how I chanced to discover SoL, so there you go.
Halcyal is offline   Reply With Quote
Old 10-13-2009   #13
Psygonis
Psygonis, online!
 
Psygonis's Avatar
 
Join Date: Oct 2006
Location: Paris, France
Posts: 285
Wow, featured on IGN! O_o'
Nice! ^^
__________________
In the Depths of Lylat, an old Planet is dying...
Forgotten for centuries in the History of Lylat, Taklys vanishes place after place, until no Life lasts anymore on it's surface...
Bannished by the Cornuseans milleniums ago, Cursed by the Wrath of Andross nowadays, some of the remaining Shadamars alive now stand up by the cornerian side to revenge!


Artworks: http://44thwindsword.deviantart.com
Psygonis is offline   Reply With Quote
Old 10-26-2009   #14
Andrew_McCloud
Beard of Doom
 
Andrew_McCloud's Avatar
 
Join Date: Jul 2008
Location: Fort Scott, KS
Posts: 41
"A smart Nintendo exec would take a page from Valve, buying and distributing Shadows for the Wii and putting the SOL crew on the payroll. "

Now there's a thought
__________________
Let the revolution, begin- http://www.youtube.com/watch?v=8vrVWi-55Ww
Andrew_McCloud is offline   Reply With Quote
Old 10-26-2009   #15
DaBrain
Dude with micro shadows
Micro Space Dev
 
DaBrain's Avatar
 
Join Date: Nov 2004
Location: Germany
Posts: 5,876
Well... it's a nice thing to say, but poting SoL to the Wii and to another engine will probably take more than a year.

The models and textures were made with all kinds of different softwares... Some source files are lost.

Plus Nintendo has very high quality standards...

I guess a SoL on the Wii would take as much time as to develop a completely new game.

It's pretty unrealistic that Nintendo would be interested in SoL.
__________________
Watch your shadow
-------------------
"the more i look at the shots the more i'm becomming a..starfox fan "
-Dodger-


"Laziness is the first step to efficiency."
-DaBrain-


Official Q-Games fan
DaBrain is offline   Reply With Quote
Old 10-27-2009   #16
Andrew_McCloud
Beard of Doom
 
Andrew_McCloud's Avatar
 
Join Date: Jul 2008
Location: Fort Scott, KS
Posts: 41
Aye, but if they were, I would be more than willing to wait and pay Not to mention it would be nice to see you guys get rewarded with more than years of work and fan admiration.
__________________
Let the revolution, begin- http://www.youtube.com/watch?v=8vrVWi-55Ww
Andrew_McCloud is offline   Reply With Quote
Old 10-29-2009   #17
MetalDestroyer
Veteran
 
MetalDestroyer's Avatar
 
Join Date: Feb 2006
Posts: 55
Quote:
Originally Posted by Fox's_Feather View Post
Errrr, too bad I'm not on Nintendo Master.

But I'm making much publicity for your project on JeuxVideo.com, in the concerned forums (StarFox and SSBB forums). Many people are actually interested in SOL. ^^


Oh btw, 200th post.
Woot !! Another french on the team.
MetalDestroyer is offline   Reply With Quote
Old 10-30-2009   #18
Fox's_Feather
StarFox Fan
 
Fox's_Feather's Avatar
 
Join Date: Apr 2008
Location: Paris, France
Posts: 442
On the board. I'm sadly not a part of the team!
Well looks like we're 3 Frenchies then.
__________________
Has anyone really been far even as decided to use even go want to do look more like?
Fox's_Feather is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 12:03 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
© 2004-2009 Game Warden